Editing Armors
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− | ==Armor Attributes== | + | =='''Armor Attributes'''== |
'''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br /> | '''Defense Ratio (DR)'''<br />Defense Ratio armor makes the wearer harder to be hit by physical attacks. 2 DR points is equal to 1 extra point of Dexterity (only counts for evading attacks not your own accuracy).<br /> | ||
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'''Stamina(SP)'''<br /> | '''Stamina(SP)'''<br /> | ||
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− | + | Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10(Note for later) | |
− | + | =='''Clothing'''== | |
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− | ==Clothing== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20 | Reduced duration of Massive Illusion Movement to 25 seconds from 40, and of Illusion movement from 30 seconds to 20 | ||
− | Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = + | + | Change: Xneck Hit prob (100->160) Mer neck def(70->80) SG neck def(35->40) kloness neck = 2d3+4, physical and magical. |
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+ | Lucky gold ring set to 40% chance of save from death, and only takes 1hp instead of all but 1 | ||
− | + | necklace does 2d3+4. |