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==Armor Attributes==
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=='''Armor Attributes'''==
 
'''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br />
 
'''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br />
 
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==Clothing==
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=='''Clothing'''==
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
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|}
 
|}
  
==Male Clothing==
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=='''Male Clothing'''==
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
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|}
 
|}
  
==Female Clothing==
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=='''Female Clothing'''==
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
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|}
 
|}
  
==Unisex Clothing==
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=='''Unisex Clothing'''==
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
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Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20
 
Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20
  
Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = +8(works like a righteous weapons), physical and magical.
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Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = 2d3+4, physical and magical.
  
Lucky gold ring set to 40% chance of save from death, and only takes 1hp instead of all but 1.
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Lucky gold ring set to 40% chance of save from death, and only takes 1hp instead of all but 1
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necklace does 2d3+4.

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