Reference / Monsters
Rudolph

Base stats
| Field | Value |
|---|---|
| Base HP | 187 |
| Tier | 4 |
| Element | Ice |
| Base XP | 5,900–14,750 |
| Physical Hit Ratio | 180 Dash Attack: 234 |
| Defense Ratio | 100 |
| Physical absorption | 15% |
| Magical absorption | 33% |
| Magic Resistance | 60 |
| Poison resistance | 36% |
| Freeze resistance | Immune |
| HP regeneration | 3–42 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Weapons
- Magic Wand(MS0)
- Magic Wand(MS10)
- Magic Wand(MS20)
- Esterk
- Superior Esterk
- Exceptional Esterk
- Sabre
- Superior Sabre
- Exceptional Sabre
- Falchion
- Superior Falchion
- Exceptional Falchion
- Superior Mallet
- Exceptional Mallet
- War Hammer
- Claymore
- Superior Claymore
- Exceptional Claymore
- Great Sword
- Superior Great Sword
- Exceptional Great Sword
- Double Axe
- Superior Double Axe
- Exceptional Double Axe
- War Axe
- Superior War Axe
- Exceptional War Axe
Armor
- Leather Armor(M)
- Leather Armor(W)
- Chain Mail(M)
- Chain Mail(W)
- Hauberk(M)
- Hauberk(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Chain Hose(M)
- Chain Hose(W)
- Scutum Shield
- Bronze Shield
- Iron Shield
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Magic Necklace(DM+1)
- Magic Necklace(MS10)
- Ring of Ogre power
Rares
- Necklace of Lightning Protection
- Necklace of Fire Protection
Spells
- None
Special abilities
- Crush
- Dash
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Eldiniel Garden (pit)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Promiseland (silver-chest encounter)
- Rocky Highland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 187 |
| Variant | Base XP |
|---|---|
| Normal | 5,900 |
| Berserked | 11,801 |
| Wild | 7,375 |
| Wild + Berserked | 14,750 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 32.85–48.15% |
| HP | 187 |
| Variant | Base XP |
|---|---|
| Normal | 8,850 |
| Berserked | 17,700 |
| Wild | 11,062 |
| Wild + Berserked | 22,124 |
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Eldiniel Garden (pit)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 47.07–59.13% |
| HP | 187 |
| Variant | Base XP |
|---|---|
| Normal | 8,850 |
| Berserked | 17,700 |
| Wild | 11,062 |
| Wild + Berserked | 22,124 |
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Eldiniel Garden (pit)
- Eternal Field (random spawn)
- Icebound (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Explosive
Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 300 |
| Special abilities | Crush Dash Fire-Strike on death |
| Spells | Fire-Strike (on death) |
| HP | 187 |
| Variant | Base XP |
|---|---|
| Wild | 11,800 |
| Wild + Berserked | 23,600 |
- Eternal Field (random spawn)
- Icebound (random spawn)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 400 |
| Special abilities | Crush Dash Mass-Fire-Strike on death |
| Spells | Mass-Fire-Strike (on death) |
| HP | 187 |
| Variant | Base XP |
|---|---|
| Wild | 14,749 |
| Wild + Berserked | 29,499 |
- Eternal Field (random spawn)
- Icebound (random spawn)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 12 V: 9 |
| Defense Ratio | 110 |
| HP regeneration | 3–84 HP per tick Interval: 10 s |
| Magic Hit Ratio | 400 |
| Magic Resistance | 80 |
| Physical absorption | 20% |
| Physical Hit Ratio | 250 Dash Attack: 325 |
| Poison resistance | 48% |
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP |
| Spells | Chill-Wind |
| HP | 950 |
| Variant | Base XP |
|---|---|
| Normal | 60,000 |
| Wild | 75,000 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Dungeon L2 (elite pit)
- Dungeon L2 (gold-chest encounter)
- Eternal Field (random elite)
- Icebound (random elite)
- Promiseland (elite pit)
- Promiseland (gold-chest encounter)
- Promiseland (random elite)
- Rocky Highland (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
