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Enchanting

Disenchanting, enchanting bonuses and shard/fragment progression.

Description

Press Ctrl+E to open enchanting. Disenchant an eligible statted item to extract its primary stat as a Shard and its secondary stat as a Fragment. Disenchanting consumes the item; the resulting materials can enchant another item with a matching stat and tier.

Critical Increase Chance, Consecutive Attack Damage, and HP/MP Siphon are not extractable through this system.

Disenchanting requires 0 skill and trains enchanting. Enchanting itself requires sufficient skill for the item’s current stat tier.

Combine materials of the same stat and tier in the enchanting bag:

Existing tier Materials consumed Output tier
1 3 2
2 4 3
3 4 4
4 3 5
5–16 2 Next tier

Bag combination from the listed tiers stops at tier 17.

Alternatively, press F8 to open Skills and select Enchanting.

Enchanting bonus

Eligible low-tier weapons and clothes gain larger stat increments per enchant: an ordinary increment of 1 becomes 2, and 2 becomes 3.

For these bonus items, a separate calculation determines the disenchant material tier from the stat tier shown below. This adjustment does not apply to shields.

The following items receive this bonus:

Magic Wand(MS0), Dagger, Main Gauche, Gladius, Long Sword, Scimitar, Broad Sword, Bastard Sword, Claymore, Great Sword, Rapier, Esterk, Light Axe, Tomahawk, Saxon Axe, Double Axe, War Axe, Mallet, Chemise, Shirt, Bodice, Long Bodice, Tunic, Knee Trousers, Trousers, Skirt.

Calculation details

Their disenchant material tier is ⌊T/2⌋+1, where T is the stat tier shown by the tables below.

Shard/fragment level progression

These tables show the tier for each item stat value, before the disenchanting adjustment for the bonus items listed above.

Shard

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poisoning (PD) 4–7 8–11 12–15 16–19 20–23 24–27 28–31 32–35 36–39 40–43 44–47 48–51 52–55 56–59 60–63 64–67 68–71
Light 4–7 8–11 12–15 16–19 20–23 24–27 28–31 32–35 36–39 40–43 44–47 48–51 52–55 56–59 60–63 64–67 68–71
Endurance 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
Casting Probability (CP) 4–7 8–11 12–15 16–19 20–23 24–27 28–31 32–35 36–39 40–43 44–47 48–51 52–55 56–59 60–63 64–67 68–71
Mana Conversion (MCON) 2–3 4–5 6–7 8–9 10–11 12–13 14–15 16–17 18–19 20–21 22–23 24–25 26–27 28–29 30–31 32–33 34–35
Experience (EXP) 3–5 6–8 9–11 12–14 15–17 18–20 21–23 24–26 27–29 30–32 33–35 36–38 39–41 42–44 45–47 48–50 51–53
Gold 4–7 8–11 12–15 16–19 20–23 24–27 28–31 32–35 36–39 40–43 44–47 48–51 52–55 56–59 60–63 64–67 68–71
Crush Chance (CC) 2–3 4–5 6–7 8–9 10–11 12–13 14–15 16–17 18–19 20–21 22–23 24–25 26–27 28–29 30–31 32–33 34–35

Fragment

Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Poison Resistance (PR) 3–5 6–8 9–11 12–14 15–17 18–20 21–23 24–26 27–29 30–32 33–35 36–38 39–41 42–44 45–47 48–50 51–53
Hit Ratio (HR) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
Defense Ratio (DR) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
HP Recovery (HP) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
SP Recovery (SP) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
MP Recovery (MP) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
Magic Resistance (MR) 7–13 14–20 21–27 28–34 35–41 42–48 49–55 56–62 63–69 70–76 77–83 84–90 91–97 98–104 105–111 112–118 119–125
Physical Absorption (PA) 3–5 6–8 9–11 12–14 15–17 18–20 21–23 24–26 27–29 30–32 33–35 36–38 39–41 42–44 45–47 48–50 51–53
Magical Absorption (MA) 3–5 6–8 9–11 12–14 15–17 18–20 21–23 24–26 27–29 30–32 33–35 36–38 39–41 42–44 45–47 48–50 51–53
Experience (EXP) 5–9 10–14 15–19 20–24 25–29 30–34 35–39 40–44 45–49 50–54 55–59 60–64 65–69 70–74 75–79 80–84 85–89
Gold 6–11 12–17 18–23 24–29 30–35 36–41 42–47 48–53 54–59 60–65 66–71 72–77 78–83 84–89 90–95 96–101 102–107
Crush Damage (CD) 3–5 6–8 9–11 12–14 15–17 18–20 21–23 24–26 27–29 30–32 33–35 36–38 39–41 42–44 45–47 48–50 51–53
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