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Reference / Monsters
Darkelf
← All monsters

Base stats
Drops
Uncommon
- Armor Gem (14)
- Mind Gem (14)
- Magic Necklace(HR+45)
Rares
- Haste Manual
- Vortex Gem
- Magic Necklace(HR+60)
- Dark Elf's Bow
- Elemental Bow
Other
- Armor Gem (8)
- Mind Gem (8)
Spells
Special abilities
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant |
Base XP |
| Normal |
16,000 |
| Berserked |
32,000 |
| Wild |
19,999 |
| Wild + Berserked |
39,999 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Variant |
Base XP |
| Normal |
28,000 |
| Berserked |
56,000 |
Destruction of Magic Protection
Destruction of Magic Protection
| Field |
Value |
| Special abilities |
Crush
Removes the target's active protection effect after a surviving physical hit
also on spell knockback |
| HP |
521 |
| Variant |
Base XP |
| Normal |
48,000 |
| Berserked |
96,000 |
Anti-Physical Damage
Anti-Physical Damage
| Variant |
Base XP |
| Normal |
24,000 |
| Berserked |
48,000 |
| Wild |
30,000 |
| Wild + Berserked |
60,000 |
Anti-Magic Damage
Anti-Magic Damage
| Variant |
Base XP |
| Normal |
24,000 |
| Berserked |
48,000 |
| Wild |
30,000 |
| Wild + Berserked |
60,000 |
Poisonous
Poisonous
| Field |
Value |
| Special abilities |
Crush
Applies poison after a surviving physical hit against a player, subject to poison resistance |
| HP |
521 |
| Variant |
Base XP |
| Wild |
25,999 |
| Wild + Berserked |
51,999 |
Critical Poisonous
Critical Poisonous
| Field |
Value |
| Special abilities |
Crush
Applies stronger tier-scaled poison after a surviving physical hit against a player, subject to poison resistance |
| HP |
521 |
| Variant |
Base XP |
| Wild |
40,000 |
| Wild + Berserked |
80,000 |
Critical Explosive
Critical Explosive
| Variant |
Base XP |
| Normal |
32,000 |
| Berserked |
64,001 |
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.