Reference / Monsters
Helhound

Base stats
| Field | Value |
|---|---|
| Base HP | 163 |
| Tier | 4 |
| Element | Lightning |
| Base XP | 5,200–12,999 |
| Physical Hit Ratio | 170 Dash Attack: 221 |
| Magic Hit Ratio | 20 |
| Defense Ratio | 90 |
| Physical absorption | 15% |
| Magical absorption | 33% |
| Magic Resistance | 60 |
| Poison resistance | 36% |
| Freeze resistance | 30% |
| HP regeneration | 3–36 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Parts
- Helhound Teeth
- Helhound Claw
- Helhound Leather
- Helhound Tail
- Helhound Heart
- Helhound Tongue
Weapons
Armor
- Leather Armor(M)
- Leather Armor(W)
- Chain Mail(M)
- Chain Mail(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Scutum Shield
- Bronze Shield
- Iron Shield
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Magic Necklace(DM+1)
- Magic Necklace(MS10)
- Ring of Ogre power
Rares
- Necklace of Lightning Protection
- Necklace of Fire Protection
Spells
- Lightning
- Lightning-Arrow
Special abilities
- Crush
- Dash
Locations
- Aresden Dungeon (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 163 |
| Variant | Base XP |
|---|---|
| Normal | 5,200 |
| Berserked | 10,400 |
| Wild | 6,499 |
| Wild + Berserked | 12,999 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 7 |
| Special abilities | Crush Dash Can acquire invisible targets |
| HP | 163 |
| Variant | Base XP |
|---|---|
| Wild | 11,374 |
| Wild + Berserked | 22,749 |
- Aresden Dungeon (random spawn)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Destruction of Magic Protection
Destruction of Magic Protection
| Field | Value |
|---|---|
| Special abilities | Crush Dash Removes the target's active protection effect after a surviving physical hit also on spell knockback |
| HP | 163 |
| Variant | Base XP |
|---|---|
| Wild | 19,500 |
| Wild + Berserked | 39,000 |
- Aresden Dungeon (random spawn)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 32.85–48.15% |
| HP | 163 |
| Variant | Base XP |
|---|---|
| Normal | 7,800 |
| Berserked | 15,600 |
| Wild | 9,750 |
| Wild + Berserked | 19,500 |
- Aresden Dungeon (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Tower of Hell 1 (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 47.07–59.13% |
| HP | 163 |
| Variant | Base XP |
|---|---|
| Normal | 7,800 |
| Berserked | 15,600 |
| Wild | 9,750 |
| Wild + Berserked | 19,500 |
- Aresden Dungeon (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Promiseland (pit)
- Tower of Hell 1 (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | 20 On-death spell: 400 |
| Special abilities | Crush Dash Mass-Fire-Strike on death |
| Spells | Lightning Lightning-Arrow Mass-Fire-Strike (on death) |
| HP | 163 |
| Variant | Base XP |
|---|---|
| Wild | 13,000 |
| Wild + Berserked | 26,000 |
- Aresden Dungeon (random spawn)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Dungeon L4 (random spawn)
- Elvine Dungeon (random spawn)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 13 V: 10 |
| Defense Ratio | 105 |
| Freeze resistance | 40% |
| Magic Hit Ratio | 350 |
| Magic Resistance | 80 |
| Physical absorption | 20% |
| Physical Hit Ratio | 200 Dash Attack: 260 |
| Poison resistance | 48% |
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP |
| HP | 300 |
| Variant | Base XP |
|---|---|
| Normal | 15,000 |
| Wild | 18,750 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Dungeon (random elite)
- Dungeon L2 (elite pit)
- Dungeon L2 (gold-chest encounter)
- Dungeon L2 (random elite)
- Dungeon L3 (random elite)
- Dungeon L4 (random elite)
- Elvine Dungeon (random elite)
- Middleland (random elite)
- Middleland Mine (random elite)
- Promiseland (elite pit)
- Promiseland (gold-chest encounter)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
