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Rare Items

Rare equipment, jewelry, socket gems, stones and spell manuals.

The listed event-shop offers are available only when the event shop is enabled in City Hall.

Stones

Stone Use
Zemstone of Sacrifice Carry a Zemstone in your item bag to protect against the normal item-loss penalty on death. Protection depends on event, area and server rules.
Stone of Merien Armor upgrades and listed crafting recipes.
Stone of Xelima Weapon and wand upgrades; listed higher-tier socket-gem crafting.

See Skills and crafting for crafting procedures.

Normal stone upgrades can fail on the first step. Failure lowers the current upgrade at +3 or higher for normal items, or +5 or higher for rare items. Below those thresholds it does not lower the upgrade. These failures do not delete the equipment.

Gems

Gem Normal socket contribution Vortexed contribution Source
Rejuvenation Gem (8) MP Recovery +8% MP Recovery +4% Ettin; Liche; Master Mage Orc; Nizie
Mining
Rejuvenation Gem (14) MP Recovery +14% MP Recovery +6% Ettin; Liche; Master Mage Orc; Nizie
Rejuvenation Gem (19) MP Recovery +19% MP Recovery +8% Craftable
Blood Gem (8) HP Recovery +8% HP Recovery +4% Ettin; Liche; Nizie
Mining
Blood Gem (14) HP Recovery +14% HP Recovery +6% Ettin; Liche; Nizie
Blood Gem (19) HP Recovery +19% HP Recovery +8% Craftable
Mind Gem (8) Magic Resistance +8 Magic Resistance +4 Darkelf; Stalker
Mining
Mind Gem (14) Magic Resistance +14 Magic Resistance +6 Darkelf; Stalker
Mind Gem (19) Magic Resistance +19 Magic Resistance +8 Craftable
Armor Gem (8) Defense Ratio +8 Defense Ratio +4 Darkelf; Frost
Mining
Armor Gem (14) Defense Ratio +14 Defense Ratio +6 Darkelf; Frost
Armor Gem (19) Defense Ratio +19 Defense Ratio +8 Craftable
Enchanted Gem (2) MA input +2 MA input +1 Centaur; Stalker; Unicorn
Mining
Enchanted Gem (4) MA input +4 MA input +2 Centaur; Stalker; Unicorn
Enchanted Gem (6) MA input +6 MA input +3 Craftable
Tactical Gem (3) Location PA +3% Location PA +2% Centaur; Frost; Unicorn
Mining
Tactical Gem (5) Location PA +5% Location PA +3% Centaur; Frost; Nizie; Unicorn
Tactical Gem (7) Location PA +7% Location PA +4% Craftable
Vortex Gem Creates a usable socket on eligible statted armor Not applicable Abaddon; Dragon; Darkelf; Demon; Tiger Worm; Stalker; Ettin; Liche; Frost; Nizie; Gargoyle; Unicorn
Mining

Entries marked Mining can come from mining when it is enabled. Rewards depend on the mineral vein and are not guaranteed.

Socket gems need an empty socket on an eligible item. Vortex Gems create a socket on eligible statted armor with no existing sockets. Magical Absorption gem bonuses have diminishing returns. Listed monsters are possible sources, subject to active drop rules.

Rare Armors

Base stats exclude item attributes, manufacturing, sockets and upgrades. Armor PA applies at the hit location; shield PA applies only on a block. See Reading equipment stats for equip requirements and modifiers.

Item Base defense Base PA Base endurance Base equip level Base weight STR Other stat requirements
Merien's Plate Mail(M) 60 48% 5000 100 100 None
Merien's Plate Mail(W) 60 48% 5000 100 100 None
Greed Leather(M) 11 13% 1000 45 15 None
Greed Leather(W) 11 13% 1000 45 15 None
Hat of Divinity(M) 19 28% 1000 40 15 MAG 100
Hat of Divinity(W) 19 28% 1000 40 15 MAG 100
Item Effect Drops
Merien's Plate Mail(M) Active for 60 seconds: weapon hits from other players drain all endurance from the attacker's currently equipped weapon without destroying it. Mountain Giant; Unicorn; Centaur; Tiger Worm; Abaddon
Merien's Plate Mail(W) Active for 60 seconds: weapon hits from other players drain all endurance from the attacker's currently equipped weapon without destroying it. Mountain Giant; Unicorn; Centaur; Tiger Worm; Abaddon
Greed Leather(M) Equipment XP bonus: +50%.
Gold bonus: +50%.
Troll; Direboar; Ice Golem; Cyclops; Giant Tree
Greed Leather(W) Equipment XP bonus: +50%.
Gold bonus: +50%.
Troll; Direboar; Ice Golem; Cyclops; Giant Tree
Hat of Divinity(M) Equipment XP bonus: +30%.
MP Recovery: +40%.
With the Holy talent, Faith changes add half their value again using integer division; positive gains are not doubled.
Tiger Worm; Helclaw; Elementalist; Fire Wyvern; Abaddon; Demon; Wyvern; Gargoyle
Hat of Divinity(W) Equipment XP bonus: +30%.
MP Recovery: +40%.
With the Holy talent, Faith changes add half their value again using integer division; positive gains are not doubled.
Tiger Worm; Helclaw; Elementalist; Fire Wyvern; Abaddon; Demon; Wyvern; Gargoyle

Rare Shields

Item Base defense Base PA Base endurance Base equip level Base weight STR Other stat requirements
Merien's Shield 50 33% 2500 100 40 None
Devlin Shield 10 6% 1400 50 15 None
Superior Devlin Shield 12 9% 1800 55 15 None
Exceptional Devlin Shield 14 12% 2200 60 15 None
Item Effect Drops
Merien's Shield Active for 60 seconds: blocks normal damage, with event-objective exceptions.
While active, elite target selection skips you when acquiring targets; it need not drop an existing target.
Event shop: 30 tokens; 14 days. Activation-use limits apply.
Mountain Giant; Unicorn; Centaur; Helclaw; Tiger Worm; Abaddon
Devlin Shield MP Siphon stat: 1.
MP Recovery: +10%.
Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply.
Frog; Cyclops; Giant Tree
Superior Devlin Shield MP Siphon stat: 2.
MP Recovery: +20%.
Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply.
Cyclops; Ogre; Giant Tree; Direboar; Frost
Exceptional Devlin Shield MP Siphon stat: 3.
MP Recovery: +30%.
Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply.
Ogre; Giant Tree; Direboar; Frost

Rare Bows

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Dark Elf's Bow 10 5000 80 80 120 None
Elemental Bow 11 5000 80 117 120 None
Item Effect Drops
Dark Elf's Bow — Darkelf
Elemental Bow Switchable elemental damage, not normal physical damage. MAG contributes to hit ratio.
Adds 20 percentage points to the active-element absorption component and subtracts the same from its weakness component.
At this damage stage, ignores 25% of NPC effective MA; players use full effective MA.
Darkelf; Ettin; Gargoyle; Master Mage Orc; Centaur; Abaddon; Elementalist

Rare Wands

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Magic Wand(M.Shield) 5 5000 10 13 0 None
Berserk Magic Wand(MS10) 7 5000 10 13 120 None
Berserk Magic Wand(MS20) 7 5000 10 13 120 None
Kloness Magic Wand(MS10) 3 5000 10 13 120 None
Kloness Magic Wand(MS20) 3 5000 10 13 120 None
Magic Wand(MS32-LLF) 6 4800 10 13 0 None
Resurrection Magic Wand(MS10) 3 5000 10 13 0 None
Resurrection Magic Wand(MS20) 3 5000 10 13 0 None
Charge Wand 5 4000 10 13 0 None
Item Effect Drops
Magic Wand(M.Shield) Adds 30 percentage points to raw body-location PA while equipped, even without body armor.
Only applies to body hits in the non-elemental physical-attack branch; caps and penetration still apply. Not Defense Ratio or unconditional damage reduction.
Ice Golem; Liche; Frost; Master Mage Orc; Helclaw; Tiger Worm; Wyvern; Fire Wyvern; Elementalist
Berserk Magic Wand(MS10) Adds 25% to the intermediate magic-damage percentage bonus; later processing still applies. Ettin; Demon
Berserk Magic Wand(MS20) Adds 25% to the intermediate magic-damage percentage bonus; later processing still applies.
Event shop: 80 tokens; 7 days.
Ettin; Demon
Kloness Magic Wand(MS10) Spell reputation scaling: see Kloness damage. Unicorn
Kloness Magic Wand(MS20) Spell reputation scaling: see Kloness damage.
Event shop: 70 tokens; 7 days.
Unicorn
Magic Wand(MS32-LLF) Mana-save contribution: 32% for eligible fixed-cost spells. Liche; Frost; Master Mage Orc; Nizie
Resurrection Magic Wand(MS10) INT 100 and MAG 100 required for Resurrection access, not to equip.
Same-side and cooldown/activation checks apply. Accepted resurrection returns the character with half maximum HP, rounded down.
Liche; Demon
Resurrection Magic Wand(MS20) INT 100 and MAG 100 required for Resurrection access, not to equip.
Same-side and cooldown/activation checks apply. Accepted resurrection returns the character with half maximum HP, rounded down.
Liche; Demon
Charge Wand Dropped Charge Wands start with 200 charges. Casting the assigned spell consumes a charge after spell-effect processing; sufficient INT is still required.
Recorded drop variants: Ice-Storm, Inhibition-Casting, Mass-Illusion-Movement and Cancellation.
Cancellation can consume an extra charge; charges do not guarantee successful casts.
Event shop: 120 tokens for 200 Cancellation charges; not time-limited by the fragile-item mechanism.
Cyclops; Beholder; Liche; Minotaur; Centaur; Nizie; Dragon; Giant Lizard; Helclaw; Tiger Worm; Wyvern; Abaddon

Rare Shortswords

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Windslasher 11 8000 65 117 120 None
Item Effect Drops
Windslasher Normal non-archery attack range extends by 1 tile on each axis. Critical attacks use a separate range check. Gargoyle; Dragon; Giant Lizard; Fire Wyvern; Abaddon; Elementalist

Rare Axes

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Blood Axe 19 7000 61 104 100 None
Kloness Axe 21 7000 150 169 120 None
Xelima's Axe 24 7000 120 169 120 None
Item Effect Drops
Blood Axe Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it.
Fixed Hit Ratio preset adds 80 to equipped hit-ratio input.
Abaddon; Demon; Elementalist; Fire Wyvern; Ettin
Kloness Axe Physical-attack reputation scaling: see Kloness damage.
Event shop: 30 tokens; 7 days.
Abaddon; Unicorn
Xelima's Axe Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies.
Event shop: 45 tokens; 14 days. Activation-use limits apply.
Abaddon; Dragon; Elementalist; Giant Lizard; Gargoyle; Fire Wyvern; Minotaur; Tiger Worm

Rare Hammers

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Giant Battle Hammer 23 6000 140 182 120 None
Bane 12 6000 150 195 140 None
Elemental Hammer 26 6000 150 195 120 None
Item Effect Drops
Giant Battle Hammer Base armor-endurance damage: 30 before modifiers, not a fixed 30% strip chance.
Unequipping depends on remaining endurance. Shielding, talents and critical attacks affect this damage path.
Abaddon; Ettin; Mountain Giant; Tiger Worm
Bane Makes two physical-attack calls per accepted attack. Critical use spends an extra critical only if one remains. Abaddon; Elementalist; Fire Wyvern; Gargoyle
Elemental Hammer Switchable elemental damage, not normal physical damage. MAG contributes to hit ratio.
Adds 20 percentage points to the active-element absorption component and subtracts the same from its weakness component.
At this damage stage, ignores 25% of NPC effective MA; players use full effective MA.
Abaddon; Centaur; Direboar; Elementalist; Ettin; Gargoyle; Master Mage Orc

Rare Fencing Weapons

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Blood Rapier 13 5000 11 52 70 None
Kloness Esterk 13 5000 50 78 120 None
Excalibur 16 8000 40 104 100 None
Xelima's Rapier 12 5000 11 52 120 None
Item Effect Drops
Blood Rapier Mana-save contribution: 28% for eligible fixed-cost spells.
Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it.
Fixed Hit Ratio preset adds 80 to equipped hit-ratio input.
Demon; Elementalist; Ettin; Fire Wyvern
Kloness Esterk Mana-save contribution: 28% for eligible fixed-cost spells.
Reputation scaling for physical attacks and spells: see Kloness damage.
Event shop: 55 tokens; 7 days.
Abaddon; Unicorn
Excalibur Mana-save contribution: 34% for eligible fixed-cost spells. Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Minotaur
Xelima's Rapier Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies.
Mana-save contribution: 28% for eligible fixed-cost spells.
Event shop: 70 tokens; 14 days. Activation-use limits apply.
Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Minotaur; Tiger Worm

Rare Long Swords

Item Base damage Base endurance Base weight STR Base full-speed STR Base equip level Other stat requirements
Blood Sword 20 8000 131 143 100 None
Sword of Heavens 18 8000 131 143 100 None
Sword of Thirst 20 8000 150 169 100 None
Dark Executor 20 4000 140 169 100 None
Lighting Blade 20 4000 140 169 100 None
Demon Slayer 23 5000 120 156 100 None
Kloness Blade 21 8000 120 156 120 None
Storm Bringer 21 4000 110 130 140 INT 65
Sword of Ice Elemental 20 7000 100 130 100 None
Xelima's Blade 21 8000 120 143 120 None
Sword of Medusa 23 7000 100 130 120 None
The Devastator 26 4000 200 200 140 None
Item Effect Drops
Blood Sword Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it.
Fixed Hit Ratio preset adds 80 to equipped hit-ratio input.
Abaddon; Demon; Elementalist; Ettin; Fire Wyvern
Sword of Heavens Active for 60 seconds. Activation heals, removes Inhibition, Ice, Protect and Confuse, then casts AMP, Great Heal and Berserk. The removal list excludes paralysis.
Cancellation and normal-freeze protection apply only while Heavens is active. Not a guaranteed full heal or removal of every effect.
Abaddon; Elementalist; Fire Wyvern; Tiger Worm; Unicorn; Wyvern
Sword of Thirst HP leech: 30% of intermediate physical-attack damage, not actual target HP lost.
No leech on replacement/secondary damage; archery recovery is reduced. Calculation.
Abaddon; Demon; Elementalist; Fire Wyvern; Gargoyle; Minotaur
Dark Executor Adds 12 to intermediate physical-attack damage at night while this is your current weapon. Abaddon; Elementalist; Fire Wyvern; Gargoyle
Lighting Blade Adds 12 to intermediate physical-attack damage during day while this is your current weapon. Elementalist; Unicorn; Wyvern
Demon Slayer Adds 20 intermediate physical damage against the Demon NPC, before later attack processing.
HP leech: 25% of intermediate physical-attack damage, not actual target HP lost.
No leech on replacement/secondary damage; archery recovery is reduced. Calculation.
Demon; Ettin
Kloness Blade Physical-attack reputation scaling: see Kloness damage.
Event shop: 30 tokens; 7 days.
Abaddon; Unicorn
Storm Bringer Uses special normal/critical attack types on the physical-attack path.
Normal attacks extend the server's target-size axis-distance limit by 3 tiles. This is not a range bonus for every attack type or a separate spell-damage effect.
Event shop: 80 tokens; 7 days.
Frost; Nizie
Sword of Ice Elemental Active for 60 seconds: successful hits on players apply freezing.
Event shop: 30 tokens; 14 days. Activation-use limits apply.
Elementalist; Frost; Helclaw; Nizie; Wyvern
Xelima's Blade Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies.
Event shop: 45 tokens; 14 days. Activation-use limits apply.
Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Minotaur; Tiger Worm
Sword of Medusa Active for 60 seconds: successful hits on players apply paralysis.
Event shop: 240 tokens; 7 days. Activation-use limits apply.
The Devastator Adds up to 50% intermediate damage based on the target's integer-quantized missing-HP percentage within the normal HP and representable-arithmetic range. Integer arithmetic and later modifiers/mitigation still apply.
Event shop: 280 tokens; 7 days.
Abaddon; Elementalist

HP leech

Calculation details

Recovery uses intermediate physical-attack damage at the leech stage, truncated to a whole amount. Archery divides total leech recovery by 3.

Rare Necklaces

Item Base equip level Effect Drops
Necklace of Merien 80 Adds 70 to Defense Ratio.
Necklace of Kloness 80 Uses the clamped Kloness reputation factors, with multiplier 4 per term in physical and spell paths. Contributions pass through integer damage assignments before later processing.
Necklace of Xelima 80 Adds 100 to Physical Hit Ratio and Magic Hit Ratio inputs.
Necklace of Liche 55 Mana-save contribution: 22% for eligible fixed-cost spells.
Necklace of Beholder 55 Active for 480 seconds: reveals enemy HP percentages and normally hidden status information.
Necklace of Medusa 55 Maximizes poison resistance, not guaranteed immunity.
Adds a nominal 80% Paralyze rejection check after normal magic resistance and earlier eligibility checks; this is not total evasion chance.
Necklace of Poison Protection 55 Adds 20 to poison-resistance input; not unconditional damage reduction.
Necklace of Sufferent 55 Adds 35 to poison-resistance input; not unconditional damage reduction.
Necklace of Air Elemental 55 Adds 35 percentage points to the lightning-absorption component.
Necklace of Lightning Protection 55 Adds 20 percentage points to the lightning-absorption component.
Necklace of Efreet 55 Adds 35 percentage points to the fire-absorption component.
Necklace of Fire Protection 55 Adds 20 percentage points to the fire-absorption component.
Necklace of Earth Elemental 55 Adds 35 percentage points to the earth-absorption component.
Necklace of Earth Protection 55 Adds 20 percentage points to the earth-absorption component.
Necklace of Ice Elemental 55 Adds 35 percentage points to the ice-absorption component.
Normal freeze-check resistance is guaranteed at this necklace's maximum input, subject to attacker/target conditions. Sword of Ice Elemental activation bypasses this roll.
Necklace of Ice Protection 55 Adds 20 percentage points to the ice-absorption component.
Normal freeze checks use a nominal 50% resistance input, subject to attacker/target conditions. Sword of Ice Elemental activation bypasses this roll.
Necklace of Stone Golem 55 Adds 50 to Defense Ratio.
Magic Necklace(HR+15) 15 Adds 15 to Physical Hit Ratio and Magic Hit Ratio inputs.
Magic Necklace(HR+45) 45 Adds 45 to Physical Hit Ratio and Magic Hit Ratio inputs.
Magic Necklace(HR+60) 60 Adds 60 to Physical Hit Ratio and Magic Hit Ratio inputs.
Necklace of Thirst 50 HP leech: 15% of intermediate physical-attack damage, not actual target HP lost.
No leech on replacement/secondary damage; archery recovery is reduced. Calculation.

Rare Rings

Item Base equip level Effect Drops
Ring of Orc power 10 Adds 1 to physical damage component. Giant Ant; Orc; Giant Scorpion; Skeleton; Slime; Snake; Stone Golem; Zombie
Ring of Ogre power 25 Adds 2 to physical damage component. Cyclops; Giant Crayfish; Frog; Giant Tree; Helclaw; Helhound; Ogre; Orc; Rudolph; Giant Scorpion; Skeleton; Tentocle; Tiger Worm; Troll; Zombie
Ring of Demon power 50 Adds 4 to physical damage component. Dragon; Demon; Ettin; Gargoyle; Giant Lizard; Helclaw; Master Mage Orc; Minotaur; Stalker; Tiger Worm; Werewolf
Ring of Dragon Power 75 Adds 5 to physical damage component. Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Helclaw; Minotaur; Stalker; Tiger Worm
Ring of the Xelima 100 Adds 7 to physical damage component. Abaddon; Elementalist; Gargoyle; Tiger Worm
Ring of the Abaddon 120 Adds 9 to physical damage component. Abaddon; Gargoyle
Ring of Apprentice 10 Adds 1 to magic damage component. Giant Ant; Orc; Giant Scorpion; Skeleton; Slime; Snake; Stone Golem; Zombie
Ring of Wizard 25 Adds 2 to magic damage component. Abaddon; Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Helclaw; Orc; Giant Scorpion; Skeleton; Tiger Worm; Troll; Wyvern; Zombie
Ring of Mage 50 Adds 4 to magic damage component. Cannibal Plant; Claw Turtle; Helclaw; Ice Golem; Master Mage Orc; Tiger Worm
Ring of Grand Mage 80 Adds 5 to magic damage component. Abaddon; Elementalist; Fire Wyvern; Frost; Helclaw; Ice Golem; Liche; Master Mage Orc; Nizie; Tiger Worm; Wyvern
Ring of Arch Mage 120 Adds 7 to magic damage component. Abaddon; Elementalist; Fire Wyvern; Frost; Liche; Master Mage Orc; Nizie; Tiger Worm; Wyvern
Ring of Thirst 50 HP leech: 15% of intermediate physical-attack damage, not actual target HP lost.
No leech on replacement/secondary damage; archery recovery is reduced. Calculation.
Abaddon; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle; Minotaur
Ruby Ring 55 Reduces incoming spell-path damage by 10% at the ring stage, separate from combined MA; later mitigation applies.
Consumes its endurance and is destroyed at depletion. Repair an eligible ring before depletion; normal repair cannot recover a destroyed ring.
Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Helclaw; Mountain Giant; Orc; Skeleton; Tiger Worm; Troll; Wyvern; Zombie
Emerald Ring 60 Reduces incoming spell-path damage by 20% at the ring stage, separate from combined MA; later mitigation applies.
Consumes its endurance and is destroyed at depletion. Repair an eligible ring before depletion; normal repair cannot recover a destroyed ring.
Abaddon; Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Helclaw; Tiger Worm; Wyvern
Lucky Gold Ring 60 A 50% roll can cancel an otherwise lethal hit on the spell-damage and physical-attack paths, not every possible death source. Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Orc; Giant Scorpion; Skeleton; Troll; Wyvern; Zombie

Spell Manuals

Manual Learning INT Use Drops
Ice Storm Manual 59 Learn Ice-Storm Elementalist; Frost; Liche; Nizie; Wyvern
Haste Manual 62 Learn Haste Abaddon; Dragon; Beholder; Centaur; Darkelf; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle; Giant Lizard; Helclaw; Liche; Master Mage Orc; Tiger Worm; Unicorn; Wyvern
Bloody Shock Wave Manual 105 Learn Bloody-Shock-Wave Abaddon; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle
Inhibition Magic Casting Manual 150 Learn Inhibition-Casting Abaddon; Liche; Master Mage Orc; Tiger Worm
Massive Illusion Movement Manual 200 Learn Mass-Illusion-Movement Dragon; Cyclops; Giant Lizard; Minotaur

See Spells for spell requirements and effects.

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