Reference / Monsters
Troll

Base stats
| Field | Value |
|---|---|
| Base HP | 258 |
| Tier | 5 |
| Element | Earth |
| Base XP | 6,500–16,250 |
| Physical Hit Ratio | 200 Dash Attack: 260 |
| Defense Ratio | 100 |
| Physical absorption | 18% |
| Magical absorption | 35% |
| Magic Resistance | 72 |
| Poison resistance | 43% |
| Freeze resistance | 36% |
| HP regeneration | 3–54 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Parts
- Troll Meat
- Troll Leather
- Troll Claw
- Troll Heart
Weapons
- Magic Wand(MS0)
- Magic Wand(MS10)
- Magic Wand(MS20)
- War Hammer
- Superior War Hammer
- Exceptional War Hammer
- Superior Falchion
- Exceptional Falchion
- Esterk
- Superior Esterk
- Exceptional Esterk
- Sabre
- Superior Sabre
- Exceptional Sabre
- Great Sword
- Superior Great Sword
- Exceptional Great Sword
- Flamberge
- Superior Flamberge
- Exceptional Flamberge
- War Axe
- Superior War Axe
- Exceptional War Axe
- Golden Axe
- Superior Golden Axe
- Exceptional Golden Axe
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Scale Mail(M)
- Scale Mail(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Bronze Shield
- Iron Shield
- Lagi Shield
- Ruby Ring
- Ring of Wizard
- Ring of Ogre power
Uncommon
- Lucky Gold Ring
Rares
- Necklace of Earth Protection
- Greed Leather(M)
- Greed Leather(W)
Spells
- None
Special abilities
- Crush
- Dash
Locations
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Eldiniel Garden (pit)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 258 |
| Variant | Base XP |
|---|---|
| Normal | 6,500 |
| Wild | 8,125 |
| Wild + Berserked | 16,250 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 35.22–49.98% |
| HP | 258 |
| Variant | Base XP |
|---|---|
| Normal | 9,750 |
| Wild | 12,187 |
| Wild + Berserked | 24,374 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Eldiniel Garden (pit)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 48.65–60.35% |
| HP | 258 |
| Variant | Base XP |
|---|---|
| Normal | 9,750 |
| Wild | 12,187 |
| Wild + Berserked | 24,374 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Eldiniel Garden (pit)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (pit)
- Middleland (random spawn)
Poisonous
Poisonous
| Field | Value |
|---|---|
| Special abilities | Crush Dash Applies poison after a surviving physical hit against a player, subject to poison resistance |
| HP | 258 |
| Variant | Base XP |
|---|---|
| Wild | 10,562 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (random spawn)
Critical Poisonous
Critical Poisonous
| Field | Value |
|---|---|
| Special abilities | Crush Dash Applies stronger tier-scaled poison after a surviving physical hit against a player, subject to poison resistance |
| HP | 258 |
| Variant | Base XP |
|---|---|
| Wild | 16,249 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Middleland (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 13 V: 10 |
| Defense Ratio | 110 |
| Freeze resistance | 40% |
| HP regeneration | 3–210 HP per tick Interval: 10 s |
| Magic Resistance | 80 |
| Physical absorption | 25% |
| Physical Hit Ratio | 320 Dash Attack: 416 |
| Poison resistance | 48% |
| Special abilities | Crush Dash Returns 25% of damage taken to attacking players on the same map, rounded to nearest HP |
| HP | 1,400 |
| Variant | Base XP |
|---|---|
| Wild | 118,750 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random elite)
- Aresden Silent Woods (random elite)
- Elvine Death Valley (random elite)
- Elvine Silent Woods (random elite)
- Middleland (elite pit)
- Middleland (gold-chest encounter)
- Middleland (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
