Reference / Monsters
Giant Lizard

Base stats
Normal form · Berserked at spawn in the listed encounters.
| Field | Value |
|---|---|
| Base HP | 5,688 |
| Tier | 9 |
| Element | Ice |
| Base XP | 252,000 |
| Physical Hit Ratio | 400 Dash Attack: 520 |
| Magic Hit Ratio | 130 |
| Defense Ratio | 325 |
| Physical absorption | 15% |
| Magical absorption | 22% |
| Magic Resistance | 1 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 0% |
| Freeze resistance | Immune |
| HP regeneration | 3–225 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro range | 9 |
| Bravery | 100–102 |
Drops
Weapons
Armor
Uncommon
- Exceptional Barbarian Hammer
- Exceptional Giant Sword
- Exceptional Battle Axe
- Ring of Dragon Power
Rares
- Massive Illusion Movement Manual
- Vortex Gem
- Haste Manual
- Excalibur
- Xelima's Rapier
- Xelima's Axe
- Xelima's Blade
- Windslasher
Spells
- Paralyze
- Energy-Strike
Special abilities
- Crush
- Dash
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
Locations
- Procella (pit)
Variants
Changes are relative to the base stats.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 32.85–48.15% |
| Variant | HP |
|---|---|
| Apocalypse HP bonus | 5,688 |
| Variant | Base XP |
|---|---|
| Berserked | 378,000 |
- Procella (pit)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 38.38–52.42% |
| Variant | HP |
|---|---|
| Apocalypse HP bonus | 5,688 |
| Variant | Base XP |
|---|---|
| Berserked | 378,000 |
- Procella (pit)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
