Reference / Article
Rare Items
Rare equipment, jewelry, socket gems, stones and spell manuals.
No items match this filter.
The listed event-shop offers are available only when the event shop is enabled in City Hall.
Stones
| Stone | Use |
|---|---|
| Zemstone of Sacrifice | Carry a Zemstone in your item bag to protect against the normal item-loss penalty on death. Protection depends on event, area and server rules. |
| Stone of Merien | Armor upgrades and listed crafting recipes. |
| Stone of Xelima | Weapon and wand upgrades; listed higher-tier socket-gem crafting. |
See Skills and crafting for crafting procedures.
Normal stone upgrades can fail on the first step. Failure lowers the current upgrade at +3 or higher for normal items, or +5 or higher for rare items. Below those thresholds it does not lower the upgrade. These failures do not delete the equipment.
Gems
| Gem | Normal socket contribution | Vortexed contribution | Source |
|---|---|---|---|
| Rejuvenation Gem (8) | MP Recovery +8% | MP Recovery +4% | Ettin; Liche; Master Mage Orc; Nizie Mining |
| Rejuvenation Gem (14) | MP Recovery +14% | MP Recovery +6% | Ettin; Liche; Master Mage Orc; Nizie |
| Rejuvenation Gem (19) | MP Recovery +19% | MP Recovery +8% | Craftable |
| Blood Gem (8) | HP Recovery +8% | HP Recovery +4% | Ettin; Liche; Nizie Mining |
| Blood Gem (14) | HP Recovery +14% | HP Recovery +6% | Ettin; Liche; Nizie |
| Blood Gem (19) | HP Recovery +19% | HP Recovery +8% | Craftable |
| Mind Gem (8) | Magic Resistance +8 | Magic Resistance +4 | Darkelf; Stalker Mining |
| Mind Gem (14) | Magic Resistance +14 | Magic Resistance +6 | Darkelf; Stalker |
| Mind Gem (19) | Magic Resistance +19 | Magic Resistance +8 | Craftable |
| Armor Gem (8) | Defense Ratio +8 | Defense Ratio +4 | Darkelf; Frost Mining |
| Armor Gem (14) | Defense Ratio +14 | Defense Ratio +6 | Darkelf; Frost |
| Armor Gem (19) | Defense Ratio +19 | Defense Ratio +8 | Craftable |
| Enchanted Gem (2) | MA input +2 | MA input +1 | Centaur; Stalker; Unicorn Mining |
| Enchanted Gem (4) | MA input +4 | MA input +2 | Centaur; Stalker; Unicorn |
| Enchanted Gem (6) | MA input +6 | MA input +3 | Craftable |
| Tactical Gem (3) | Location PA +3% | Location PA +2% | Centaur; Frost; Unicorn Mining |
| Tactical Gem (5) | Location PA +5% | Location PA +3% | Centaur; Frost; Nizie; Unicorn |
| Tactical Gem (7) | Location PA +7% | Location PA +4% | Craftable |
| Vortex Gem | Creates a usable socket on eligible statted armor | Not applicable | Abaddon; Dragon; Darkelf; Demon; Tiger Worm; Stalker; Ettin; Liche; Frost; Nizie; Gargoyle; Unicorn Mining |
Entries marked Mining can come from mining when it is enabled. Rewards depend on the mineral vein and are not guaranteed.
Socket gems need an empty socket on an eligible item. Vortex Gems create a socket on eligible statted armor with no existing sockets. Magical Absorption gem bonuses have diminishing returns. Listed monsters are possible sources, subject to active drop rules.
Rare Armors
Base stats exclude item attributes, manufacturing, sockets and upgrades. Armor PA applies at the hit location; shield PA applies only on a block. See Reading equipment stats for equip requirements and modifiers.
| Item | Base defense | Base PA | Base endurance | Base equip level | Base weight STR | Other stat requirements |
|---|---|---|---|---|---|---|
| Merien's Plate Mail(M) | 60 | 48% | 5000 | 100 | 100 | None |
| Merien's Plate Mail(W) | 60 | 48% | 5000 | 100 | 100 | None |
| Greed Leather(M) | 11 | 13% | 1000 | 45 | 15 | None |
| Greed Leather(W) | 11 | 13% | 1000 | 45 | 15 | None |
| Hat of Divinity(M) | 19 | 28% | 1000 | 40 | 15 | MAG 100 |
| Hat of Divinity(W) | 19 | 28% | 1000 | 40 | 15 | MAG 100 |
| Item | Effect | Drops |
|---|---|---|
| Merien's Plate Mail(M) | Active for 60 seconds: weapon hits from other players drain all endurance from the attacker's currently equipped weapon without destroying it. | Mountain Giant; Unicorn; Centaur; Tiger Worm; Abaddon |
| Merien's Plate Mail(W) | Active for 60 seconds: weapon hits from other players drain all endurance from the attacker's currently equipped weapon without destroying it. | Mountain Giant; Unicorn; Centaur; Tiger Worm; Abaddon |
| Greed Leather(M) | Equipment XP bonus: +50%. Gold bonus: +50%. |
Troll; Direboar; Ice Golem; Cyclops; Giant Tree |
| Greed Leather(W) | Equipment XP bonus: +50%. Gold bonus: +50%. |
Troll; Direboar; Ice Golem; Cyclops; Giant Tree |
| Hat of Divinity(M) | Equipment XP bonus: +30%. MP Recovery: +40%. With the Holy talent, Faith changes add half their value again using integer division; positive gains are not doubled. |
Tiger Worm; Helclaw; Elementalist; Fire Wyvern; Abaddon; Demon; Wyvern; Gargoyle |
| Hat of Divinity(W) | Equipment XP bonus: +30%. MP Recovery: +40%. With the Holy talent, Faith changes add half their value again using integer division; positive gains are not doubled. |
Tiger Worm; Helclaw; Elementalist; Fire Wyvern; Abaddon; Demon; Wyvern; Gargoyle |
Rare Shields
| Item | Base defense | Base PA | Base endurance | Base equip level | Base weight STR | Other stat requirements |
|---|---|---|---|---|---|---|
| Merien's Shield | 50 | 33% | 2500 | 100 | 40 | None |
| Devlin Shield | 10 | 6% | 1400 | 50 | 15 | None |
| Superior Devlin Shield | 12 | 9% | 1800 | 55 | 15 | None |
| Exceptional Devlin Shield | 14 | 12% | 2200 | 60 | 15 | None |
| Item | Effect | Drops |
|---|---|---|
| Merien's Shield | Active for 60 seconds: blocks normal damage, with event-objective exceptions. While active, elite target selection skips you when acquiring targets; it need not drop an existing target. Event shop: 30 tokens; 14 days. Activation-use limits apply. |
Mountain Giant; Unicorn; Centaur; Helclaw; Tiger Worm; Abaddon |
| Devlin Shield | MP Siphon stat: 1. MP Recovery: +10%. Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply. |
Frog; Cyclops; Giant Tree |
| Superior Devlin Shield | MP Siphon stat: 2. MP Recovery: +20%. Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply. |
Cyclops; Ogre; Giant Tree; Direboar; Frost |
| Exceptional Devlin Shield | MP Siphon stat: 3. MP Recovery: +30%. Kill-only siphon scales with the killed unit's maximum HP, not a flat fraction of maximum MP. Allows casting with the shield equipped; other spell checks apply. |
Ogre; Giant Tree; Direboar; Frost |
Rare Bows
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Dark Elf's Bow | 10 | 5000 | 80 | 80 | 120 | None |
| Elemental Bow | 11 | 5000 | 80 | 117 | 120 | None |
| Item | Effect | Drops |
|---|---|---|
| Dark Elf's Bow | — | Darkelf |
| Elemental Bow | Switchable elemental damage, not normal physical damage. MAG contributes to hit ratio. Adds 20 percentage points to the active-element absorption component and subtracts the same from its weakness component. At this damage stage, ignores 25% of NPC effective MA; players use full effective MA. |
Darkelf; Ettin; Gargoyle; Master Mage Orc; Centaur; Abaddon; Elementalist |
Rare Wands
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Magic Wand(M.Shield) | 5 | 5000 | 10 | 13 | 0 | None |
| Berserk Magic Wand(MS10) | 7 | 5000 | 10 | 13 | 120 | None |
| Berserk Magic Wand(MS20) | 7 | 5000 | 10 | 13 | 120 | None |
| Kloness Magic Wand(MS10) | 3 | 5000 | 10 | 13 | 120 | None |
| Kloness Magic Wand(MS20) | 3 | 5000 | 10 | 13 | 120 | None |
| Magic Wand(MS32-LLF) | 6 | 4800 | 10 | 13 | 0 | None |
| Resurrection Magic Wand(MS10) | 3 | 5000 | 10 | 13 | 0 | None |
| Resurrection Magic Wand(MS20) | 3 | 5000 | 10 | 13 | 0 | None |
| Charge Wand | 5 | 4000 | 10 | 13 | 0 | None |
| Item | Effect | Drops |
|---|---|---|
| Magic Wand(M.Shield) | Adds 30 percentage points to raw body-location PA while equipped, even without body armor. Only applies to body hits in the non-elemental physical-attack branch; caps and penetration still apply. Not Defense Ratio or unconditional damage reduction. |
Ice Golem; Liche; Frost; Master Mage Orc; Helclaw; Tiger Worm; Wyvern; Fire Wyvern; Elementalist |
| Berserk Magic Wand(MS10) | Adds 25% to the intermediate magic-damage percentage bonus; later processing still applies. | Ettin; Demon |
| Berserk Magic Wand(MS20) | Adds 25% to the intermediate magic-damage percentage bonus; later processing still applies. Event shop: 80 tokens; 7 days. |
Ettin; Demon |
| Kloness Magic Wand(MS10) | Spell reputation scaling: see Kloness damage. | Unicorn |
| Kloness Magic Wand(MS20) | Spell reputation scaling: see Kloness damage. Event shop: 70 tokens; 7 days. |
Unicorn |
| Magic Wand(MS32-LLF) | Mana-save contribution: 32% for eligible fixed-cost spells. | Liche; Frost; Master Mage Orc; Nizie |
| Resurrection Magic Wand(MS10) | INT 100 and MAG 100 required for Resurrection access, not to equip. Same-side and cooldown/activation checks apply. Accepted resurrection returns the character with half maximum HP, rounded down. |
Liche; Demon |
| Resurrection Magic Wand(MS20) | INT 100 and MAG 100 required for Resurrection access, not to equip. Same-side and cooldown/activation checks apply. Accepted resurrection returns the character with half maximum HP, rounded down. |
Liche; Demon |
| Charge Wand | Dropped Charge Wands start with 200 charges. Casting the assigned spell consumes a charge after spell-effect processing; sufficient INT is still required. Recorded drop variants: Ice-Storm, Inhibition-Casting, Mass-Illusion-Movement and Cancellation. Cancellation can consume an extra charge; charges do not guarantee successful casts. Event shop: 120 tokens for 200 Cancellation charges; not time-limited by the fragile-item mechanism. |
Cyclops; Beholder; Liche; Minotaur; Centaur; Nizie; Dragon; Giant Lizard; Helclaw; Tiger Worm; Wyvern; Abaddon |
Rare Shortswords
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Windslasher | 11 | 8000 | 65 | 117 | 120 | None |
| Item | Effect | Drops |
|---|---|---|
| Windslasher | Normal non-archery attack range extends by 1 tile on each axis. Critical attacks use a separate range check. | Gargoyle; Dragon; Giant Lizard; Fire Wyvern; Abaddon; Elementalist |
Rare Axes
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Blood Axe | 19 | 7000 | 61 | 104 | 100 | None |
| Kloness Axe | 21 | 7000 | 150 | 169 | 120 | None |
| Xelima's Axe | 24 | 7000 | 120 | 169 | 120 | None |
| Item | Effect | Drops |
|---|---|---|
| Blood Axe | Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it. Fixed Hit Ratio preset adds 80 to equipped hit-ratio input. |
Abaddon; Demon; Elementalist; Fire Wyvern; Ettin |
| Kloness Axe | Physical-attack reputation scaling: see Kloness damage. Event shop: 30 tokens; 7 days. |
Abaddon; Unicorn |
| Xelima's Axe | Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies. Event shop: 45 tokens; 14 days. Activation-use limits apply. |
Abaddon; Dragon; Elementalist; Giant Lizard; Gargoyle; Fire Wyvern; Minotaur; Tiger Worm |
Rare Hammers
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Giant Battle Hammer | 23 | 6000 | 140 | 182 | 120 | None |
| Bane | 12 | 6000 | 150 | 195 | 140 | None |
| Elemental Hammer | 26 | 6000 | 150 | 195 | 120 | None |
| Item | Effect | Drops |
|---|---|---|
| Giant Battle Hammer | Base armor-endurance damage: 30 before modifiers, not a fixed 30% strip chance. Unequipping depends on remaining endurance. Shielding, talents and critical attacks affect this damage path. |
Abaddon; Ettin; Mountain Giant; Tiger Worm |
| Bane | Makes two physical-attack calls per accepted attack. Critical use spends an extra critical only if one remains. | Abaddon; Elementalist; Fire Wyvern; Gargoyle |
| Elemental Hammer | Switchable elemental damage, not normal physical damage. MAG contributes to hit ratio. Adds 20 percentage points to the active-element absorption component and subtracts the same from its weakness component. At this damage stage, ignores 25% of NPC effective MA; players use full effective MA. |
Abaddon; Centaur; Direboar; Elementalist; Ettin; Gargoyle; Master Mage Orc |
Rare Fencing Weapons
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Blood Rapier | 13 | 5000 | 11 | 52 | 70 | None |
| Kloness Esterk | 13 | 5000 | 50 | 78 | 120 | None |
| Excalibur | 16 | 8000 | 40 | 104 | 100 | None |
| Xelima's Rapier | 12 | 5000 | 11 | 52 | 120 | None |
| Item | Effect | Drops |
|---|---|---|
| Blood Rapier | Mana-save contribution: 28% for eligible fixed-cost spells. Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it. Fixed Hit Ratio preset adds 80 to equipped hit-ratio input. |
Demon; Elementalist; Ettin; Fire Wyvern |
| Kloness Esterk | Mana-save contribution: 28% for eligible fixed-cost spells. Reputation scaling for physical attacks and spells: see Kloness damage. Event shop: 55 tokens; 7 days. |
Abaddon; Unicorn |
| Excalibur | Mana-save contribution: 34% for eligible fixed-cost spells. | Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Minotaur |
| Xelima's Rapier | Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies. Mana-save contribution: 28% for eligible fixed-cost spells. Event shop: 70 tokens; 14 days. Activation-use limits apply. |
Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Minotaur; Tiger Worm |
Rare Long Swords
| Item | Base damage | Base endurance | Base weight STR | Base full-speed STR | Base equip level | Other stat requirements |
|---|---|---|---|---|---|---|
| Blood Sword | 20 | 8000 | 131 | 143 | 100 | None |
| Sword of Heavens | 18 | 8000 | 131 | 143 | 100 | None |
| Sword of Thirst | 20 | 8000 | 150 | 169 | 100 | None |
| Dark Executor | 20 | 4000 | 140 | 169 | 100 | None |
| Lighting Blade | 20 | 4000 | 140 | 169 | 100 | None |
| Demon Slayer | 23 | 5000 | 120 | 156 | 100 | None |
| Kloness Blade | 21 | 8000 | 120 | 156 | 120 | None |
| Storm Bringer | 21 | 4000 | 110 | 130 | 140 | INT 65 |
| Sword of Ice Elemental | 20 | 7000 | 100 | 130 | 100 | None |
| Xelima's Blade | 21 | 8000 | 120 | 143 | 120 | None |
| Sword of Medusa | 23 | 7000 | 100 | 130 | 120 | None |
| The Devastator | 26 | 4000 | 200 | 200 | 140 | None |
| Item | Effect | Drops |
|---|---|---|
| Blood Sword | Self-damage: 12% of intermediate physical-attack damage at the return-damage stage, truncated to a whole amount. Later self-damage handling can modify it; replacement/secondary-damage calls skip it. Fixed Hit Ratio preset adds 80 to equipped hit-ratio input. |
Abaddon; Demon; Elementalist; Ettin; Fire Wyvern |
| Sword of Heavens | Active for 60 seconds. Activation heals, removes Inhibition, Ice, Protect and Confuse, then casts AMP, Great Heal and Berserk. The removal list excludes paralysis. Cancellation and normal-freeze protection apply only while Heavens is active. Not a guaranteed full heal or removal of every effect. |
Abaddon; Elementalist; Fire Wyvern; Tiger Worm; Unicorn; Wyvern |
| Sword of Thirst | HP leech: 30% of intermediate physical-attack damage, not actual target HP lost. No leech on replacement/secondary damage; archery recovery is reduced. Calculation. |
Abaddon; Demon; Elementalist; Fire Wyvern; Gargoyle; Minotaur |
| Dark Executor | Adds 12 to intermediate physical-attack damage at night while this is your current weapon. | Abaddon; Elementalist; Fire Wyvern; Gargoyle |
| Lighting Blade | Adds 12 to intermediate physical-attack damage during day while this is your current weapon. | Elementalist; Unicorn; Wyvern |
| Demon Slayer | Adds 20 intermediate physical damage against the Demon NPC, before later attack processing. HP leech: 25% of intermediate physical-attack damage, not actual target HP lost. No leech on replacement/secondary damage; archery recovery is reduced. Calculation. |
Demon; Ettin |
| Kloness Blade | Physical-attack reputation scaling: see Kloness damage. Event shop: 30 tokens; 7 days. |
Abaddon; Unicorn |
| Storm Bringer | Uses special normal/critical attack types on the physical-attack path. Normal attacks extend the server's target-size axis-distance limit by 3 tiles. This is not a range bonus for every attack type or a separate spell-damage effect. Event shop: 80 tokens; 7 days. |
Frost; Nizie |
| Sword of Ice Elemental | Active for 60 seconds: successful hits on players apply freezing. Event shop: 30 tokens; 14 days. Activation-use limits apply. |
Elementalist; Frost; Helclaw; Nizie; Wyvern |
| Xelima's Blade | Active for 60 seconds: against players, sets an attack-damage floor of half the target's current HP, rounded down. No low-HP cutoff; later HP handling applies. Event shop: 45 tokens; 14 days. Activation-use limits apply. |
Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Minotaur; Tiger Worm |
| Sword of Medusa | Active for 60 seconds: successful hits on players apply paralysis. Event shop: 240 tokens; 7 days. Activation-use limits apply. |
|
| The Devastator | Adds up to 50% intermediate damage based on the target's integer-quantized missing-HP percentage within the normal HP and representable-arithmetic range. Integer arithmetic and later modifiers/mitigation still apply. Event shop: 280 tokens; 7 days. |
Abaddon; Elementalist |
HP leech
Calculation details
Recovery uses intermediate physical-attack damage at the leech stage, truncated to a whole amount. Archery divides total leech recovery by 3.
Rare Necklaces
| Item | Base equip level | Effect | Drops |
|---|---|---|---|
| Necklace of Merien | 80 | Adds 70 to Defense Ratio. | |
| Necklace of Kloness | 80 | Uses the clamped Kloness reputation factors, with multiplier 4 per term in physical and spell paths. Contributions pass through integer damage assignments before later processing. | |
| Necklace of Xelima | 80 | Adds 100 to Physical Hit Ratio and Magic Hit Ratio inputs. | |
| Necklace of Liche | 55 | Mana-save contribution: 22% for eligible fixed-cost spells. | |
| Necklace of Beholder | 55 | Active for 480 seconds: reveals enemy HP percentages and normally hidden status information. | |
| Necklace of Medusa | 55 | Maximizes poison resistance, not guaranteed immunity. Adds a nominal 80% Paralyze rejection check after normal magic resistance and earlier eligibility checks; this is not total evasion chance. |
|
| Necklace of Poison Protection | 55 | Adds 20 to poison-resistance input; not unconditional damage reduction. | |
| Necklace of Sufferent | 55 | Adds 35 to poison-resistance input; not unconditional damage reduction. | |
| Necklace of Air Elemental | 55 | Adds 35 percentage points to the lightning-absorption component. | |
| Necklace of Lightning Protection | 55 | Adds 20 percentage points to the lightning-absorption component. | |
| Necklace of Efreet | 55 | Adds 35 percentage points to the fire-absorption component. | |
| Necklace of Fire Protection | 55 | Adds 20 percentage points to the fire-absorption component. | |
| Necklace of Earth Elemental | 55 | Adds 35 percentage points to the earth-absorption component. | |
| Necklace of Earth Protection | 55 | Adds 20 percentage points to the earth-absorption component. | |
| Necklace of Ice Elemental | 55 | Adds 35 percentage points to the ice-absorption component. Normal freeze-check resistance is guaranteed at this necklace's maximum input, subject to attacker/target conditions. Sword of Ice Elemental activation bypasses this roll. |
|
| Necklace of Ice Protection | 55 | Adds 20 percentage points to the ice-absorption component. Normal freeze checks use a nominal 50% resistance input, subject to attacker/target conditions. Sword of Ice Elemental activation bypasses this roll. |
|
| Necklace of Stone Golem | 55 | Adds 50 to Defense Ratio. | |
| Magic Necklace(HR+15) | 15 | Adds 15 to Physical Hit Ratio and Magic Hit Ratio inputs. | |
| Magic Necklace(HR+45) | 45 | Adds 45 to Physical Hit Ratio and Magic Hit Ratio inputs. | |
| Magic Necklace(HR+60) | 60 | Adds 60 to Physical Hit Ratio and Magic Hit Ratio inputs. | |
| Necklace of Thirst | 50 | HP leech: 15% of intermediate physical-attack damage, not actual target HP lost. No leech on replacement/secondary damage; archery recovery is reduced. Calculation. |
Rare Rings
| Item | Base equip level | Effect | Drops |
|---|---|---|---|
| Ring of Orc power | 10 | Adds 1 to physical damage component. | Giant Ant; Orc; Giant Scorpion; Skeleton; Slime; Snake; Stone Golem; Zombie |
| Ring of Ogre power | 25 | Adds 2 to physical damage component. | Cyclops; Giant Crayfish; Frog; Giant Tree; Helclaw; Helhound; Ogre; Orc; Rudolph; Giant Scorpion; Skeleton; Tentocle; Tiger Worm; Troll; Zombie |
| Ring of Demon power | 50 | Adds 4 to physical damage component. | Dragon; Demon; Ettin; Gargoyle; Giant Lizard; Helclaw; Master Mage Orc; Minotaur; Stalker; Tiger Worm; Werewolf |
| Ring of Dragon Power | 75 | Adds 5 to physical damage component. | Abaddon; Dragon; Elementalist; Fire Wyvern; Gargoyle; Giant Lizard; Helclaw; Minotaur; Stalker; Tiger Worm |
| Ring of the Xelima | 100 | Adds 7 to physical damage component. | Abaddon; Elementalist; Gargoyle; Tiger Worm |
| Ring of the Abaddon | 120 | Adds 9 to physical damage component. | Abaddon; Gargoyle |
| Ring of Apprentice | 10 | Adds 1 to magic damage component. | Giant Ant; Orc; Giant Scorpion; Skeleton; Slime; Snake; Stone Golem; Zombie |
| Ring of Wizard | 25 | Adds 2 to magic damage component. | Abaddon; Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Helclaw; Orc; Giant Scorpion; Skeleton; Tiger Worm; Troll; Wyvern; Zombie |
| Ring of Mage | 50 | Adds 4 to magic damage component. | Cannibal Plant; Claw Turtle; Helclaw; Ice Golem; Master Mage Orc; Tiger Worm |
| Ring of Grand Mage | 80 | Adds 5 to magic damage component. | Abaddon; Elementalist; Fire Wyvern; Frost; Helclaw; Ice Golem; Liche; Master Mage Orc; Nizie; Tiger Worm; Wyvern |
| Ring of Arch Mage | 120 | Adds 7 to magic damage component. | Abaddon; Elementalist; Fire Wyvern; Frost; Liche; Master Mage Orc; Nizie; Tiger Worm; Wyvern |
| Ring of Thirst | 50 | HP leech: 15% of intermediate physical-attack damage, not actual target HP lost. No leech on replacement/secondary damage; archery recovery is reduced. Calculation. |
Abaddon; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle; Minotaur |
| Ruby Ring | 55 | Reduces incoming spell-path damage by 10% at the ring stage, separate from combined MA; later mitigation applies. Consumes its endurance and is destroyed at depletion. Repair an eligible ring before depletion; normal repair cannot recover a destroyed ring. |
Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Helclaw; Mountain Giant; Orc; Skeleton; Tiger Worm; Troll; Wyvern; Zombie |
| Emerald Ring | 60 | Reduces incoming spell-path damage by 20% at the ring stage, separate from combined MA; later mitigation applies. Consumes its endurance and is destroyed at depletion. Repair an eligible ring before depletion; normal repair cannot recover a destroyed ring. |
Abaddon; Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Helclaw; Tiger Worm; Wyvern |
| Lucky Gold Ring | 60 | A 50% roll can cancel an otherwise lethal hit on the spell-damage and physical-attack paths, not every possible death source. | Cannibal Plant; Claw Turtle; Elementalist; Fire Wyvern; Frog; Orc; Giant Scorpion; Skeleton; Troll; Wyvern; Zombie |
Spell Manuals
| Manual | Learning INT | Use | Drops |
|---|---|---|---|
| Ice Storm Manual | 59 | Learn Ice-Storm | Elementalist; Frost; Liche; Nizie; Wyvern |
| Haste Manual | 62 | Learn Haste | Abaddon; Dragon; Beholder; Centaur; Darkelf; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle; Giant Lizard; Helclaw; Liche; Master Mage Orc; Tiger Worm; Unicorn; Wyvern |
| Bloody Shock Wave Manual | 105 | Learn Bloody-Shock-Wave | Abaddon; Demon; Elementalist; Ettin; Fire Wyvern; Gargoyle |
| Inhibition Magic Casting Manual | 150 | Learn Inhibition-Casting | Abaddon; Liche; Master Mage Orc; Tiger Worm |
| Massive Illusion Movement Manual | 200 | Learn Mass-Illusion-Movement | Dragon; Cyclops; Giant Lizard; Minotaur |
See Spells for spell requirements and effects.

Kloness Axe