Reference / Monsters
Beholder

Base stats
| Field | Value |
|---|---|
| Base HP | 400 |
| Tier | 6 |
| Element | Lightning |
| Base XP | 15,000–37,500 |
| Physical Hit Ratio | 450 |
| Defense Ratio | 100 |
| Physical absorption | 30% |
| Magical absorption | 45% |
| Magic Resistance | 84 |
| Poison resistance | 50% |
| Freeze resistance | 42% |
| HP regeneration | 3–102 HP per tick Interval: 10 s |
| Aggro range | 7 |
| Bravery | 100–102 |
Drops
Weapons
- Magic Wand(MS10)
- Magic Wand(MS20)
- Exceptional War Hammer
- Battle Hammer
- Superior Battle Hammer
- Superior Falchion
- Exceptional Falchion
- Sabre
- Superior Sabre
- Exceptional Sabre
- Flamberge
- Superior Flamberge
- Exceptional Flamberge
- Golden Axe
- Superior Golden Axe
- Exceptional Golden Axe
- Battle Axe
- Charge Wand (Inhibition-Casting)
- Charge Wand (Cancellation)
Armor
- Hauberk(M)
- Hauberk(W)
- Chain Hose(M)
- Chain Hose(W)
- Ring Hose(M)
- Ring Hose(W)
- Robe(M)
- Robe(W)
- Chain Mail(M)
- Chain Mail(W)
- Ring Mail(M)
- Ring Mail(W)
- Plate Mail(M)
- Plate Mail(W)
- Wizard Robe(M)
- Wizard Robe(W)
- Helm(M)
- Helm(W)
- Wizard Cap(M)
- Wizard Cap(W)
- Full-Helm(M)
- Full-Helm(W)
- Wizard Hat(M)
- Wizard Hat(W)
- Iron Shield
- Lagi Shield
- Kite Shield
Rares
- Haste Manual
- Necklace of Earth Protection
- Necklace of Beholder
Spells
- None
Special abilities
- Crush
- Can apply a 5 s freeze before a non-adjacent physical attack
- separate resistance check, not conditional on that attack hitting
Locations
Chest-encounter copies can return to their spawn area, fully heal and drop their current target if pulled too far while pursuing, when a return tile is available.
- Icebound (pit)
- Icebound (random spawn)
- Maze (pit)
- Maze (random spawn)
- Tower of Hell 1 (random spawn)
- Tower of Hell 2 (random spawn)
- Tower of Hell 3 (bronze-chest encounter)
- Tower of Hell 3 (random spawn)
Variants
Changes are relative to the base stats.
Normal
Normal
| Field | Value |
|---|---|
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 15,000 |
| Berserked | 30,000 |
| Wild | 18,750 |
| Wild + Berserked | 37,500 |
See Locations for this form's encounter locations.
Clairvoyant
Clairvoyant
| Field | Value |
|---|---|
| Aggro behavior | Invisible targets |
| Aggro range | 7 |
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Can acquire invisible targets |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 26,250 |
| Berserked | 52,500 |
Destruction of Magic Protection
Destruction of Magic Protection
| Field | Value |
|---|---|
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Removes the target's active protection effect after a surviving physical hit also on spell knockback |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 45,000 |
| Berserked | 90,000 |
Anti-Physical Damage
Anti-Physical Damage
| Field | Value |
|---|---|
| Physical absorption | 44.7–57.3% |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 22,500 |
| Berserked | 45,000 |
| Wild | 28,125 |
| Wild + Berserked | 56,250 |
- Icebound (pit)
- Icebound (random spawn)
- Maze (pit)
- Maze (random spawn)
- Tower of Hell 1 (random spawn)
- Tower of Hell 2 (random spawn)
- Tower of Hell 3 (random spawn)
Anti-Magic Damage
Anti-Magic Damage
| Field | Value |
|---|---|
| Magical absorption | 56.55–66.45% |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 22,500 |
| Berserked | 45,000 |
| Wild | 28,125 |
| Wild + Berserked | 56,250 |
- Icebound (pit)
- Icebound (random spawn)
- Maze (pit)
- Maze (random spawn)
- Tower of Hell 1 (random spawn)
- Tower of Hell 2 (random spawn)
- Tower of Hell 3 (random spawn)
Explosive
Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 300 |
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Fire-Strike on death |
| Spells | Fire-Strike (on death) |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Wild | 30,000 |
| Wild + Berserked | 60,000 |
- Icebound (random spawn)
- Maze (random spawn)
- Tower of Hell 1 (random spawn)
- Tower of Hell 2 (random spawn)
- Tower of Hell 3 (random spawn)
Critical Explosive
Critical Explosive
| Field | Value |
|---|---|
| Magic Hit Ratio | On-death spell: 400 |
| Special abilities | Crush Can apply a 5 s freeze before a non-adjacent physical attack separate resistance check, not conditional on that attack hitting Mass-Fire-Strike on death |
| Spells | Mass-Fire-Strike (on death) |
| HP | 400 |
| Variant | Base XP |
|---|---|
| Normal | 30,000 |
| Berserked | 60,000 |
| Wild | 37,500 |
| Wild + Berserked | 75,000 |
- Icebound (pit)
- Icebound (random spawn)
- Maze (pit)
- Maze (random spawn)
- Tower of Hell 1 (random spawn)
- Tower of Hell 2 (random spawn)
- Tower of Hell 3 (random spawn)
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.Exceptions to the usual hostile, nearest-target acquisition. Normal target acquisition excludes invisible targets unless stated otherwise.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.
