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Reference / Monsters

Werewolf

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Werewolf

Base stats

Normal form · Wild in the listed encounters.

Field Value
Base HP 601
Tier 6
Element Earth
Base XP 25,624–51,249
Physical Hit Ratio 300
Dash Attack: 390
Defense Ratio 200
Physical absorption 25%
Magical absorption 45%
Magic Resistance 96
Poison resistance 57%
Freeze resistance 48%
HP regeneration 3–141 HP per tick
Interval: 10 s
Aggro range 7
Bravery 100–102

Drops

Parts

  • Werewolf Meat
  • Werewolf Heart
  • Werewolf Teeth
  • Werewolf Claw
  • Werewolf Tail
  • Werewolf Leather
  • Werewolf Nail

Spells

  • None

Special abilities

  • Crush
  • Dash

Locations

Variants

Changes are relative to the base stats.

Normal

Normal

Field Value
HP 601
Variant Base XP
Wild 25,624
Wild + Berserked 51,249

See Locations for this form's encounter locations.

Anti-Physical Damage

Anti-Physical Damage

Field Value
Physical absorption 40.75–54.25%
HP 601
Variant Base XP
Wild 38,437
Wild + Berserked 76,874
Anti-Magic Damage

Anti-Magic Damage

Field Value
Magical absorption 56.55–66.45%
HP 601
Variant Base XP
Wild 38,437
Wild + Berserked 76,874
Elite

Elite

Field Value
Aggro behavior Low HP, rotating targets
Invisible targets
Aggro range H: 13
V: 10
Freeze resistance 50%
HP regeneration 3–195 HP per tick
Interval: 10 s
Magic Resistance 100
Physical absorption 30%
Physical Hit Ratio 450
Dash Attack: 585
Poison resistance 60%
Special abilities Crush
Combo: chains up to 3 attack attempts at shorter intervals
attempts can miss or be interrupted
Dash
Returns 10% of damage taken to attacking players on the same map, rounded to nearest HP
HP 3,100
Variant Base XP
Wild 256,249

Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.

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