Reference / Monsters
Cyclops

Base stats
| Field | Value |
|---|---|
| Base HP | 275 |
| Tier | 5 |
| Element | Fire |
| Base XP | 8,500–21,249 |
| Physical Hit Ratio | 180 Dash Attack: 234 |
| Magic Hit Ratio | 50 |
| Defense Ratio | 110 |
| Physical absorption | 20% |
| Magical absorption | 37% |
| Magic Resistance | 78 |
| Poison resistance | 46% |
| Freeze resistance | 39% |
| HP regeneration | 3–60 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Parts
- Cyclops Meat
- Cyclops Heart
- Cyclops Eye
- Cyclops Hand Edge
- Cyclops Leather
Weapons
- Magic Wand(MS0)
- Magic Wand(MS10)
- Magic Wand(MS20)
- Superior Falchion
- Exceptional Falchion
- Esterk
- Superior Esterk
- Exceptional Esterk
- Sabre
- Superior Sabre
- Exceptional Sabre
- War Axe
- Superior War Axe
- Exceptional War Axe
- Golden Axe
- Superior Golden Axe
- Exceptional Golden Axe
- Great Sword
- Superior Great Sword
- Exceptional Great Sword
- Flamberge
- Superior Flamberge
- Exceptional Flamberge
- Charge Wand (Cancellation)
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Scale Mail(M)
- Scale Mail(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Bronze Shield
- Iron Shield
- Lagi Shield
- Ring of Ogre power
- Magic Necklace(DM+1)
- Magic Necklace(MS10)
Rares
- Devlin Shield
- Greed Leather(M)
- Greed Leather(W)
- Massive Illusion Movement Manual
- Necklace of Lightning Protection
- Necklace of Fire Protection
- Superior Devlin Shield
Spells
- Fire-Strike
Special abilities
- Crush
- Dash
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L2 (silver-chest encounter)
- Dungeon L3 (bronze-chest encounter)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 8,500 |
| Berserked | 17,000 |
| Wild | 10,624 |
| Wild + Berserked | 21,249 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 7 |
| Special abilities | Crush Dash Can acquire invisible targets |
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 14,875 |
| Berserked | 29,750 |
| Wild | 18,593 |
| Wild + Berserked | 37,187 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Destruction of Magic Protection
Destruction of Magic Protection
| Field | Value |
|---|---|
| Special abilities | Crush Dash Removes the target's active protection effect after a surviving physical hit also on spell knockback |
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 25,500 |
| Berserked | 51,000 |
| Wild | 31,875 |
| Wild + Berserked | 63,750 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 36.8–51.2% |
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 12,750 |
| Berserked | 25,500 |
| Wild | 15,937 |
| Wild + Berserked | 31,874 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Tower of Hell 1 (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 50.23–61.57% |
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 12,750 |
| Berserked | 25,500 |
| Wild | 15,937 |
| Wild + Berserked | 31,874 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
- Tower of Hell 1 (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | 50 On-death spell: 400 |
| Special abilities | Crush Dash Mass-Fire-Strike on death |
| Spells | Fire-Strike Mass-Fire-Strike (on death) |
| Variant | HP |
|---|---|
| Normal | 275 |
| Apocalypse HP bonus | 550 |
| Variant | Base XP |
|---|---|
| Normal | 17,000 |
| Berserked | 34,001 |
| Wild | 21,250 |
| Wild + Berserked | 42,500 |
- Aresden Death Valley (random spawn)
- Aresden Dungeon (random spawn)
- Aresden Silent Woods (random spawn)
- Dungeon L2 (pit)
- Dungeon L2 (random spawn)
- Dungeon L3 (random spawn)
- Elvine Death Valley (random spawn)
- Elvine Dungeon (random spawn)
- Elvine Silent Woods (random spawn)
- Infernia A (pit)
- Infernia B (pit)
- Middleland (pit)
- Middleland (random spawn)
- Middleland Mine (random spawn)
Elite
Elite
| Field | Value |
|---|---|
| Aggro behavior | Low HP, rotating targets Invisible targets |
| Aggro range | H: 13 V: 10 |
| Freeze resistance | 43% |
| HP regeneration | 3–90 HP per tick Interval: 10 s |
| Magic Hit Ratio | 350 |
| Magic Resistance | 85 |
| Physical absorption | 25% |
| Physical Hit Ratio | 280 Dash Attack: 364 |
| Poison resistance | 51% |
| Special abilities | Crush Dash Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP |
| HP | 1,000 |
| Variant | Base XP |
|---|---|
| Normal | 115,000 |
| Wild | 143,749 |
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Aresden Death Valley (random elite)
- Aresden Dungeon (random elite)
- Aresden Silent Woods (random elite)
- Dungeon L2 (elite pit)
- Dungeon L2 (gold-chest encounter)
- Dungeon L2 (random elite)
- Dungeon L3 (gold-chest encounter)
- Dungeon L3 (random elite)
- Dungeon L3 (silver-chest encounter)
- Elvine Death Valley (random elite)
- Elvine Dungeon (random elite)
- Elvine Silent Woods (random elite)
- Middleland (elite pit)
- Middleland (gold-chest encounter)
- Middleland (random elite)
- Middleland Mine (random elite)
- Promiseland (gold-chest encounter)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.
