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Reference / Monsters
Ice Golem
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Base stats
Drops
Rares
- Ring of Grand Mage
- Greed Leather(M)
- Greed Leather(W)
- Necklace of Ice Protection
Spells
- Ice-Whirlwind centered on itself when attacking an adjacent target
Special abilities
Locations
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant |
Base XP |
| Normal |
10,000 |
| Berserked |
20,000 |
| Wild |
12,499 |
| Wild + Berserked |
24,999 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Variant |
Base XP |
| Normal |
17,500 |
| Berserked |
35,000 |
| Wild |
21,874 |
| Wild + Berserked |
43,749 |
Destruction of Magic Protection
Destruction of Magic Protection
| Field |
Value |
| Special abilities |
Crush
Removes the target's active protection effect after a surviving physical hit
also on spell knockback |
| HP |
458 |
| Variant |
Base XP |
| Normal |
30,000 |
| Berserked |
60,000 |
| Wild |
37,500 |
| Wild + Berserked |
75,000 |
Anti-Physical Damage
Anti-Physical Damage
| Variant |
Base XP |
| Normal |
15,000 |
| Berserked |
30,000 |
| Wild |
18,750 |
| Wild + Berserked |
37,500 |
Anti-Magic Damage
Anti-Magic Damage
| Variant |
Base XP |
| Normal |
15,000 |
| Berserked |
30,000 |
| Wild |
18,750 |
| Wild + Berserked |
37,500 |
Critical Explosive
Critical Explosive
| Field |
Value |
| Magic Hit Ratio |
1,000
On-death spell: 400 |
| Special abilities |
Crush
Mass-Fire-Strike on death |
| Spells |
Ice-Whirlwind centered on itself when attacking an adjacent target
Mass-Fire-Strike (on death) |
| HP |
458 |
| Variant |
Base XP |
| Normal |
20,000 |
| Berserked |
40,001 |
| Wild |
25,000 |
| Wild + Berserked |
50,000 |
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.