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Guild system

Guild creation, permissions, donations and upgrade costs.

Creating a guild

Talk to your city's Guild Hall Officer, choose guild creation and enter a name. Creation costs 30,000 gold and makes you the Guildmaster. You must be displayed level 10 or reborn, belong to a town and not already be in a guild.

Guild creation and disbanding are unavailable during Crusade.

Guild upgrades

Members donate gold, Majestic points, Contribution and Enemy Kills. The Guildmaster can buy the next upgrade when these balances cover its cost.

Tables show the cost of advancing to each level, not cumulative spending. Warehouse, Captaincy, Raid Master and Hunt Master stop at level 10; Summons stops at level 8.

Calculation details

For target level L, gold and Majestic costs use the multiplier 2L−1 on their base cost. Contribution and Enemy Kill costs use:

C(L)={⌊B·2L−1/2⌋1≤L≤5B·2L−1L≥6

Here B is the base Contribution or Enemy Kill cost before the early-level discount. The tables include that discount.

Guild warehouse

The initial upgrade activates the warehouse. All ranks can deposit while inside; the Guildmaster, Captains and Veterans can withdraw. Captain and Veteran permissions can coexist with Hunt Master or Raid Master roles.

To level Gold Majestic Contribution Enemy Kill Capacity
1 1,500,000 50 0 0 25
2 3,000,000 100 0 0 50
3 6,000,000 200 0 0 75
4 12,000,000 400 0 0 100
5 24,000,000 800 0 0 125
6 48,000,000 1,600 0 0 150
7 96,000,000 3,200 0 0 175
8 192,000,000 6,400 0 0 200
9 384,000,000 12,800 0 0 225
10 768,000,000 25,600 0 0 250
Capacity calculation

Capacity is 25L slots, using the warehouse upgrade level.

Guild summons

Guildmasters and Captains can request a member's teleport to their side. The destination must be unlocked and allowed for the summoner's faction. Combat, raiding, movement, death, skill/ability and cooldown checks can prevent the summon.

After a successful teleport, the summoned member pays 3,000 gold per destination unlock tier shown below—not per highest purchased guild level.

To level Gold Majestic Contribution Enemy Kill Newly unlocked destinations
1 500,000 50 750 25 Aresden: Eternal Field and Aresden Death Valley
Elvine: Rocky Highland and Elvine Death Valley
2 1,000,000 100 1,500 50 Dungeon Level 2
Aresden: Aresden Dungeon
Elvine: Elvine Dungeon
3 2,000,000 200 3,000 100 Middleland
Aresden: Aresden Silent Wood
Elvine: Elvine Silent Wood
4 4,000,000 400 6,000 200 Dungeon Level 3 and Dungeon Level 4
5 8,000,000 800 12,000 400 Tower of Hell Level 1 and Tower of Hell Level 2
6 16,000,000 1,600 48,000 1,600 Icebound
7 32,000,000 3,200 96,000 3,200 Tower of Hell Level 3
8 64,000,000 6,400 192,000 6,400 Druncnian City
Fee calculation

The summoned member pays 3000T gold, where T is the destination's unlock tier.

Captaincy

Captains can invite and dismiss members, use guild summons, and act as guild Crusade commanders: setting teleport/build areas and using guild Crusade summons. The Guildmaster grants Captaincy while the member is inside a building.

Captain capacity equals the Captaincy level.

To level Gold Majestic Contribution Enemy Kill Captain capacity
1 250,000 30 250 0 1
2 500,000 60 500 0 2
3 1,000,000 120 1,000 0 3
4 2,000,000 240 2,000 0 4
5 4,000,000 480 4,000 0 5
6 8,000,000 960 16,000 0 6
7 16,000,000 1,920 32,000 0 7
8 32,000,000 3,840 64,000 0 8
9 64,000,000 7,680 128,000 0 9
10 128,000,000 15,360 256,000 0 10

Raid Master

Adds the listed bonus to physical and magical damage against players, before later modifiers.

Raid Masters and the Guildmaster receive the bonus, including in arenas. Outside arenas, Raid Masters also share it with nearby members in the same guild and party on the same map. The Guildmaster does not share it; bonuses from multiple Raid Masters do not stack.

To level Gold Majestic Contribution Enemy Kill Raid Master capacity PvP addition before later modifiers
1 1,000,000 200 0 100 1 1
2 2,000,000 400 0 200 1 2
3 4,000,000 800 0 400 2 3
4 8,000,000 1,600 0 800 2 4
5 16,000,000 3,200 0 1,600 3 5
6 32,000,000 6,400 0 6,400 3 6
7 64,000,000 12,800 0 12,800 4 7
8 128,000,000 25,600 0 25,600 4 8
9 256,000,000 51,200 0 51,200 5 9
10 512,000,000 102,400 0 102,400 5 10
Capacity calculation

Rank capacity is ⌊(L+1)/2⌋.

Hunt Master

Reduces normal NPC physical damage before later defenses. It does not reduce spells or attacks that replace the normal damage calculation. Hunt Master also affects whether loot drops and which item is selected; it does not increase every item's final drop chance by the same percentage.

Hunt Masters and the Guildmaster receive the bonus, including in arenas. Outside arenas, Hunt Masters also share it with nearby members in the same guild and party on the same map. The Guildmaster does not share it; bonuses from multiple Hunt Masters do not stack.

To level Gold Majestic Contribution Enemy Kill Hunt Master capacity NPC physical-modifier reduction
1 1,500,000 500 1,500 0 1 3%
2 3,000,000 1,000 3,000 0 1 6%
3 6,000,000 2,000 6,000 0 2 9%
4 12,000,000 4,000 12,000 0 2 12%
5 24,000,000 8,000 24,000 0 3 15%
6 48,000,000 16,000 96,000 0 3 18%
7 96,000,000 32,000 192,000 0 4 21%
8 192,000,000 64,000 384,000 0 4 24%
9 384,000,000 128,000 768,000 0 5 27%
10 768,000,000 256,000 1,536,000 0 5 30%
Calculation details

Rank capacity is ⌊(L+1)/2⌋. Hunt Master multiplies normal NPC physical damage by 1−0.03L before later defenses and rounding.

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