Reference / Monsters
Ghost

Base stats
Clairvoyant form · Wild in the listed encounters.
| Field | Value |
|---|---|
| Base HP | 400 |
| Tier | 7 |
| Element | Neutral |
| Base XP | 34,999 |
| Physical Hit Ratio | 200 |
| Defense Ratio | 85 |
| Physical absorption | 20% |
| Magical absorption | 33% |
| Magic Resistance | 80 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 48% |
| Freeze resistance | 40% |
| HP regeneration | 3–60 HP per tick Interval: 10 s |
| Aggro behavior | Invisible targets |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
No entries in the exported drop list.
Spells
- None
Special abilities
- Crush
- Can acquire invisible targets
Locations
- Cities near Halloween bats
- Middleland stray Halloween ghosts
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
