Reference / Monsters
Stone Golem

Base stats
| Field | Value |
|---|---|
| Base HP | 120 |
| Tier | 3 |
| Element | Earth |
| Base XP | 4,000–9,999 |
| Physical Hit Ratio | 135 Dash Attack: 175 |
| Defense Ratio | 110 |
| Physical absorption | 15% |
| Magical absorption | 28% |
| Magic Resistance | 50 |
| Poison resistance | 30% |
| Freeze resistance | 25% |
| HP regeneration | 3–24 HP per tick Interval: 10 s |
| Aggro range | 5 |
| Bravery | 90–92 |
Drops
Parts
- Stone Golem Piece
Weapons
Armor
- Shirt(M)
- Shirt(W)
- Chemise(W)
- Tunic(M)
- Bodice(W)
- Long Bodice(W)
- Leather Armor(M)
- Leather Armor(W)
- Knee Trousers(M)
- Knee Trousers(W)
- Trousers(M)
- Trousers(W)
- Skirt(W)
- Cap(M)
- Cap(W)
- Scutum Shield
- Bronze Shield
- Ring of Orc power
- Ring of Apprentice
Uncommon
- Magic Necklace(HR+15)
Rares
- Necklace of Stone Golem
Spells
- None
Special abilities
- Crush
- Dash
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (gold-chest encounter)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (gold-chest encounter)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 120 |
| Variant | Base XP |
|---|---|
| Normal | 4,000 |
| Berserked | 8,000 |
| Wild | 4,999 |
| Wild + Berserked | 9,999 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 32.85–48.15% |
| HP | 120 |
| Variant | Base XP |
|---|---|
| Normal | 6,000 |
| Berserked | 12,000 |
| Wild | 7,500 |
| Wild + Berserked | 15,000 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 43.12–56.08% |
| HP | 120 |
| Variant | Base XP |
|---|---|
| Normal | 6,000 |
| Berserked | 12,000 |
| Wild | 7,500 |
| Wild + Berserked | 15,000 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Explosive
Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 300 |
| Special abilities | Crush Dash Fire-Strike on death |
| Spells | Fire-Strike (on death) |
| HP | 120 |
| Variant | Base XP |
|---|---|
| Normal | 6,400 |
| Berserked | 12,800 |
| Wild | 7,999 |
| Wild + Berserked | 15,999 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 400 |
| Special abilities | Crush Dash Mass-Fire-Strike on death |
| Spells | Mass-Fire-Strike (on death) |
| HP | 120 |
| Variant | Base XP |
|---|---|
| Normal | 8,000 |
| Berserked | 16,001 |
| Wild | 10,000 |
| Wild + Berserked | 20,000 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Bravery | 100–102 |
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 12 V: 9 |
| Defense Ratio | 100 |
| Freeze resistance | 35% |
| HP regeneration | 3–66 HP per tick Interval: 10 s |
| Magical absorption | 29% |
| Magic Hit Ratio | 350 |
| Magic Resistance | 70 |
| Physical absorption | 20% |
| Physical Hit Ratio | 235 Dash Attack: 305 |
| Poison resistance | 42% |
| Special abilities | Crush Combo: chains up to 3 attack attempts at shorter intervals attempts can miss or be interrupted Dash Returns 25% of damage taken to attacking players on the same map, rounded to nearest HP |
| Spells | Paralyze |
| HP | 700 |
| Variant | Base XP |
|---|---|
| Normal | 35,000 |
| Wild | 43,750 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random elite)
- Aresden Dungeon (random elite)
- Aresden Silent Woods (random elite)
- Dungeon L2 (elite pit)
- Dungeon L2 (random elite)
- Dungeon L3 (random elite)
- Elvine Death Valley (random elite)
- Elvine Dungeon (random elite)
- Elvine Silent Woods (random elite)
- Eternal Field (random elite)
- Icebound (random elite)
- Middleland (gold-chest encounter)
- Middleland (random elite)
- Middleland Mine (random elite)
- Promiseland (elite pit)
- Promiseland (random elite)
- Rocky Highland (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
