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Stone Golem

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Stone Golem

Base stats

Field Value
Base HP 120
Tier 3
Element Earth
Base XP 4,000–9,999
Physical Hit Ratio 135
Dash Attack: 175
Defense Ratio 110
Physical absorption 15%
Magical absorption 28%
Magic Resistance 50
Poison resistance 30%
Freeze resistance 25%
HP regeneration 3–24 HP per tick
Interval: 10 s
Aggro range 5
Bravery 90–92

Drops

Parts

  • Stone Golem Piece

Spells

  • None

Special abilities

  • Crush
  • Dash

Locations

Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.

Variants

Changes are relative to the base stats.

Normal

Normal

Field Value
HP 120
Variant Base XP
Normal 4,000
Berserked 8,000
Wild 4,999
Wild + Berserked 9,999

See Locations for this form's encounter locations.

Anti-Physical Damage

Anti-Physical Damage

Field Value
Physical absorption 32.85–48.15%
HP 120
Variant Base XP
Normal 6,000
Berserked 12,000
Wild 7,500
Wild + Berserked 15,000
Anti-Magic Damage

Anti-Magic Damage

Field Value
Magical absorption 43.12–56.08%
HP 120
Variant Base XP
Normal 6,000
Berserked 12,000
Wild 7,500
Wild + Berserked 15,000
Explosive

Explosive

Field Value
Magic Hit Ratio On-death spell: 300
Special abilities Crush
Dash
Fire-Strike on death
Spells Fire-Strike (on death)
HP 120
Variant Base XP
Normal 6,400
Berserked 12,800
Wild 7,999
Wild + Berserked 15,999
Critical Explosive

Critical Explosive

Field Value
Magic Hit Ratio On-death spell: 400
Special abilities Crush
Dash
Mass-Fire-Strike on death
Spells Mass-Fire-Strike (on death)
HP 120
Variant Base XP
Normal 8,000
Berserked 16,001
Wild 10,000
Wild + Berserked 20,000
Elite

Elite

Field Value
Bravery 100–102
Aggro behavior Low HP, rotating targets
Invisible targets
Aggro range H: 12
V: 9
Defense Ratio 100
Freeze resistance 35%
HP regeneration 3–66 HP per tick
Interval: 10 s
Magical absorption 29%
Magic Hit Ratio 350
Magic Resistance 70
Physical absorption 20%
Physical Hit Ratio 235
Dash Attack: 305
Poison resistance 42%
Special abilities Crush
Combo: chains up to 3 attack attempts at shorter intervals
attempts can miss or be interrupted
Dash
Returns 25% of damage taken to attacking players on the same map, rounded to nearest HP
Spells Paralyze
HP 700
Variant Base XP
Normal 35,000
Wild 43,750

Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.

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