Reference / Monsters
Nizie

Base stats
| Field | Value |
|---|---|
| Base HP | 1,561 |
| Tier | 9 |
| Element | Ice |
| Base XP | 88,000–176,000 |
| Physical Hit Ratio | 375 Dash Attack: 487 |
| Magic Hit Ratio | 80 |
| Defense Ratio | 300 |
| Physical absorption | 25% |
| Magical absorption | 36% |
| Magic Resistance | 1 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 0% |
| Freeze resistance | Immune |
| HP regeneration | 3–108 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro range | 9 |
| Bravery | 100–102 |
Drops
Weapons
- Magic Wand(MS20)
- Superior Battle Hammer
- Exceptional Battle Hammer
- Barbarian Hammer
- Superior Barbarian Hammer
- Exceptional Falchion
- Exceptional Sabre
- Exceptional Flamberge
- Giant Sword
- Superior Giant Sword
- Superior Battle Axe
- Charge Wand (Ice-Storm)
- Charge Wand (Inhibition-Casting)
- Charge Wand (Mass-Illusion-Movement)
- Charge Wand (Cancellation)
Armor
Uncommon
- Exceptional Barbarian Hammer
- Exceptional Giant Sword
- Exceptional Battle Axe
- Rejuvenation Gem (14)
- Blood Gem (14)
- Tactical Gem (5)
Rares
- Magic Wand(MS32-LLF)
- Ring of Grand Mage
- Vortex Gem
- Necklace of Ice Protection
- Ice Storm Manual
- Sword of Ice Elemental
- Ring of Arch Mage
- Storm Bringer
Other
- Rejuvenation Gem (8)
- Blood Gem (8)
Spells
- Ice-Strike
Special abilities
- Crush
- Dash
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
- Can apply a 5 s freeze before a non-adjacent physical attack
- separate resistance check, not conditional on that attack hitting
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Druncnian City (pit)
- Druncnian City (random spawn)
- Icebound (silver-chest encounter)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 1,561 |
| Variant | Base XP |
|---|---|
| Normal | 88,000 |
| Berserked | 176,000 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 40.75–54.25% |
| HP | 1,561 |
| Variant | Base XP |
|---|---|
| Normal | 132,000 |
| Berserked | 264,000 |
- Druncnian City (pit)
- Druncnian City (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 49.44–60.96% |
| HP | 1,561 |
| Variant | Base XP |
|---|---|
| Normal | 132,000 |
| Berserked | 264,000 |
- Druncnian City (pit)
- Druncnian City (random spawn)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
