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Clay Golem

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Clay Golem

Base stats

Field Value
Base HP 140
Tier 3
Element Fire
Base XP 4,400–11,000
Physical Hit Ratio 135
Dash Attack: 175
Defense Ratio 100
Physical absorption 15%
Magical absorption 28%
Magic Resistance 50
Poison resistance 30%
Freeze resistance 25%
HP regeneration 3–30 HP per tick
Interval: 10 s
Aggro range 5
Bravery 90–92

Drops

Parts

  • Lump of Clay

Spells

  • None

Special abilities

  • Crush
  • Dash

Locations

Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.

Variants

Changes are relative to the base stats.

Normal

Normal

Field Value
HP 140
Variant Base XP
Normal 4,400
Berserked 8,801
Wild 5,500
Wild + Berserked 11,000

See Locations for this form's encounter locations.

Anti-Physical Damage

Anti-Physical Damage

Field Value
Physical absorption 32.85–48.15%
HP 140
Variant Base XP
Normal 6,600
Berserked 13,200
Wild 8,250
Wild + Berserked 16,500
Anti-Magic Damage

Anti-Magic Damage

Field Value
Magical absorption 43.12–56.08%
HP 140
Variant Base XP
Normal 6,600
Berserked 13,200
Wild 8,250
Wild + Berserked 16,500
Explosive

Explosive

Field Value
Magic Hit Ratio On-death spell: 300
Special abilities Crush
Dash
Fire-Strike on death
Spells Fire-Strike (on death)
HP 140
Variant Base XP
Normal 7,040
Berserked 14,081
Wild 8,800
Wild + Berserked 17,600
Critical Explosive

Critical Explosive

Field Value
Magic Hit Ratio On-death spell: 400
Special abilities Crush
Dash
Mass-Fire-Strike on death
Spells Mass-Fire-Strike (on death)
HP 140
Variant Base XP
Normal 8,800
Berserked 17,600
Wild 10,999
Wild + Berserked 21,999
Elite

Elite

Field Value
Bravery 100–102
Aggro behavior Low HP, rotating targets
Invisible targets
Aggro range H: 12
V: 9
Defense Ratio 90
Freeze resistance 35%
HP regeneration 3–75 HP per tick
Interval: 10 s
Magic Hit Ratio 350
Magic Resistance 70
Physical absorption 20%
Physical Hit Ratio 300
Dash Attack: 390
Poison resistance 42%
Special abilities Crush
Dash
Returns 25% of damage taken to attacking players on the same map, rounded to nearest HP
Spells Fire-Strike
HP 800
Variant Base XP
Normal 35,000
Wild 43,750

Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.

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