Reference / Monsters
Werewolf

Base stats
Normal form · Wild in the listed encounters.
| Field | Value |
|---|---|
| Base HP | 601 |
| Tier | 6 |
| Element | Earth |
| Base XP | 25,624–51,249 |
| Physical Hit Ratio | 300 Dash Attack: 390 |
| Defense Ratio | 200 |
| Physical absorption | 25% |
| Magical absorption | 45% |
| Magic Resistance | 96 |
| Poison resistance | 57% |
| Freeze resistance | 48% |
| HP regeneration | 3–141 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Parts
- Werewolf Meat
- Werewolf Heart
- Werewolf Teeth
- Werewolf Claw
- Werewolf Tail
- Werewolf Leather
- Werewolf Nail
Weapons
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Iron Shield
- Lagi Shield
- Kite Shield
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Magic Necklace(DM+1)
- Magic Necklace(MS10)
- Ring of Demon power
Uncommon
- Magic Necklace(HR+45)
Rares
- Necklace of Earth Protection
- Magic Necklace(HR+60)
- Necklace of Earth Elemental
- Necklace of Merien
Spells
- None
Special abilities
- Crush
- Dash
Locations
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 601 |
| Variant | Base XP |
|---|---|
| Wild | 25,624 |
| Wild + Berserked | 51,249 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 40.75–54.25% |
| HP | 601 |
| Variant | Base XP |
|---|---|
| Wild | 38,437 |
| Wild + Berserked | 76,874 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 56.55–66.45% |
| HP | 601 |
| Variant | Base XP |
|---|---|
| Wild | 38,437 |
| Wild + Berserked | 76,874 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 13 V: 10 |
| Freeze resistance | 50% |
| HP regeneration | 3–195 HP per tick Interval: 10 s |
| Magic Resistance | 100 |
| Physical absorption | 30% |
| Physical Hit Ratio | 450 Dash Attack: 585 |
| Poison resistance | 60% |
| Special abilities | Crush Combo: chains up to 3 attack attempts at shorter intervals attempts can miss or be interrupted Dash Returns 10% of damage taken to attacking players on the same map, rounded to nearest HP |
| HP | 3,100 |
| Variant | Base XP |
|---|---|
| Wild | 256,249 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random elite)
- Aresden Silent Woods (random elite)
- Elvine Death Valley (random elite)
- Elvine Silent Woods (random elite)
- Middleland (elite pit)
- Middleland (gold-chest encounter)
- Middleland (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
