Reference / Monsters
Direboar

Base stats
| Field | Value |
|---|---|
| Base HP | 595 |
| Tier | 6 |
| Element | Earth |
| Base XP | 15,500–31,001 |
| Physical Hit Ratio | 230 Dash Attack: 299 |
| Defense Ratio | 80 |
| Physical absorption | 20% |
| Magical absorption | 37% |
| Magic Resistance | 72 |
| Poison resistance | 43% |
| Freeze resistance | 36% |
| HP regeneration | 3–132 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Weapons
Uncommon
- Magic Necklace(HR+45)
Rares
- Superior Devlin Shield
- Greed Leather(M)
- Greed Leather(W)
- Exceptional Devlin Shield
- Magic Necklace(HR+60)
- Elemental Hammer
Spells
- None
Special abilities
- Crush
- Dash
Locations
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 595 |
| Variant | Base XP |
|---|---|
| Normal | 15,500 |
| Berserked | 31,001 |
| Wild | 19,375 |
See Locations for this form's encounter locations.
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 36.8–51.2% |
| HP | 595 |
| Variant | Base XP |
|---|---|
| Normal | 23,250 |
| Berserked | 46,500 |
| Wild | 29,062 |
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 50.23–61.57% |
| HP | 595 |
| Variant | Base XP |
|---|---|
| Normal | 23,250 |
| Berserked | 46,500 |
| Wild | 29,062 |
Explosive
Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 300 |
| Special abilities | Crush Dash Fire-Strike on death |
| Spells | Fire-Strike (on death) |
| HP | 595 |
| Variant | Base XP |
|---|---|
| Wild | 31,000 |
- Icebound (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 400 |
| Special abilities | Crush Dash Mass-Fire-Strike on death |
| Spells | Mass-Fire-Strike (on death) |
| HP | 595 |
| Variant | Base XP |
|---|---|
| Wild | 38,749 |
- Icebound (random spawn)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.
