Reference / Monsters
Fire Wyvern

Base stats
| Field | Value |
|---|---|
| Base HP | 21,629 |
| Tier | 11 |
| Element | Fire |
| Base XP | 1,000,000–2,000,000 |
| Physical Hit Ratio | 1,300 |
| Magic Hit Ratio | 250 |
| Defense Ratio | 375 |
| Physical absorption | 40% |
| Magical absorption | 55% |
| Magic Resistance | 1 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 0% |
| Freeze resistance | Not verified |
| HP regeneration | 3–2,700 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro range | 9 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Ruby Ring
- Magic Necklace(MS10)
- Magic Necklace(DM+1)
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Ring of Wizard
Uncommon
- Stone of Merien
- Stone of Xelima
- Lucky Gold Ring
- Ring of Dragon Power
Rares
- Emerald Ring
- Haste Manual
- Ring of Grand Mage
- Necklace of Fire Protection
- Magic Necklace(HR+60)
- Blood Axe
- Blood Rapier
- Blood Sword
- Necklace of Efreet
- Dark Executor
- Ring of the Xelima
- Sword of Thirst
- Sword of Heavens
- Hat of Divinity(M)
- Hat of Divinity(W)
- Excalibur
- Bloody Shock Wave Manual
- Ring of Thirst
- Necklace of Thirst
- Xelima's Rapier
- Xelima's Axe
- Xelima's Blade
- Ring of Arch Mage
- Windslasher
- Bane
Other
- Zemstone of Sacrifice
- Ancient Stone Piece (LU)
- Ancient Stone Piece (LD)
- Ancient Stone Piece (RU)
- Ancient Stone Piece (RD)
Spells
- Mass-Fire-Strike
Special abilities
- Crush
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Abaddon (pit)
- Infernia A (pit)
- Infernia B (pit)
- Tower of Hell 3 (gold-chest encounter)
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant | HP |
|---|---|
| Normal | 21,629 |
| Apocalypse HP bonus | 43,258 |
| Variant | Base XP |
|---|---|
| Normal | 1,000,000 |
| Berserked | 2,000,000 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 9 |
| Special abilities | Crush Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP Can acquire invisible targets |
| Variant | HP |
|---|---|
| Apocalypse HP bonus | 43,258 |
| Variant | Base XP |
|---|---|
| Berserked | 3,500,000 |
- Abaddon (pit)
- Infernia A (pit)
- Infernia B (pit)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
