Weapons

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Weapon Attributes[edit]

Attribute Type Description
Light Reduces the weight of the item. (weight & full-swing requirement)
Agile Increases the attack speed of the weapon. (-1 speed)
Strong Increases the endurance of the weapon.
Critical Increases critical attacks damage.
Poison Adds poison damage to every attack. Poison damage is dealt over time.
Sharp Increases the base damage of the weapon by 1.
Ancient Increases the base damage of the weapon by 2.
Righteous Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY)
Crush Chance Increases the chance to score a crushing hit.(Bonus damage)
Crush Damage Increases the amount of crush damage when landing a crushing hit.
Superior Increases the base damage by 1, increases endurance, increases level requirement by 5 and increases full-swing strength requirement by 4.
Exceptional Increases the base damage by 2, increases endurance, increases level requirement by 15 and increases full-swing strength requirement by 8.

Weapon Speed[edit]

Weapon speed / Swing speed is divided into 3 different classes (assuming you have the stength required for full-swing for your weapon).
1. Short Swords
2. Fencing weapons
3. All other weapons
If you have merien talent, subtract 1 attack speed. If a weapon is agile, subtract 1 attack speed.
So an agile fencing weapon is max attack speed and an agile hammer paired with merien talent is also max attack speed.

Short Swords[edit]

Short swords have come a long way since the addition of talents. They offer lightning fast attacks, quick refresh of critical attacks, and can be very deadly when paired with high Luck stat. Do not underestimate a Short sword user.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Dagger
Dagger.gif
2 800 10~18 N/A
Main Gauche
Shortsword.gif
3 1100 20~31 10
Gladius
Shortsword.gif
4 1500 35~57 20
Falchion
Falchion.gif
6 3000 45~70 40

Long Swords[edit]

Long Swords are the preferred Warrior weapon. They offer versatility, and good balance in both PVP and PVE situations. Typically they require less strength than other Pure Warrior weapons, and can therefore leave more stat points for the warrior to put in dexterity.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Long Sword
longsw-ord.gif
4 800 12~18 N/A
Scimitar
scimitar.gif
6 900 18~31 10
Broad Sword
broadsw-ord.gif
8 1000 28~57 20
Bastard Sword
Bastardsword.gif
9 1200 33~70 30
Claymore
claymore.gif
10 1400 40~83 40
Great Sword
Greatsword.gif
12 2000 52~96 50
Flamberge
Flamberge.gif
13 2200 60~122 60
Giant Sword
Giantsword.gif
15 3000 130~148 75

Fencing[edit]

Fencing has gained much popularity since the addition of talents. Now that fencers can cast while wearing their shield, fencing weapons are sought after.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Rapier
rapier.gif
4 1000 11~31 N/A
Esterk
Esterk.gif
5 1800 12~44 20
Sabre
Scimitar.gif
7 2600 65~70 30

Axes[edit]

Axes offer various different uses. Most axes can be used with a shield, except for the Battle axe which is a two-handed weapon. Often times you will see a tank with a War axe and a shield, or a pure warrior with a Battle axe. They offer extra crush damage and extra crush chance when paired with the axe talent.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Light Axe
Lightaxe.gif
4 500 14~18 N/A
Tomahawk
Lightaxe.gif
5 500 17~31 10
Saxon Axe
Saxonaxe.gif
6 700 20~44 20
Double Axe
Doubleaxe.gif
7 800 33~57 30
War Axe
Waraxe.gif
9 2000 44~83 45
Golden Axe
goldenaxe.gif
11 2500 70~122 55
Battle Axe
battleaxe.gif
15 3000 90~161 75

Hammers[edit]

Praised for their armor stripping, hammers offer great damage and some physical absorption penetration when combined with the hammer talent.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Mallet
Hammer.gif
8 1000 30~57 10
War Hammer
Hammer.gif
13 2000 90~135 45
Battle Hammer
Battlehammer.gif
15 3000 120~174 60
Barbarian Hammer
Bbh.gif
16 4000 150~187 80

Bows[edit]

Bows are a mandatory hunting weapon. Most if not all warriors carry a bow in their inventory. They are useful when pulling a monster, or when spell-pushing a mage. The Archery talent make the use of bows even better. It offers double hits, ricochets, and piercing attacks. Many archers line up rows of monsters and kill them with a single arrow.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Short Bow
Shortbow.gif
3 2000 10~39 N/A
Long Bow
Longbow.gif
4 2500 12~52 35
Composite Bow
Compositebow.gif
5 3000 40~65 45
Direction Bow
Dbow.gif
6 3500 100~104 60

Wands[edit]

Physically, wands are innocuous. That said, they offer much potential to magical spells. Most staves give Mana Saving abilites while casting spells, reducing the cost of casting a spell by a fixed amount. Furthermore they can add hit ratio for spells, magic damage bonuses and heightened spell casting chances for lesser magic users.

Name/Image Damage Endurance Str Req. (Min~Max) Level
Magic Wand(MS0)
magicwand.gif
2 1800 10~13 N/A
Magic Wand(MS10)
magicwand.gif
4 2400 10~13 15
Magic Wand(MS20)
magicwand.gif
5 3000 10~13 35
Wizard Magic Staff(MS10)
wizardmagicwand.gif
7 3000 10~13 60
Wizard Magic Staff(MS20)
wizardmagicwand.gif
7 4000 10~13 70