Reference / Monsters
Tentocle

Base stats
Normal form · Wild, Berserked at spawn in the listed encounters.
| Field | Value |
|---|---|
| Base HP | 366 |
| Tier | 6 |
| Element | Earth |
| Base XP | 39,999 |
| Physical Hit Ratio | 180 Dash Attack: 234 |
| Magic Hit Ratio | 80 |
| Defense Ratio | 150 |
| Physical absorption | 20% |
| Magical absorption | 37% |
| Magic Resistance | 78 |
| Poison resistance | 46% |
| Freeze resistance | 39% |
| HP regeneration | 3–81 HP per tick Interval: 10 s |
| Aggro range | 5 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Iron Shield
- Lagi Shield
- Kite Shield
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Ring of Ogre power
- Magic Necklace(DM+1)
- Magic Necklace(MS10)
Rares
- Necklace of Lightning Protection
- Necklace of Fire Protection
Spells
- Lightning
- Lightning-Arrow
Special abilities
- Crush
- Dash
Locations
- Maze (random spawn)
Variants
Changes are relative to the base stats.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 36.8–51.2% |
| HP | 366 |
| Variant | Base XP |
|---|---|
| Wild + Berserked | 60,000 |
- Maze (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 50.23–61.57% |
| HP | 366 |
| Variant | Base XP |
|---|---|
| Wild + Berserked | 60,000 |
- Maze (random spawn)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
