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Statted Items

Rolled weapon and armor stat ranges by monster tier, with separate primary and secondary attributes.

Rolled item-stat bounds by monster tier, not roll probabilities, enchantment caps or final character stats.

Weapons

First Stats

Stat / Tier 1 2 3 4 5 6 7 8 9 10 11
Critical 4–6 4–7 4–8 4–9 4–12 5–14 6–14 7–15 7–15 7–15 8–15
Critical (Short Sword) 3–5 3–6 3–7 3–8 3–11 4–13 5–13 6–14 6–14 6–14 7–14
Poisoning 8–20 8–24 8–28 8–32 8–44 12–52 16–52 20–56 20–56 20–56 24–56
HP Siphon 1–4 1–5 1–6 2–6 2–6 3–7 4–7 5–8 5–8 5–8 5–8
MP Siphon 1–4 1–5 1–6 2–6 2–6 3–7 4–7 5–8 5–8 5–8 5–8
Light 16–20 16–24 16–28 16–32 16–44 16–52 16–52 20–56 20–56 20–56 24–56
Endurance 14–34 14–41 14–48 14–55 14–76 21–90 28–90 35–97 35–97 35–97 42–97
Crush Chance 2–10 2–12 2–14 4–16 4–22 6–26 8–26 10–28 10–28 10–28 12–28
Cast Prob. 8–24 8–24 8–28 12–28 12–32 16–36 20–36 20–36 20–36 20–36 24–36

Short swords use separate Critical bounds. Casting probability is a wand primary stat. HP and MP Siphon trigger on kills, not every attack. Light changes item weight; Endurance changes maximum endurance.

Second Stats

Stat / Tier 1 2 3 4 5 6 7 8 9 10 11
Hit Ratio 14–34 14–41 14–48 14–55 14–76 21–90 28–90 35–97 35–97 35–97 42–97
Consec. Atk Dmg 1–4 1–5 1–6 2–6 2–7 3–7 4–7 5–7 5–7 5–7 6–7
Experience 10–24 10–29 10–34 10–39 10–49 15–49 20–49 25–49 25–49 25–49 30–49
Gold 12–30 12–36 12–42 12–48 12–60 18–60 24–60 30–60 30–60 30–60 36–60
Crush Damage 3–14 3–17 3–20 6–23 6–32 9–38 12–38 15–41 15–41 15–41 18–41

Consecutive Attack Damage applies to combos, not every attack. Hit Ratio, Experience, Gold and Crush Damage are separate stats.

Armors

First Stats

Stat / Tier 1 2 3 4 5 6 7 8 9 10 11
Light 12–24 12–28 12–32 12–36 12–44 12–52 16–52 20–56 20–56 20–56 24–56
Endurance 14–41 14–48 14–55 14–62 14–76 21–90 28–90 35–97 35–97 35–97 42–97
Mana Conv. 2–8 2–8 2–10 2–10 2–12 4–14 4–14 6–16 6–16 6–16 6–16
Crit. Inc. Chance 1–3 1–3 1–4 1–4 1–5 2–6 2–6 3–7 3–7 3–7 3–7
Experience 6–17 6–20 6–20 6–20 6–23 9–23 12–23 15–26 15–26 15–26 15–26
Gold 8–24 8–28 8–28 8–28 8–32 12–32 16–32 20–36 20–36 20–36 20–36

Non-shield armor bounds only; shields have a separate roll adjustment.

Second Stats

Stat / Tier 1 2 3 4 5 6 7 8 9 10 11
Poison Res. 3–8 3–11 3–14 3–20 6–26 9–29 9–29 12–29 12–29 12–29 12–29
Defense Ratio 7–20 7–27 7–34 7–48 14–62 21–69 21–69 28–69 28–69 28–69 28–69
Magic Res. 7–20 7–27 7–34 7–48 14–62 21–69 21–69 28–69 28–69 28–69 28–69
HP Rec. 7–20 7–27 7–34 7–48 14–62 21–76 21–76 28–76 28–76 28–76 28–76
MP Rec. 7–20 7–27 7–34 7–48 14–62 21–76 21–76 28–76 28–76 28–76 28–76
SP Rec. 14–27 14–34 14–41 14–55 21–69 28–83 28–83 35–83 35–83 35–83 35–83
Phys. Abs. 3–8 3–11 3–14 3–20 6–26 9–29 9–29 12–29 12–29 12–29 12–29
Magic Abs. 3–8 3–11 3–14 3–20 6–26 9–29 9–29 12–29 12–29 12–29 12–29

PA is location-specific; MA is combined before diminishing returns. Shields and capes cannot roll PA as a random secondary stat.

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