Reference / Monsters
Snake

Base stats
| Field | Value |
|---|---|
| Base HP | 13 |
| Tier | 1 |
| Element | Earth |
| Base XP | 1,000–2,499 |
| Physical Hit Ratio | 50 Dash Attack: 65 |
| Defense Ratio | 30 |
| Physical absorption | 0% |
| Magical absorption | 0% |
| Magic Resistance | 20 |
| Poison resistance | 12% |
| Freeze resistance | 10% |
| HP regeneration | 3 HP per tick Interval: 10 s |
| Aggro range | 4 |
| Bravery | 20–22 |
Drops
Parts
- Snake Meat
- Snake Skin
- Snake Teeth
- Snake Tongue
Weapons
Armor
- Shirt(M)
- Shirt(W)
- Chemise(W)
- Tunic(M)
- Bodice(W)
- Long Bodice(W)
- Knee Trousers(M)
- Knee Trousers(W)
- Trousers(M)
- Trousers(W)
- Skirt(W)
- Cap(M)
- Cap(W)
- Wood Shield
- Leather Shield
- Ring of Orc power
- Ring of Apprentice
- Magic Necklace(MS3)
Rares
- Necklace of Poison Protection
- Necklace of Sufferent
Spells
- None
Special abilities
- Crush
- Dash
Locations
- Aresden City (pit)
- Aresden Dungeon (random spawn)
- Aresden Farm (pit)
- Elvine City (pit)
- Elvine Dungeon (random spawn)
- Elvine Farm (pit)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 13 |
| Variant | Base XP |
|---|---|
| Normal | 1,000 |
| Berserked | 2,000 |
| Wild | 1,249 |
| Wild + Berserked | 2,499 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 21–39% |
| HP | 13 |
| Variant | Base XP |
|---|---|
| Normal | 1,500 |
| Berserked | 3,000 |
| Wild | 1,875 |
| Wild + Berserked | 3,750 |
- Aresden City (pit)
- Aresden Dungeon (random spawn)
- Aresden Farm (pit)
- Elvine City (pit)
- Elvine Dungeon (random spawn)
- Elvine Farm (pit)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 21–39% |
| HP | 13 |
| Variant | Base XP |
|---|---|
| Normal | 1,500 |
| Berserked | 3,000 |
| Wild | 1,875 |
| Wild + Berserked | 3,750 |
- Aresden City (pit)
- Aresden Dungeon (random spawn)
- Aresden Farm (pit)
- Elvine City (pit)
- Elvine Dungeon (random spawn)
- Elvine Farm (pit)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
Poisonous
Poisonous
| Field | Value |
|---|---|
| Special abilities | Crush Dash Applies poison after a surviving physical hit against a player, subject to poison resistance |
| HP | 13 |
| Variant | Base XP |
|---|---|
| Normal | 1,300 |
| Berserked | 2,600 |
| Wild | 1,624 |
| Wild + Berserked | 3,249 |
- Aresden City (pit)
- Aresden Dungeon (random spawn)
- Aresden Farm (pit)
- Elvine City (pit)
- Elvine Dungeon (random spawn)
- Elvine Farm (pit)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
Critical Poisonous
Critical Poisonous
| Field | Value |
|---|---|
| Special abilities | Crush Dash Applies stronger tier-scaled poison after a surviving physical hit against a player, subject to poison resistance |
| HP | 13 |
| Variant | Base XP |
|---|---|
| Normal | 2,000 |
| Berserked | 4,001 |
| Wild | 2,500 |
| Wild + Berserked | 5,000 |
- Aresden City (pit)
- Aresden Dungeon (random spawn)
- Aresden Farm (pit)
- Elvine City (pit)
- Elvine Dungeon (random spawn)
- Elvine Farm (pit)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Bravery | 100–102 |
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 9 V: 6 |
| Defense Ratio | 35 |
| HP regeneration | 3–21 HP per tick Interval: 10 s |
| Physical Hit Ratio | 60 Dash Attack: 78 |
| Special abilities | Crush Combo: chains up to 4 attack attempts at shorter intervals attempts can miss or be interrupted Dash Applies poison after a surviving physical hit against a player, subject to poison resistance |
| HP | 180 |
| Variant | Base XP |
|---|---|
| Normal | 12,000 |
| Wild | 15,000 |
- Aresden City (elite pit)
- Aresden Dungeon (random elite)
- Aresden Farm (elite pit)
- Elvine City (elite pit)
- Elvine Dungeon (random elite)
- Elvine Farm (elite pit)
- Farm Dungeon (elite pit)
- Farm Dungeon (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
