Reference / Monsters
Frost

Base stats
| Field | Value |
|---|---|
| Base HP | 557 |
| Tier | 7 |
| Element | Ice |
| Base XP | 16,000–32,000 |
| Physical Hit Ratio | 230 |
| Magic Hit Ratio | 100 |
| Defense Ratio | 275 |
| Physical absorption | 25% |
| Magical absorption | 40% |
| Magic Resistance | 100 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 60% |
| Freeze resistance | Immune |
| HP regeneration | 3–105 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Weapons
- Magic Wand(MS10)
- Magic Wand(MS20)
- Exceptional War Hammer
- Superior Battle Hammer
- Exceptional Battle Hammer
- Barbarian Hammer
- Superior Falchion
- Exceptional Falchion
- Superior Sabre
- Exceptional Sabre
- Superior Flamberge
- Exceptional Flamberge
- Giant Sword
- Superior Giant Sword
- Superior Golden Axe
- Exceptional Golden Axe
- Battle Axe
- Magic Wand(M.Shield)
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Wings Helm(M)
- Wings Helm(W)
- Lagi Shield
- Kite Shield
- Tower Shield
Uncommon
- Armor Gem (14)
- Tactical Gem (5)
Rares
- Magic Wand(MS32-LLF)
- Superior Devlin Shield
- Ring of Grand Mage
- Vortex Gem
- Exceptional Devlin Shield
- Necklace of Ice Protection
- Ice Storm Manual
- Sword of Ice Elemental
- Ring of Arch Mage
- Storm Bringer
- Necklace of Ice Elemental
Other
- Armor Gem (8)
- Tactical Gem (3)
Spells
- Ice-Strike
Special abilities
- Crush
- Can apply a 5 s freeze before a non-adjacent physical attack
- separate resistance check, not conditional on that attack hitting
Locations
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 16,000 |
| Berserked | 32,000 |
| Wild | 19,999 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 7 |
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Can acquire invisible targets |
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 28,000 |
| Berserked | 56,000 |
| Wild | 34,999 |
Destruction of Magic Protection
Destruction of Magic Protection
| Field | Value |
|---|---|
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Removes the target's active protection effect after a surviving physical hit also on spell knockback |
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 48,000 |
| Berserked | 96,000 |
| Wild | 60,000 |
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 40.75–54.25% |
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 24,000 |
| Berserked | 48,000 |
| Wild | 30,000 |
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 52.6–63.4% |
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 24,000 |
| Berserked | 48,000 |
| Wild | 30,000 |
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | 100 On-death spell: 400 |
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Mass-Fire-Strike on death |
| Spells | Ice-Strike Mass-Fire-Strike (on death) |
| HP | 557 |
| Variant | Base XP |
|---|---|
| Normal | 32,000 |
| Berserked | 64,001 |
| Wild | 40,000 |
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
