Reference / Monsters
Abaddon

Base stats
| Field | Value |
|---|---|
| Base HP | 200,000 |
| Tier | 11 |
| Element | Neutral |
| Base XP | 6,000,000 |
| Physical Hit Ratio | 1,600 |
| Magic Hit Ratio | 300 |
| Defense Ratio | 375 |
| Physical absorption | 45% |
| Magical absorption | 70% |
| Magic Resistance | 1 Hold/paralyze: 3 s (Holy: 4 s) Reapplication: 15 s |
| Poison resistance | 0% |
| Freeze resistance | Not verified |
| HP regeneration | 3–10,500 HP per tick Interval: 2–10 s, extended by incoming hits |
| Aggro range | 9 |
| Bravery | 100–102 |
Drops
Weapons
Armor
- Ring of Wizard
Uncommon
- Stone of Xelima
- Stone of Merien
- Scroll of Renown
- Unlearn Talent Ticket
- Ring of Dragon Power
Rares
- Vortex Gem
- Ring of Grand Mage
- Haste Manual
- Emerald Ring
- Necklace of Fire Protection
- Necklace of Efreet
- Necklace of Ice Protection
- Necklace of Lightning Protection
- Necklace of Air Elemental
- Necklace of Earth Protection
- Necklace of Earth Elemental
- Merien's Shield
- Merien's Plate Mail(M)
- Merien's Plate Mail(W)
- Elemental Hammer
- Elemental Bow
- Magic Necklace(HR+60)
- Blood Axe
- Blood Rapier
- Blood Sword
- Sword of Thirst
- Ring of Thirst
- Necklace of Thirst
- Sword of Heavens
- Bloody Shock Wave Manual
- Ring of the Xelima
- Kloness Axe
- Kloness Blade
- Kloness Esterk
- Hat of Divinity(M)
- Hat of Divinity(W)
- Excalibur
- Inhibition Magic Casting Manual
- Dark Executor
- Ring of Arch Mage
- Necklace of Kloness
- Necklace of Medusa
- Necklace of Beholder
- Xelima's Axe
- Xelima's Blade
- Xelima's Rapier
- Windslasher
- Giant Battle Hammer
- Necklace of Ice Elemental
- The Devastator
- Ring of the Abaddon
- Bane
Spells
- Earth-Shock-Wave
- Meteor-Strike
Special abilities
- Crush
- Returns 5% of damage taken to attacking players on the same map, rounded to nearest HP
Locations
- Abaddon: scripted boss after preceding encounter is cleared
HP for the listed monster form or encounter.A monster's tier affects the range of generated stats on eligible statted items.The monster's element. Element-dependent changes are listed where applicable.The monster's base XP budget, not necessarily the reward received. Damage credit, sharing, bonuses and rounding affect the final reward.Compared with the target's Defense Ratio to determine whether a physical attack hits. This is a ratio value, not a hit percentage.Compared with the target's Magic Resistance when a damaging spell checks resistance. This is a ratio value, not a hit percentage.Uses the monster's own Defense Ratio. Matching attacker and defender facing directions halve it, rounded down, with a minimum of 1.Base physical or magical damage absorption. Combat rounding and modifiers can change the effective absorption.Compared with the attacker's Magic Hit Ratio when checking resistance to a spell. This is a ratio value, not a resistance percentage.The spell caster's Holy talent grants the longer hold or paralyze duration shown.Chance to resist each application of poison, not a reduction in poison damage.Resistance to freezing. Immunities and unverified values are listed separately.HP restored per tick. The interval is shown separately; incoming hits extend it only where stated.Distance in tiles from the monster along each coordinate axis, not the total search width. H and V identify unequal horizontal and vertical distances.Bravery affects low-HP fleeing and resistance to nearby danger. The displayed range covers variation between spawns.
