Editing Armors
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− | ==Armor Attributes== | + | =='''Armor Attributes'''== |
'''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br /> | '''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br /> | ||
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− | ==Clothing== | + | =='''Clothing'''== |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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− | ==Male Clothing== | + | =='''Male Clothing'''== |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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− | ==Female Clothing== | + | =='''Female Clothing'''== |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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− | ==Unisex Clothing== | + | =='''Unisex Clothing'''== |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20 | Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20 | ||
− | Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = + | + | Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = 2d3+4, physical and magical. |
− | Lucky gold ring set to 40% chance of save from death, and only takes 1hp instead of all but 1. | + | Lucky gold ring set to 40% chance of save from death, and only takes 1hp instead of all but 1 |
+ | |||
+ | necklace does 2d3+4. |