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Weapon damage

Weapon damage modifiers and crush expectation.

Weapon damage

Normal weapon damage starts from base damage, then changes with Strength, skill, talent, attack type, upgrades, combo, crush and target mitigation. Listed damage is not final HP damage; see Combat.

Calculation details

For fixed stage damage D, crush probability p and total crush multiplier C, the isolated pre-rounding expectation is D(1+p(C−1)). This is the expectation of the stated two outcomes, not a full gameplay average. Physical crush combines its extra fraction with other damage modifiers; integer rounding and other random/conditional stages remain separate.

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