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Reference / Article
Armor
Armor attributes, hit-location protection, shields and base equipment stats.
76 items
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Armor Attributes
Attribute
Effect
Light
Reduces item weight and can lower the STR required to wear it.
Endurance
Increases maximum endurance.
Mana Conversion
Converts part of damage taken into mana.
Critical increase chance
Chance to restore a critical charge after a non-periodic damaging hit.
Combined item-stat chance is capped at 20%.
Experience
Increases the equipment experience bonus.
Gold
Increases the equipment gold-drop bonus.
Poison Resistance
Increases poison resistance.
Defense Ratio
Adds defense ratio for physical hit avoidance.
Magic Resistance
Adds magic resistance, used in spell hit/resist checks.
HP Recovery
Increases HP regeneration.
MP Recovery
Increases MP regeneration.
SP Recovery
Increases SP regeneration.
Physical Absorption
Adds physical absorption at the equipped armor location.
Magical Absorption
Adds magical absorption (global stat), with diminishing returns.
Effective absorption is capped at 80% before penetration modifiers and final rounding.
A physical attack selects an armor location and uses that location’s protection. Shield absorption is a separate conditional reduction after armor absorption.
A shield adds defense ratio, but its Physical Absorption applies only when you block. Shields can block physical attacks from any direction except behind you: you cannot block an attacker who is facing the same direction as you. Blocking depends on your Shield skill. Shield attributes may add Magic Resistance or Magical Absorption.
Prices are in Gold per armor or shield item bought from the blacksmith. Men's and women's versions cost the same. Members of the recorded Heldenian Battlefield winning nation receive the 10% discount shown in the second price column. See Heldenian rewards.
Armor or shield
Base price (Gold)
Battlefield winner price (Gold)
Hauberk
400
360
Knight Hauberk
600
540
Wizard Hauberk
600
540
Leather Armor
450
405
Scale Mail
400
360
Chain Mail
600
540
Plate Mail
1000
900
Knight Plate Mail
2000
1800
Robe
500
450
Wizard Robe
750
675
Helm
400
360
Full-Helm
600
540
Knight Full Helm
800
720
Wings Helm
1000
900
Horned Helm
1200
1080
Wizard Cap
500
450
Wizard Hat
750
675
Chain Hose
400
360
Plate Leggings
700
630
Knight Plate Leggings
900
810
Wood Shield
200
180
Leather Shield
300
270
Targe Shield
400
360
Scutum Shield
500
450
Bronze Shield
600
540
Iron Shield
700
630
Lagi Shield
800
720
Kite Shield
900
810
Tower Shield
1500
1350
Merien's Shield is not sold by ordinary Gold shops. See Rare shields for its other sources.
Footwear
Footwear reference fields
Base name
Base equip level
Base endurance
Base defense ratio
Armor PA at hit location (%)
Shoes
Equip slot
Boots
Base equip level
0
Base endurance
300
Base defense ratio
1
Base weight STR check
2
Extra equip stat requirement
None
Sex restriction
None
Base weight (scaled)
2
Item ID
450
0
300
1
—
Long Boots
Equip slot
Boots
Base equip level
0
Base endurance
300
Base defense ratio
1
Base weight STR check
5
Extra equip stat requirement
None
Sex restriction
None
Base weight (scaled)
5
Item ID
451
0
300
1
—
Capes
Capes reference fields
Base name
Base equip level
Base endurance
Base defense ratio
Armor PA at hit location (%)
Cape
Equip slot
Back
Base equip level
0
Base endurance
300
Base defense ratio
2
Base weight STR check
2
Extra equip stat requirement
None
Sex restriction
None
Base weight (scaled)
2
Item ID
402
0
300
2
—
Combatant Cape
Equip slot
Back
Base equip level
0
Base endurance
300
Base defense ratio
2
Base weight STR check
2
Extra equip stat requirement
None
Sex restriction
None
Base weight (scaled)
2
Item ID
429
0
300
2
—
Reference scope
Omitted items are not evidence that an item is unavailable in game. Original male and female variants retain their separate identities.
Values are base template components, not final item or character stats. Light, Agile, upgrades, manufacturing, talents and built-in attributes can change instance behavior.
Field definitions and limits
Weapon damage is a single physical base value, not dice, spell damage or final hit damage. Bows require ammunition.
Speed is an index, not seconds. Full-speed STR is the unmodified weapon's effective STR threshold for its skill's normal speed floor, including its weight check; it is not allocated STR or the fastest modified attack.
Equip checks are partial: listed weight STR, level, sex and extra stat gates do not guarantee an item can be equipped. Manufactured equipment bypasses the template level check only.
Armor PA applies at the struck location; shield PA is conditional on a successful eligible block, not added to armor PA. Neither is a whole-character damage-reduction percentage.
“Not applicable” means the field does not apply; “None” means no requirement of the listed kind; “Pending verification” means no verified value is supplied. Special-effect descriptions are not included.
Base weight is the unmodified template quantity divided by 100.