Reference / Article
Skills and crafting
Skill progression, alchemy, gem recipes, weapon upgrades and manufacturing.
Skills
The table shows skill-progress thresholds, not a fixed number of successful actions. Progress earned depends on the skill, action and server XP settings. Unused progress can carry over after a skill increase. Character stats also limit skill training; see Character Development.
For current mastery , the next threshold is , where
The first skill increase in a progress update needs more than the listed threshold. Further increases in that update need at least their listed thresholds. Mastery is capped at 100.
| Current skill % | Next threshold (progress units) |
|---|---|
| 0 | 11 |
| 10 | 33 |
| 20 | 75 |
| 30 | 137 |
| 40 | 219 |
| 50 | 321 |
| 60 | 443 |
| 70 | 585 |
| 80 | 747 |
| 90 | 929 |
Alchemy
Alchemy creates potions by mixing ingredients in an Alchemy Bowl, available from the shop. Open the bowl, select the recipe, supply the displayed ingredients, and create the potion. Cosmetic potions cycle the selected appearance.
| Potion | Required skill % | Materials | Effect |
|---|---|---|---|
| Health Potion | 0 | 1 Slime Jelly; 1 Ant Leg; 1 Snake Tongue | Restores 23 HP. |
| Mana Potion | 0 | 1 Slime Jelly; 1 Ant Antenna; 1 Snake Skin | Restores 23 MP. |
| Revitalizing Potion | 0 | 1 Slime Jelly; 1 Scorpion Pincers; 1 Snake Meat | Restores 23 SP. Cures poison. |
| Big Health Potion | 20 | 1 Troll Meat; 3 Slime Jelly; 1 Ant Leg; 1 Snake Tongue | Restores 53 HP. |
| Big Mana Potion | 20 | 3 Slime Jelly; 1 Cyclops Meat; 1 Ant Antenna; 1 Snake Skin | Restores 68 MP. |
| Big Revitalizing Pot | 20 | 2 Slime Jelly; 1 Scorpion Pincers; 1 Snake Skin; 2 Snake Meat | Restores 68 SP. Cures poison. |
| Invisibility Potion | 50 | 1 Slime Jelly; 1 Skeleton Bones; 1 Orc Teeth; 1 Orc Meat | Makes the user invisible. |
| Hair Color Potion | 60 | 1 Slime Jelly; 1 Scorpion Meat; 1 Lump of Clay; 1 Snake Meat | Changes hair colour. |
| Underwear Color Potion | 60 | 1 Slime Jelly; 1 Scorpion Skin; 1 Scorpion Sting; 1 Scorpion Pincers; 1 Hellhound Claw | Changes underwear colour. |
| Hair Style Potion | 70 | 1 Stone Golem Piece; 1 Slime Jelly; 1 Hellhound Tongue; 1 Snake Meat | Changes hairstyle. |
| Super SP Potion | 70 | 1 Pumpkin; 1 Slime Jelly; 1 Hellhound Heart; 1 Ant Leg | Prevents stamina depletion for 15 minutes when not already active. |
| Super HP Potion | 75 | 1 Barley; 1 Troll Heart; 1 Slime Jelly; 1 Ant Antenna | Restores 140 HP. |
| Super MP Potion | 75 | 1 Water Melon; 1 Slime Jelly; 1 Orc Meat; 1 Cyclops Heart | Restores 140 MP. |
| Skin Color Potion | 90 | 1 Slime Jelly; 1 Lump of Clay; 1 Hellhound Tail; 1 Snake Teeth | Changes skin colour. |
| Un-Freeze Potion | 90 | 1 Werewolf Heart; 1 Slime Jelly; 1 Scorpion Sting; 1 Orc Leather; 1 Cyclops Leather | Removes Frozen status. |
| Sex Change Potion | 95 | 1 Troll Claw; 1 Slime Jelly; 1 Skeleton Bones; 1 Ogre Heart; 1 Lump of Clay; 1 Cyclops Eye | Changes the character’s sex. |
| Ogre Summon Potion | 100 | 1 Troll Heart; 1 Ogre Claw; 1 Ogre Meat; 1 Ogre Heart; 1 Ogre Hair; 1 Ogre Leather | Summons an allied Ogre. |
Restoration amounts are nominal and cannot exceed missing health, mana or stamina. Xelima reduces health-potion restoration.
Gem wares
Gem wares are intermediate crafting materials with a purity value.
| Ware | Ingredients |
|---|---|
| Diamondware | 1 Crystal; 2 Diamond |
| Crystalware | 3 Crystal |
| Rubyware | 1 Crystal; 2 Ruby |
| Emeraldware | 1 Crystal; 2 Emerald |
| Sapphireware | 1 Crystal; 2 Sapphire |
Magic gems
After a successful craft, purity is based on the eligible input wares. A single Stone of Merien contributes 100% purity. Take the average, rounded down, then calculate the lower base:
If , add a uniformly selected integer from 1 through , including both endpoints. Otherwise the result remains . Thus a positive average produces final purity from through , inclusive.
For the example inputs 80%, 85%, 95% and 100%, the average is 90%, the lower base is 72%, and the remainder is 18%. Final purity is therefore 73% through 90%, inclusive.
| Magic gem | Ingredients | Equipped effect |
|---|---|---|
| Magic Diamond | 1 Crystalware; 2 Diamondware; 1 Stone of Merien | physical and magical Hit Ratio; 20 at 100% purity. |
| Magic Ruby | 1 Crystalware; 2 Rubyware; 1 Stone of Merien | HP recovery bonus; 20 at 100% purity. |
| Magic Emerald | 1 Crystalware; 2 Emeraldware; 1 Stone of Merien | Magical Absorption bonus; 10 at 100% purity. |
| Magic Sapphire | 1 Crystalware; 2 Sapphireware; 1 Stone of Merien | Physical Absorption bonus on armor hit locations; 10 at 100% purity. |
Here is the gem’s stored purity.
Armor gems
Gems fit equipment sockets. Eligible manufactured armor has up to 2 sockets, depending on completion. Vortex Gems create a socket on eligible statted armor with no existing sockets. Use the table below for Vortex gem bonuses.
| Gem family | Effect | Manufactured values by tier | Vortex values by tier |
|---|---|---|---|
| Rejuvenation | MP recovery bonus | 8, 14, 19 | 4, 6, 8 |
| Blood | HP recovery bonus | 8, 14, 19 | 4, 6, 8 |
| Mind | Magic Resistance bonus | 8, 14, 19 | 4, 6, 8 |
| Armor | Defense Ratio bonus | 8, 14, 19 | 4, 6, 8 |
| Enchanted | Magical Absorption bonus | 2, 4, 6 | 1, 2, 3 |
| Tactical | Physical Absorption bonus at the socketed armor location | 3, 5, 7 | 2, 3, 4 |
| Crafted item | Ingredients |
|---|---|
| Rejuvenation Gem(14) | 3 Rejuvenation Gem (8); 1 Stone of Merien |
| Rejuvenation Gem (19) | 2 Rejuvenation Gem (14); 2 Stone of Merien; 1 Stone of Xelima |
| Blood Gem(14) | 3 Blood Gem (8); 1 Stone of Merien |
| Blood Gem (19) | 2 Blood Gem (14); 2 Stone of Merien; 1 Stone of Xelima |
| Mind Gem(14) | 3 Mind Gem (8); 1 Stone of Merien |
| Mind Gem (19) | 2 Mind Gem (14); 2 Stone of Merien; 1 Stone of Xelima |
| Armor Gem(14) | 3 Armor Gem (8); 1 Stone of Merien |
| Armor Gem (19) | 2 Armor Gem (14); 2 Stone of Merien; 1 Stone of Xelima |
| Enchanted Gem(4) | 3 Enchanted Gem (2); 1 Stone of Merien |
| Enchanted Gem (6) | 2 Enchanted Gem (4); 2 Stone of Merien; 2 Stone of Xelima |
| Tactical Gem(5) | 3 Tactical Gem (3); 1 Stone of Merien |
| Tactical Gem (7) | 2 Tactical Gem (5); 2 Stone of Merien; 2 Stone of Xelima |
Weapon upgrades
Ordinary stone-upgraded weapons, including manufactured weapons, have a maximum of +7. Special majestic weapons use separate rules.
A failed attempt while an ordinary weapon is already +3 or higher lowers it by 1; the item is not destroyed by that failure. Thus +2 is the failure floor. The corresponding existing-upgrade threshold for rare weapons is +5.
These are rounded success chances per eligible stone-upgrade attempt for nonrare melee weapons and bows. Manufactured weapons have the same chances. Binary floating-point and the inclusive random threshold introduce tiny differences from exact decimal percentages.
| Attempt | Normal chance (rounded) | Manufactured chance (rounded) |
|---|---|---|
| +0 → +1 | 35% | 35% |
| +1 → +2 | 28% | 28% |
| +2 → +3 | 23% | 23% |
| +3 → +4 | 18% | 18% |
| +4 → +5 | 15% | 15% |
| +5 → +6 | 13% | 13% |
| +6 → +7 | 12% | 12% |
Expected Stone of Xelima consumption
For repeated eligible attempts under the independent-roll model, let be the exact success probability for upgrading from to , and the expected stones for that step:
The cumulative expectation from an unupgraded weapon is . Normal and manufactured nonrare weapons share the table. Counts are rounded to 2 decimals and are expectations, not guarantees; invalid attempts and separate special upgrade systems are excluded.
| Target upgrade | Expected stones for this step | Expected stones from +0 |
|---|---|---|
| +1 | 2.86 | 2.86 |
| +2 | 3.57 | 6.43 |
| +3 | 4.35 | 10.78 |
| +4 | 25.36 | 36.14 |
| +5 | 150.39 | 186.53 |
| +6 | 1014.12 | 1200.65 |
| +7 | 7445.25 | 8645.90 |
For ordinary primary player physical attacks, the equipped weapon’s flat upgrade contribution is added after the base-damage stage and any applicable Berserk multiplier, before later combo additions, damage multipliers and mitigation. See Combat for the qualified physical-damage sequence.
See equipment basics and Dark Knight, Mage and Hero items.
Manufacturing
Use the manufacturing interface with the listed materials to make ingots and equipment. A recipe becomes usable at its minimum skill, but only grants skill progress while your skill is below its training cutoff.
| Item | Minimum skill % | Training cutoff % (exclusive) | Materials |
|---|---|---|---|
| Super Coal | 0 | 30 | 3 Coal |
| Ultra Coal | 80 | 90 | 2 Super Coal; 1 Iron Ore |
| Iron Ingot | 0 | 30 | 3 Iron Ore; 1 Super Coal |
| Mithral Ingot | 85 | 95 | 2 Mithral; 1 Ultra Coal; 1 Super Coal |
| Gold Ingot | 70 | 95 | 3 Gold Nugget; 1 Super Coal |
| Silver Ingot | 40 | 95 | 3 Silver Nugget; 1 Super Coal |
| Bronze Ingot | 40 | 95 | 3 Bronze Ore; 1 Super Coal |
| Dagger | 15 | 40 | 1 Iron Ingot; 1 Super Coal |
| Gladius | 50 | 60 | 1 Iron Ingot; 1 Super Coal; 1 Iron Ore; 1 Coal |
| Falchion | 70 | 80 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Long sword | 40 | 50 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Scimitar | 60 | 70 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Esterk | 40 | 50 | 2 Iron Ingot; 1 Super Coal; 1 Iron Ore |
| Rapier | 50 | 60 | 2 Iron Ingot; 1 Super Coal; 1 Iron Ore |
| Sabre | 60 | 70 | 1 Iron Ingot; 1 Super Coal; 1 Iron Ore; 1 Coal |
| Broad Sword | 50 | 60 | 2 Iron Ingot; 2 Super Coal |
| Bastard Sword | 60 | 70 | 2 Iron Ingot; 2 Super Coal; 1 Coal; 1 Iron Ore |
| Claymore | 70 | 80 | 2 Iron Ingot; 3 Super Coal |
| Light Axe | 30 | 40 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Tomahawk | 40 | 50 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Saxon Axe | 50 | 60 | 2 Iron Ingot; 1 Super Coal; 1 Coal |
| Hauberk | 40 | 50 | 1 Silver Ingot; 2 Iron Ingot; 1 Orc Leather |
| Chain Hose | 50 | 60 | 1 Silver Ingot; 2 Iron Ingot; 1 Super Coal; 1 Orc Leather |
| Scale Mail | 60 | 70 | 1 Silver Ingot; 3 Iron Ingot; 1 Super Coal; 1 Orc Leather |
| Superior Long Sword | 45 | 80 | 1 Bronze Ingot; 2 Iron Ingot; 1 Super Coal; 2 Coal |
| Superior Sabre | 55 | 85 | 1 Bronze Ingot; 2 Iron Ingot; 1 Super Coal; 2 Coal |
| Superior Esterk | 45 | 65 | 1 Bronze Ingot; 2 Iron Ingot; 1 Super Coal; 1 Iron Ore; 1 Coal |
| Superior Rapier | 55 | 75 | 1 Bronze Ingot; 2 Iron Ingot; 1 Super Coal; 1 Iron Ore; 1 Coal |
| Superior Broad Sword | 55 | 90 | 1 Bronze Ingot; 2 Iron Ingot; 2 Super Coal |
| Superior Light Axe | 40 | 60 | 1 Bronze Ingot; 2 Iron Ingot; 1 Coal |
| Superior Tomahawk | 45 | 70 | 1 Bronze Ingot; 2 Iron Ingot; 1 Coal |
| Superior Saxon Axe | 55 | 80 | 1 Bronze Ingot; 2 Iron Ingot; 1 Coal |
| Exceptional Long Sword | 55 | 80 | 1 Mithral Ingot; 1 Gold Ingot; 1 Cyclops Hand Edge; 1 Iron Ingot |
| Exceptional Esterk | 55 | 65 | 1 Mithral Ingot; 1 Gold Ingot; 1 Cyclops Hand Edge; 1 Iron Ingot; 1 Ultra Coal; 1 Super Coal |
| Exceptional Light Axe | 50 | 75 | 1 Mithral Ingot; 1 Gold Ingot; 1 Cyclops Hand Edge; 1 Ultra Coal |
| Exceptional Tomahawk | 55 | 80 | 1 Mithral Ingot; 1 Gold Ingot; 1 Cyclops Hand Edge; 1 Iron Ingot |
