Reference / Monsters
Master Mage Orc

Base stats
| Field | Value |
|---|---|
| Base HP | 1,303 |
| Tier | 8 |
| Element | Fire |
| Base XP | 64,000–128,000 |
| Physical Hit Ratio | 375 Dash Attack: 487 |
| Magic Hit Ratio | 200 |
| Defense Ratio | 300 |
| Physical absorption | 30% |
| Magical absorption | 42% |
| Magic Resistance | 120 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 72% |
| Freeze resistance | 60% |
| HP regeneration | 3–126 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro range | 8 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Wings Helm(M)
- Wings Helm(W)
- Horned Helm(M)
- Horned Helm(W)
- Cape
- Lagi Shield
- Kite Shield
- Tower Shield
- Ring of Demon power
Uncommon
- Exceptional Barbarian Hammer
- Exceptional Giant Sword
- Exceptional Battle Axe
- Rejuvenation Gem (14)
- Ring of Mage
Rares
- Necklace of Lightning Protection
- Necklace of Fire Protection
- Magic Wand(MS32-LLF)
- Haste Manual
- Vortex Gem
- Ring of Grand Mage
- Elemental Hammer
- Elemental Bow
- Inhibition Magic Casting Manual
- Ring of Arch Mage
Other
- Rejuvenation Gem (8)
Spells
- Mass-Fire-Strike
Special abilities
- Crush
- Dash
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (silver-chest encounter)
- Aresden Silent Woods (silver-chest encounter)
- Elvine Death Valley (silver-chest encounter)
- Elvine Silent Woods (silver-chest encounter)
- Procella (pit)
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant | HP |
|---|---|
| Normal | 1,303 |
| Apocalypse HP bonus | 2,606 |
| Variant | Base XP |
|---|---|
| Normal | 64,000 |
| Berserked | 128,000 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 44.7–57.3% |
| Variant | HP |
|---|---|
| Apocalypse HP bonus | 2,606 |
| Variant | Base XP |
|---|---|
| Berserked | 192,000 |
- Procella (pit)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 54.18–64.62% |
| Variant | HP |
|---|---|
| Apocalypse HP bonus | 2,606 |
| Variant | Base XP |
|---|---|
| Berserked | 192,000 |
- Procella (pit)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
