Reference / Monsters
Elementalist

Base stats
Elite form.
| Field | Value |
|---|---|
| Base HP | 50,000 |
| Tier | 11 |
| Element | Earth, Lightning, Fire or Ice random initial element, may change during combat |
| Base XP | 2,000,000 |
| Physical Hit Ratio | 1,000 |
| Magic Hit Ratio | 800 On-death spell: 100 |
| Defense Ratio | 300 |
| Physical absorption | 40% |
| Magical absorption | 60% |
| Magic Resistance | 1 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 0% |
| Freeze resistance | Immune while Ice Not verified in other elements |
| HP regeneration | 3–3,600 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 12 V: 9 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Ruby Ring
- Magic Necklace(MS10)
- Magic Necklace(DM+1)
- Magic Necklace(DF+10)
- Magic Necklace(MR+10)
- Ring of Wizard
Uncommon
- Stone of Merien
- Stone of Xelima
- Lucky Gold Ring
- Ring of Dragon Power
Rares
- Emerald Ring
- Haste Manual
- Ring of Grand Mage
- Blood Axe
- Blood Rapier
- Blood Sword
- Necklace of Fire Protection
- Necklace of Efreet
- Necklace of Ice Protection
- Necklace of Lightning Protection
- Necklace of Air Elemental
- Necklace of Earth Protection
- Necklace of Earth Elemental
- Dark Executor
- Ring of the Xelima
- Sword of Thirst
- Sword of Heavens
- Hat of Divinity(M)
- Hat of Divinity(W)
- Elemental Hammer
- Lighting Blade
- Bloody Shock Wave Manual
- Elemental Bow
- Excalibur
- Ring of Thirst
- Magic Necklace(HR+60)
- Necklace of Thirst
- Ice Storm Manual
- Sword of Ice Elemental
- Xelima's Rapier
- Xelima's Axe
- Xelima's Blade
- Ring of Arch Mage
- Necklace of Ice Elemental
- Windslasher
- Bane
- The Devastator
Other
- Zemstone of Sacrifice
- Ancient Stone Piece (LU)
- Ancient Stone Piece (LD)
- Ancient Stone Piece (RU)
- Ancient Stone Piece (RD)
Spells
- Earth: Tremor, Earthworm-Strike, Earth-Shock-Wave
- Lightning: Lightning, Lightning-Strike, Mass-Magic-Missile, Fury-Of-Thor
- Fire: Mass-Fire-Strike, Meteor-Strike, Hellfire
- Ice: Mass-Ice-Strike, Mass-Chill-Wind, Blizzard
- any element: Mass-Illusion-Movement against players
- on death: Hellfire, Earth-Shock-Wave, Blizzard and Fury-Of-Thor
Special abilities
- Crush
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
- Summons up to 3 living minions: Skeleton, Clay Golem, Stone Golem, Orc (spellcaster), Helhound or Cyclops
- Element-dependent clustered spell attacks
- elemental spell burst on death
- Special attack and summon AI can continue while held
- Further reduces player magic absorption to three quarters after the usual NPC attacker modifiers
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Middleland (gold-chest encounter)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
