Reference / Monsters
Orc

Base stats
| Field | Value |
|---|---|
| Base HP | 20 |
| Tier | 2 |
| Element | Fire |
| Base XP | 1,300–3,249 |
| Physical Hit Ratio | 60 Dash Attack: 78 |
| Defense Ratio | 40 |
| Physical absorption | 0% |
| Magical absorption | 0% |
| Magic Resistance | 25 |
| Poison resistance | 15% |
| Freeze resistance | 13% |
| HP regeneration | 3–6 HP per tick Interval: 10 s |
| Aggro range | 5 |
| Bravery | 25–27 |
Drops
Parts
- Orc Meat
- Orc Leather
- Orc Teeth
Weapons
- Magic Wand(MS0)
- Magic Wand(MS10)
- Main Gauche
- Superior Main Gauche
- Exceptional Main Gauche
- Gladius
- Superior Gladius
- Exceptional Gladius
- Long Sword
- Superior Long Sword
- Exceptional Long Sword
- Scimitar
- Superior Scimitar
- Exceptional Scimitar
- Tomahawk
- Superior Tomahawk
- Saxon Axe
- Superior Saxon Axe
- Rapier
- Superior Rapier
- Exceptional Rapier
- Mallet
- Superior Mallet
- Exceptional Mallet
Armor
- Shirt(M)
- Shirt(W)
- Chemise(W)
- Tunic(M)
- Bodice(W)
- Long Bodice(W)
- Knee Trousers(M)
- Knee Trousers(W)
- Trousers(M)
- Trousers(W)
- Skirt(W)
- Cap(M)
- Cap(W)
- Wood Shield
- Leather Shield
- Targe Shield
- Ring of Orc power
- Ring of Apprentice
- Magic Necklace(MS3)
- Magic Necklace(MS6)
- Ruby Ring
- Ring of Wizard
- Ring of Ogre power
Uncommon
- Magic Necklace(HR+15)
- Lucky Gold Ring
Spells
- None
Special abilities
- Crush
- Dash
Locations
- Aresden City (pit)
- Aresden Death Valley (random spawn)
- Aresden Farm (pit)
- Aresden Farm (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Eldiniel Garden (pit)
- Elvine City (pit)
- Elvine Death Valley (random spawn)
- Elvine Farm (pit)
- Elvine Farm (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 20 |
| Variant | Base XP |
|---|---|
| Normal | 1,300 |
| Berserked | 2,600 |
| Wild | 1,624 |
| Wild + Berserked | 3,249 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 21–39% |
| HP | 20 |
| Variant | Base XP |
|---|---|
| Normal | 1,950 |
| Berserked | 3,900 |
| Wild | 2,437 |
| Wild + Berserked | 4,874 |
- Aresden City (pit)
- Aresden Death Valley (random spawn)
- Aresden Farm (pit)
- Aresden Farm (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Eldiniel Garden (pit)
- Elvine City (pit)
- Elvine Death Valley (random spawn)
- Elvine Farm (pit)
- Elvine Farm (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 21–39% |
| HP | 20 |
| Variant | Base XP |
|---|---|
| Normal | 1,950 |
| Berserked | 3,900 |
| Wild | 2,437 |
| Wild + Berserked | 4,874 |
- Aresden City (pit)
- Aresden Death Valley (random spawn)
- Aresden Farm (pit)
- Aresden Farm (random spawn)
- Aresden Silent Woods (random spawn)
- Aresien Garden (pit)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Eldiniel Garden (pit)
- Elvine City (pit)
- Elvine Death Valley (random spawn)
- Elvine Farm (pit)
- Elvine Farm (random spawn)
- Elvine Silent Woods (random spawn)
- Eternal Field (random spawn)
- Farm Dungeon (pit)
- Farm Dungeon (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Promiseland (random spawn)
- Rocky Highland (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Bravery | 100–102 |
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 10 V: 7 |
| HP regeneration | 3–24 HP per tick Interval: 10 s |
| Physical Hit Ratio | 100 Dash Attack: 130 |
| Special abilities | Crush Combo: chains up to 3 attack attempts at shorter intervals attempts can miss or be interrupted Dash Returns 25% of damage taken to attacking players on the same map, rounded to nearest HP |
| HP | 160 |
| Variant | Base XP |
|---|---|
| Normal | 16,000 |
| Wild | 19,999 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden City (elite pit)
- Aresden Death Valley (random elite)
- Aresden Farm (elite pit)
- Aresden Farm (random elite)
- Aresden Silent Woods (random elite)
- Dungeon L2 (elite pit)
- Dungeon L2 (random elite)
- Dungeon L2 (silver-chest encounter)
- Elvine City (elite pit)
- Elvine Death Valley (random elite)
- Elvine Farm (elite pit)
- Elvine Farm (random elite)
- Elvine Silent Woods (random elite)
- Eternal Field (random elite)
- Farm Dungeon (elite pit)
- Farm Dungeon (random elite)
- Farm Dungeon (silver-chest encounter)
- Middleland Mine (random elite)
- Promiseland (elite pit)
- Promiseland (random elite)
- Promiseland (silver-chest encounter)
- Rocky Highland (random elite)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
