Reference / Article
Gameplay
Account, controls, early progression, parties and equipment procedures.
Account setup and character planning
Install the Olympia client before creating an account. For display or connection problems, see FAQ.
Creating a new account
Start the client and select New Account from the main menu. Fill in the required fields and choose an unused account name, then submit the creation form. Return to login after the account has been created.
Creating a character
After logging in, select an empty character slot and create a character. An account supports up to 4 characters. Choose the character's name and appearance, then distribute the initial stat points or use a starting preset. Warrior, Mage and Master are allocation presets, not permanent classes.
The character stats are Strength, Vitality, Dexterity, Intelligence, Magic and Luck. Each starts at 10, and creation provides 10 further points; no creation stat may exceed 14. Later displayed levels add 3 points each through 140, with a normal allocated-stat cap of 200. Angels and talents can add effective stats beyond the allocated cap.
| Character stat | Main roles |
|---|---|
| Strength | Weapon damage and speed, equipment requirements, carrying capacity, SP and some HP |
| Vitality | HP, regeneration and damage reduction |
| Dexterity | Physical hit and defense ratios, governing skill limits |
| Intelligence | Spell requirements, casting probability and some MP |
| Magic | MP, spell damage, magic hit/resistance and governing skill limits |
| Luck | Crush chance and parts of drop generation |
See Character development for exact formulas, Talents for talent effects and Combat for damage resolution.
Basic controls
Keyboard shortcuts and mouse actions depend on chat/UI focus and the relevant control settings.
| Action | Control or procedure |
|---|---|
| Walk | Left-click a destination; right-click to stop the current movement/action |
| Run | Hold Shift while moving; Ctrl+R toggles running. Running requires stamina |
| Attack | Left-click an eligible enemy; the character approaches when necessary |
| Attack without walking | Right-click in attack mode |
| Force an attack | Hold Ctrl while selecting a target; Ctrl+A toggles the related automatic force-attack setting |
| Critical attack | Hold Alt for the critical version of an eligible weapon attack when the required charges are available |
| Talk to an NPC | Left-click an eligible NPC to open its interaction menu |
| Use or equip an item | Double-click it in the inventory |
| Equip a stacked armor set | Ctrl+left-click the stacked set |
| Drop or transfer an item | Drag it from the inventory to the ground or another player; follow the exchange prompt when applicable |
Base critical capacity is the displayed level divided by 10, rounded down. Critical charges replenish; they are distinct from chance-based crush damage. Target circles distinguish relationships, but color alone is not a guarantee that damage is permitted: party, map and safe-attack rules also apply.
See Commands and hotkeys for the broader control reference.
Entering the world
The interface includes the minimap, HP/MP bars, stamina bar, map name and coordinates, attack-mode control, character window, inventory, spell list, skills, chat history and system options.
| Interface | Control and use |
|---|---|
| Minimap | Ctrl+M toggles it; its zoom controls change the view, and Ctrl+Z toggles monster-pit display |
| Minimap movement | Double-click a destination to move there |
| Recall destinations | When Recall's destination selection is available, select a marked teleport pad |
| XP progress | Hover the map/coordinate display to inspect your XP progress |
| Attack mode | Tab switches peace/attack mode; with number hotkeys enabled and chat entry inactive, the 4 key toggles safe attack |
| Character | F5 opens the character window for character stats, progression and equipment |
| Inventory | F6 opens the inventory |
| Magic | F7 opens the spell list; Ctrl+number selects a magic circle |
| Skills | F8 opens the skills list |
| Chat history | F9 opens chat history; see the Glossary for terminology |
| System options | F12 opens system options and logout controls |
Leveling up
Experience can come from combat and quests.
Beginner zone
The beginner area introduces the movement controls, minimap and quest NPC. Speak to the beginner quest giver, accept the available quest and use the quest interface to check progress before returning for its reward.
A character created with Intelligence or Magic at 14 starts knowing Magic Missile. The first ordinary talent slot unlocks at displayed level 5, and it can be selected later rather than immediately.
Choose Elvine or Aresden through the town-selection route. The choice determines the home town and its farm.
Town farm
The farm provides access to shops, spell purchases, potions and warehouse storage. Equipment can be equipped, sold to an appropriate shop, or disenchanted when eligible. Ctrl+E opens Enchanting; see Skills and crafting and Enchanting.
The repeatable farm challenge requires 200 Orc kills and 2 elite Orc kills. Elite Orc kills do not count toward the ordinary Orc objective. Check the current quest interface for availability and completion, then return to the quest giver to claim the reward. Other farm/dungeon quests remain available through their respective NPCs.
Farm Dungeon uses a forced party. Party XP requires eligible members to be alive, active, on the same map and within XP-sharing range of the XP source. Opposite-town party members are treated as party members for the relevant attack checks; faction-circle color does not override that relationship.
Weapon Strength requirements and full-speed Strength are different concepts. Insufficient Strength can slow a weapon even when it is equipable; see Reading equipment stats.
Experience parties
Players recruit parties through chat. Point at the player's name in chat and use Ctrl+P to request a party when eligible, or use the party window. After joining, travel to the party's map and stay within the applicable XP-sharing range to qualify for shared combat XP.
See Drops and parties for the party-XP calculation.
Gearing up
Equipment can come from monster drops and player transfers/trades; appropriate equipment can also be bought or crafted.
Monster specialty and Luck affect parts of loot generation. See Items, Monsters and drops and Economy.
