Reference / Monsters
Ettin

Base stats
| Field | Value |
|---|---|
| Base HP | 786 |
| Tier | 7 |
| Element | Lightning |
| Base XP | 28,125–56,250 |
| Physical Hit Ratio | 375 Dash Attack: 487 |
| Defense Ratio | 325 |
| Physical absorption | 43% |
| Magical absorption | 52% |
| Magic Resistance | 108 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 64% |
| Freeze resistance | 54% |
| HP regeneration | 3–252 HP per tick Interval: 10 s |
| Aggro range | 8 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Wings Helm(M)
- Wings Helm(W)
- Horned Helm(M)
- Horned Helm(W)
- Cape
- Lagi Shield
- Kite Shield
- Tower Shield
- Ring of Demon power
Uncommon
- Exceptional Barbarian Hammer
- Exceptional Giant Sword
- Exceptional Battle Axe
- Rejuvenation Gem (14)
- Blood Gem (14)
Rares
- Necklace of Fire Protection
- Haste Manual
- Vortex Gem
- Sword of Thirst
- Bloody Shock Wave Manual
- Necklace of Merien
- Necklace of Efreet
- Blood Axe
- Blood Rapier
- Blood Sword
- Elemental Hammer
- Elemental Bow
- Ring of Thirst
- Necklace of Thirst
- Demon Slayer
- Giant Battle Hammer
- Berserk Magic Wand(MS10)
- Berserk Magic Wand(MS20)
Other
- Rejuvenation Gem (8)
- Blood Gem (8)
Spells
- None
Special abilities
- Crush
- Dash
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random spawn)
- Aresden Death Valley (silver-chest encounter)
- Aresden Silent Woods (random spawn)
- Aresden Silent Woods (silver-chest encounter)
- Elvine Death Valley (random spawn)
- Elvine Death Valley (silver-chest encounter)
- Elvine Silent Woods (random spawn)
- Elvine Silent Woods (silver-chest encounter)
- Infernia A (pit)
- Middleland (gold-chest encounter)
- Middleland (pit)
- Middleland (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 45,000 |
| Wild | 28,125 |
| Wild + Berserked | 56,250 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 8 |
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP Can acquire invisible targets |
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 78,750 |
| Wild | 49,218 |
| Wild + Berserked | 98,436 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Middleland (pit)
- Middleland (random spawn)
Destruction of Magic Protection
Destruction of Magic Protection
| Field | Value |
|---|---|
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP Removes the target's active protection effect after a surviving physical hit also on spell knockback |
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 135,000 |
| Wild | 84,375 |
| Wild + Berserked | 168,750 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Middleland (pit)
- Middleland (random spawn)
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 54.97–65.23% |
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 67,500 |
| Wild | 42,187 |
| Wild + Berserked | 84,374 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Middleland (pit)
- Middleland (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 62.08–70.72% |
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 67,500 |
| Wild | 42,187 |
| Wild + Berserked | 84,374 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Middleland (pit)
- Middleland (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 400 |
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP Mass-Fire-Strike on death |
| Spells | Mass-Fire-Strike (on death) |
| Variant | HP |
|---|---|
| Normal | 786 |
| Apocalypse HP bonus | 1,572 |
| Variant | Base XP |
|---|---|
| Berserked | 90,000 |
| Wild | 56,250 |
| Wild + Berserked | 112,500 |
- Aresden Death Valley (random spawn)
- Aresden Silent Woods (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Middleland (pit)
- Middleland (random spawn)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.
