Reference / Article
Guild system
Guild creation, permissions, donations and upgrade costs.
Creating a guild
Talk to your city's Guild Hall Officer, choose guild creation and enter a name. Creation costs 30,000 gold and makes you the Guildmaster. You must be displayed level 10 or reborn, belong to a town and not already be in a guild.
Guild creation and disbanding are unavailable during Crusade.
Guild upgrades
Members donate gold, Majestic points, Contribution and Enemy Kills. The Guildmaster can buy the next upgrade when these balances cover its cost.
Tables show the cost of advancing to each level, not cumulative spending. Warehouse, Captaincy, Raid Master and Hunt Master stop at level 10; Summons stops at level 8.
Calculation details
For target level , gold and Majestic costs use the multiplier on their base cost. Contribution and Enemy Kill costs use:
Here is the base Contribution or Enemy Kill cost before the early-level discount. The tables include that discount.
Guild warehouse
The initial upgrade activates the warehouse. All ranks can deposit while inside; the Guildmaster, Captains and Veterans can withdraw. Captain and Veteran permissions can coexist with Hunt Master or Raid Master roles.
| To level | Gold | Majestic | Contribution | Enemy Kill | Capacity |
|---|---|---|---|---|---|
| 1 | 1,500,000 | 50 | 0 | 0 | 25 |
| 2 | 3,000,000 | 100 | 0 | 0 | 50 |
| 3 | 6,000,000 | 200 | 0 | 0 | 75 |
| 4 | 12,000,000 | 400 | 0 | 0 | 100 |
| 5 | 24,000,000 | 800 | 0 | 0 | 125 |
| 6 | 48,000,000 | 1,600 | 0 | 0 | 150 |
| 7 | 96,000,000 | 3,200 | 0 | 0 | 175 |
| 8 | 192,000,000 | 6,400 | 0 | 0 | 200 |
| 9 | 384,000,000 | 12,800 | 0 | 0 | 225 |
| 10 | 768,000,000 | 25,600 | 0 | 0 | 250 |
Capacity calculation
Capacity is slots, using the warehouse upgrade level.
Guild summons
Guildmasters and Captains can request a member's teleport to their side. The destination must be unlocked and allowed for the summoner's faction. Combat, raiding, movement, death, skill/ability and cooldown checks can prevent the summon.
After a successful teleport, the summoned member pays 3,000 gold per destination unlock tier shown below—not per highest purchased guild level.
| To level | Gold | Majestic | Contribution | Enemy Kill | Newly unlocked destinations |
|---|---|---|---|---|---|
| 1 | 500,000 | 50 | 750 | 25 | Aresden: Eternal Field and Aresden Death Valley Elvine: Rocky Highland and Elvine Death Valley |
| 2 | 1,000,000 | 100 | 1,500 | 50 | Dungeon Level 2 Aresden: Aresden Dungeon Elvine: Elvine Dungeon |
| 3 | 2,000,000 | 200 | 3,000 | 100 | Middleland Aresden: Aresden Silent Wood Elvine: Elvine Silent Wood |
| 4 | 4,000,000 | 400 | 6,000 | 200 | Dungeon Level 3 and Dungeon Level 4 |
| 5 | 8,000,000 | 800 | 12,000 | 400 | Tower of Hell Level 1 and Tower of Hell Level 2 |
| 6 | 16,000,000 | 1,600 | 48,000 | 1,600 | Icebound |
| 7 | 32,000,000 | 3,200 | 96,000 | 3,200 | Tower of Hell Level 3 |
| 8 | 64,000,000 | 6,400 | 192,000 | 6,400 | Druncnian City |
Fee calculation
The summoned member pays gold, where is the destination's unlock tier.
Captaincy
Captains can invite and dismiss members, use guild summons, and act as guild Crusade commanders: setting teleport/build areas and using guild Crusade summons. The Guildmaster grants Captaincy while the member is inside a building.
Captain capacity equals the Captaincy level.
| To level | Gold | Majestic | Contribution | Enemy Kill | Captain capacity |
|---|---|---|---|---|---|
| 1 | 250,000 | 30 | 250 | 0 | 1 |
| 2 | 500,000 | 60 | 500 | 0 | 2 |
| 3 | 1,000,000 | 120 | 1,000 | 0 | 3 |
| 4 | 2,000,000 | 240 | 2,000 | 0 | 4 |
| 5 | 4,000,000 | 480 | 4,000 | 0 | 5 |
| 6 | 8,000,000 | 960 | 16,000 | 0 | 6 |
| 7 | 16,000,000 | 1,920 | 32,000 | 0 | 7 |
| 8 | 32,000,000 | 3,840 | 64,000 | 0 | 8 |
| 9 | 64,000,000 | 7,680 | 128,000 | 0 | 9 |
| 10 | 128,000,000 | 15,360 | 256,000 | 0 | 10 |
Raid Master
Adds the listed bonus to physical and magical damage against players, before later modifiers.
Raid Masters and the Guildmaster receive the bonus, including in arenas. Outside arenas, Raid Masters also share it with nearby members in the same guild and party on the same map. The Guildmaster does not share it; bonuses from multiple Raid Masters do not stack.
| To level | Gold | Majestic | Contribution | Enemy Kill | Raid Master capacity | PvP addition before later modifiers |
|---|---|---|---|---|---|---|
| 1 | 1,000,000 | 200 | 0 | 100 | 1 | 1 |
| 2 | 2,000,000 | 400 | 0 | 200 | 1 | 2 |
| 3 | 4,000,000 | 800 | 0 | 400 | 2 | 3 |
| 4 | 8,000,000 | 1,600 | 0 | 800 | 2 | 4 |
| 5 | 16,000,000 | 3,200 | 0 | 1,600 | 3 | 5 |
| 6 | 32,000,000 | 6,400 | 0 | 6,400 | 3 | 6 |
| 7 | 64,000,000 | 12,800 | 0 | 12,800 | 4 | 7 |
| 8 | 128,000,000 | 25,600 | 0 | 25,600 | 4 | 8 |
| 9 | 256,000,000 | 51,200 | 0 | 51,200 | 5 | 9 |
| 10 | 512,000,000 | 102,400 | 0 | 102,400 | 5 | 10 |
Capacity calculation
Rank capacity is .
Hunt Master
Reduces normal NPC physical damage before later defenses. It does not reduce spells or attacks that replace the normal damage calculation. Hunt Master also affects whether loot drops and which item is selected; it does not increase every item's final drop chance by the same percentage.
Hunt Masters and the Guildmaster receive the bonus, including in arenas. Outside arenas, Hunt Masters also share it with nearby members in the same guild and party on the same map. The Guildmaster does not share it; bonuses from multiple Hunt Masters do not stack.
| To level | Gold | Majestic | Contribution | Enemy Kill | Hunt Master capacity | NPC physical-modifier reduction |
|---|---|---|---|---|---|---|
| 1 | 1,500,000 | 500 | 1,500 | 0 | 1 | 3% |
| 2 | 3,000,000 | 1,000 | 3,000 | 0 | 1 | 6% |
| 3 | 6,000,000 | 2,000 | 6,000 | 0 | 2 | 9% |
| 4 | 12,000,000 | 4,000 | 12,000 | 0 | 2 | 12% |
| 5 | 24,000,000 | 8,000 | 24,000 | 0 | 3 | 15% |
| 6 | 48,000,000 | 16,000 | 96,000 | 0 | 3 | 18% |
| 7 | 96,000,000 | 32,000 | 192,000 | 0 | 4 | 21% |
| 8 | 192,000,000 | 64,000 | 384,000 | 0 | 4 | 24% |
| 9 | 384,000,000 | 128,000 | 768,000 | 0 | 5 | 27% |
| 10 | 768,000,000 | 256,000 | 1,536,000 | 0 | 5 | 30% |
Calculation details
Rank capacity is . Hunt Master multiplies normal NPC physical damage by before later defenses and rounding.
