Difference between revisions of "Spells"

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=Spell casting=
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* After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
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* Getting damaged between preparing and casting a spell will cancel the spell.
 +
 +
 +
 
=Notes about Spell Effects=
 
=Notes about Spell Effects=
Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.<br>
+
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost.<br>
+
* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
Benefitial spells such as Defense Shield or Heal grand their effect only to you and your allies.<br>
+
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
Beware that if you miss your target and click on ground instead you will cast the spell on that ground tile potentially wasting it.
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* Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
 +
* Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
 +
* Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
 +
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
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=== Damage over time ===
 
=== Damage over time ===
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
* '''Poison''' - Will give an ek if opponent dies in safe zone. Can be resisted.
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* '''Poison''' - Will give an EK, if opponent dies in safe zone. Can be resisted.
 
* '''Freeze''' - Slows down movement.
 
* '''Freeze''' - Slows down movement.
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 +
=== Summon Creature ===
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Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
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Summoned creature is always without any modifiers (wild, poisonous etc.).<br>
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You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
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{| class="wikitable"
 +
|-
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! scope="col"| Magic Skill %
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! scope="col"| Possible Creature Summons (needs testing)
 +
|-
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|rowspan="1"| '''10''' || Slime
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|-
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|rowspan="1"| '''20''' || Slime, Giant Ant
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|-
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|rowspan="1"| '''30''' || Slime, Giant Ant, Snake
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|-
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|rowspan="1"| '''40''' || Giant Ant, Snake, Orc
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|-
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|rowspan="1"| '''50''' || Giant Ant, Snake, Orc, Skeleton
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|-
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|rowspan="1"| '''60''' || Snake, Orc, Skeleton, Clay Golem
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|-
 +
|rowspan="1"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem
 +
|-
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|rowspan="1"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
 +
|-
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|rowspan="1"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
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|-
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|rowspan="1"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops
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|}
 +
 +
  
 
=Elements=
 
=Elements=
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|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#ff0000"> '''Weak''' </span>
 
|<span style="color:#000000"> '''Normal''' </span>||<span style="color:#000000"> '''Normal''' </span>||<span style="color:#0000ff"> '''Strong''' </span>||<span style="color:#ff0000"> '''Weak''' </span>
 
|}
 
|}
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 +
  
 
=Circle 1=
 
=Circle 1=
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|-
 
|-
 
|rowspan="1"| '''Meditation'''
 
|rowspan="1"| '''Meditation'''
|40||20% max MP||N/A||Regenerates Mana (28% max MP).||1x1||Holy talent
+
|40||20% max MP||N/A||Regenerates 28% of your MP.||1x1||Holy talent
 
|-
 
|-
 
|rowspan="1"| '''Transfer Criticals'''
 
|rowspan="1"| '''Transfer Criticals'''
|10||35||N/A||?||1x1||Merien talent
+
|10||35||N/A||Transfers your stored criticals to target player.||1x1||Merien talent
 
|-
 
|-
 
|rowspan="1"| '''Divine Touch'''
 
|rowspan="1"| '''Divine Touch'''
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|-
 
|-
 
|rowspan="1"| '''Hold Person'''
 
|rowspan="1"| '''Hold Person'''
|26||24||N/A||Stops target's movement for 30 seconds. Cleared if physically or magically damaged.||1x1||1000
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|26||24||N/A||Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.||1x1||1000
 
|-
 
|-
 
|rowspan="1"| '''Possession'''
 
|rowspan="1"| '''Possession'''
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! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Range
+
! scope="col"| Area
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
 
|rowspan="1"| '''Fire Strike'''
 
|rowspan="1"| '''Fire Strike'''
|34||36||<span style="color:#ff4500"> '''Fire''' </span>||Greater Fireball, 15-25 damage||4x4||1500
+
|34||36||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 13 damage to area.||5x5||1500
 
|-
 
|-
 
|rowspan="1"| '''Summon Creature'''
 
|rowspan="1"| '''Summon Creature'''
|38||35||N/A||Summon monsters to your side. Monster tier depends on your magic skill.||1x1||1500
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|38||35||N/A||Targeting yourself will summon allied monster. Summoned monster depends on your magic skill.||1x1||1500
 
|-
 
|-
 
|rowspan="1"| '''Invisibility'''
 
|rowspan="1"| '''Invisibility'''
|30||31||N/A||Makes the target invisible for 1 minute||1x1||1300
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|30||31||N/A||Makes the target invisible for 1 minute.||1x1||1300
 
|-
 
|-
 
|rowspan="1"| '''Protection from Magic'''
 
|rowspan="1"| '''Protection from Magic'''
|32||35||N/A||Protection from offensive spells up to [[#Circle 8|Circle 8]]||1 Min||2400
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|32||35||N/A||Protects target from offensive spells up to [[#Circle 8|Circle 8]] (included) for 1 minute.||1x1||2400
 
|-
 
|-
 
|rowspan="1"| '''Detect Invisibility'''
 
|rowspan="1"| '''Detect Invisibility'''
|30||33||N/A||Detects invisible players and monsters||Full Screen||1200
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|30||33||N/A||Dispells invisibility from enemy players and monsters.||Full Screen||1200
 
|-
 
|-
 
|rowspan="1"| '''Paralyze'''
 
|rowspan="1"| '''Paralyze'''
|36||35||N/A||Paralyzes target, cancelled when hit by magic||1x1||1500
+
|36||35||N/A||Stops target's movement for 25 seconds. Cleared, if magically damaged.||1x1||1500
 
|-
 
|-
 
|rowspan="1"| '''Cure'''
 
|rowspan="1"| '''Cure'''
|35||32||N/A||Cures the target of any poison||1x1||1200
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|35||32||N/A||Cures the target of any poison.||1x1||1200
 
|-
 
|-
 
|rowspan="1"| '''Lightning Arrow'''
 
|rowspan="1"| '''Lightning Arrow'''
|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||Electric Arrow, 20-45 damage||1x1||1600
+
|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||30 damage to target.||1x1||1600
 
|-
 
|-
 
|rowspan="1"| '''Tremor'''
 
|rowspan="1"| '''Tremor'''
|33||34||<span style="color:#8a3324"> '''Earth''' </span>||Shakes the ground below, 10-20 damage||3x3||1500
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|33||34||<span style="color:#8a3324"> '''Earth''' </span>||5 damage to target, 16 damage to area.||3x3||1500
 
|-
 
|-
 
|}
 
|}
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! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Range
+
! scope="col"| Area
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
 
|rowspan="1"| '''Firewall'''
 
|rowspan="1"| '''Firewall'''
|45||42||<span style="color:#ff4500"> '''Fire''' </span>||Area effect spell. Creates a wall of fire||1x5 40 sec||1700
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|45||42||<span style="color:#ff4500"> '''Fire''' </span>||Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.||1x5||1700
 
|-
 
|-
 
|rowspan="1"| '''Fire Field'''
 
|rowspan="1"| '''Fire Field'''
|48||48||<span style="color:#ff4500"> '''Fire''' </span>||Area Effect Spell. Creates a field of fire||3x3 40 secs||1900
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|48||48||<span style="color:#ff4500"> '''Fire''' </span>||Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.||3x3||1900
 
|-
 
|-
 
|rowspan="1"| '''Confuse Language'''
 
|rowspan="1"| '''Confuse Language'''
|42||40||N/A||Messes up chat for 2 minutes.||3x3||1800
+
|42||40||N/A||Target has messesed up chat (?) for 2 minutes.||1x1||1800
 
|-
 
|-
 
|rowspan="1"| '''Lightning'''
 
|rowspan="1"| '''Lightning'''
|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||Stroke of Lightning, 30-55 Damage||1x1||2100
+
|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||41 damage to target.||1x1||2100
 
|-
 
|-
 
|rowspan="1"| '''Great Defense Shield'''
 
|rowspan="1"| '''Great Defense Shield'''
|46||45||N/A||Gives user 20 Defense points.||1 Min||1900
+
|46||45||N/A||Raises target's Defense Ratio by 100 for 40 seconds.||1x1||1900
 
|-
 
|-
 
|rowspan="1"| '''Chill Wind'''
 
|rowspan="1"| '''Chill Wind'''
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target lightly||3x3||2300
+
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||19 damage to target, 19 damage to area.||3x3||2300
 
|-
 
|-
 
|rowspan="1"| '''Poison Cloud'''
 
|rowspan="1"| '''Poison Cloud'''
|49||48||<span style="color:#00EE00"> '''Poison''' </span>||Area Effect Spell.Creates a cloud of poison||3x3 40 secs||2200
+
|49||48||N/A||Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.||3x3||2200
 
|-
 
|-
 
|rowspan="1"| '''Triple Energy Bolt'''
 
|rowspan="1"| '''Triple Energy Bolt'''
|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||Shoots 3 stronger Energy Bolts||5x5||2100
+
|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||10 damage to target, 19 damage to area.||5x5||2100
 
|-
 
|-
 
|rowspan="1"| '''Scan'''
 
|rowspan="1"| '''Scan'''
|50||50||N/A||Scan targets HP/MP,Element and hammer reduction||1x1||2300
+
|50||50||N/A||Game tells you target's current HP and MP||1x1||2300
 
|-
 
|-
 
|}
 
|}

Revision as of 08:26, 26 July 2021

Spell casting

  • After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
  • Getting damaged between preparing and casting a spell will cancel the spell.


Notes about Spell Effects

  • Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
  • Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
  • You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
  • Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
  • Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
  • Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
  • Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.

Damage over time

  • Burn - Is now a stunning hit, these hits ignore all MA.
  • Poison - Will give an EK, if opponent dies in safe zone. Can be resisted.
  • Freeze - Slows down movement.

Summon Creature

Creature can be commanded with /tgt <player> (creature attacks player), /hold (creature stays still) and /free (cancels hold, creature will follow you again).
Summoned creature is always without any modifiers (wild, poisonous etc.).
You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.

Magic Skill % Possible Creature Summons (needs testing)
10 Slime
20 Slime, Giant Ant
30 Slime, Giant Ant, Snake
40 Giant Ant, Snake, Orc
50 Giant Ant, Snake, Orc, Skeleton
60 Snake, Orc, Skeleton, Clay Golem
70 Snake, Orc, Skeleton, Clay Golem, Stone Golem
80 Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
90 Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
100 Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops


Elements

Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes 25% increased damage , while using the same element will reduce damage by 25% .

NPC
Spell
Earth Lightning Fire Ice
Earth Weak Strong Normal Normal
Lightning Normal Weak Normal Strong
Fire Strong Normal Weak Normal
Ice Normal Normal Strong Weak


Circle 1

Spell INT Mana Element Effect Area Price
Magic Missile 14 4 Lightning 10 damage to target. 1x1 400
Heal 14 8 N/A Target gains 15 Health Points. 1x1 400
Create Food 10 18 N/A Creates food on target ground tile. 1x1 400
Meditation 40 20% max MP N/A Regenerates 28% of your MP. 1x1 Holy talent
Transfer Criticals 10 35 N/A Transfers your stored criticals to target player. 1x1 Merien talent
Divine Touch 20 15% max MP + 100% Faith N/A Damage based on level. 3x3 Holy talent

Circle 2

Spell INT Mana Element Effect Area Price
Energy Bolt 24 13 Lightning 10 damage to target, 7 damage to area. 3x3 600
Stamina Drain 22 14 N/A Drains 28 SP from target and 15 SP from area. 3x3 600
Recall 10 0 N/A Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm.
In town you can click on teleport pad in minimap to teleport there.
You can not Recall from enemy town maps and if damaged recently.
1x1 1
Defense Shield 26 19 N/A Raises target's Defense Ratio by 40 for 1 minute. 1x1 600
Celebrating Light 25 10 Lightning Lights fireworks at target ground tile. 1x1 900
Minor Berserk 23 26 N/A Boosts target's physical attack damage for 1 minute by 25-35% (depending on weapon). 1x1 1600

Circle 3

Spell INT Mana Element Effect Area Price
Fireball 26 27 Fire 8 damage to target, 11 damage to area. 3x3 1000
Great Heal 28 28 N/A Target gains 33 Health Points. 1x1 1000
Stamina Recovery 20 20 N/A Restores 22 SP to target and 12 SP to area. 3x3 700
Protection from Arrows 20 22 N/A Total protection from arrows for 1 minute. 1x1 700
Hold Person 26 24 N/A Stops target's movement for 30 seconds. Cleared, if physically or magically damaged. 1x1 1000
Possession 26 25 N/A Picks up item from target ground tile. 1x1 1000
Poison 29 28 N/A Applies poison to target, 12 damage over 12 seconds. 1x1 1200
Great Stamina Recovery 30 45 N/A Restores 40 SP to target and 23 SP to area. 3x3 1300

Circle 4

Spell INT Mana Element Effect Area Price
Fire Strike 34 36 Fire 8 damage to target, 13 damage to area. 5x5 1500
Summon Creature 38 35 N/A Targeting yourself will summon allied monster. Summoned monster depends on your magic skill. 1x1 1500
Invisibility 30 31 N/A Makes the target invisible for 1 minute. 1x1 1300
Protection from Magic 32 35 N/A Protects target from offensive spells up to Circle 8 (included) for 1 minute. 1x1 2400
Detect Invisibility 30 33 N/A Dispells invisibility from enemy players and monsters. Full Screen 1200
Paralyze 36 35 N/A Stops target's movement for 25 seconds. Cleared, if magically damaged. 1x1 1500
Cure 35 32 N/A Cures the target of any poison. 1x1 1200
Lightning Arrow 38 30 Lightning 30 damage to target. 1x1 1600
Tremor 33 34 Earth 5 damage to target, 16 damage to area. 3x3 1500

Circle 5

Spell INT Mana Element Effect Area Price
Firewall 45 42 Fire Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction. 1x5 1700
Fire Field 48 48 Fire Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. 3x3 1900
Confuse Language 42 40 N/A Target has messesed up chat (?) for 2 minutes. 1x1 1800
Lightning 47 40 Lightning 41 damage to target. 1x1 2100
Great Defense Shield 46 45 N/A Raises target's Defense Ratio by 100 for 40 seconds. 1x1 1900
Chill Wind 50 48 Ice 19 damage to target, 19 damage to area. 3x3 2300
Poison Cloud 49 48 N/A Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell. 3x3 2200
Triple Energy Bolt 45 40 Lightning 10 damage to target, 19 damage to area. 5x5 2100
Scan 50 50 N/A Game tells you target's current HP and MP 1x1 2300

Circle 6

Spell INT Mana Element Effect Range Price
Haste* 62 60 N/A Increases target's speed by 24%. Casting on oneself has no effect 5 sec Manual
Mass Poison 52 54 Poison Critically Poisons target 1x1 2400
Mass Lightning Arrow 53 53 Lightning 5 Lightning Arrows, 28-63 damage 1x1 2900
Spike Field 56 56 Lightning Creates a field of Spikes, 3 to 8 health points each step 4x4 2500
Ice Storm* 59 58 Ice Area Effect Spell. Freezes target, slowly damages whoever is inside the storm 3x3 Manual
Lightning Bolt 58 58 Lightning Bolt of Lightning, 35-52 Direct Damage, 15-25 Path Range 3x3 2600
Berserk 59 57 N/A Doubles physical attack damage 1 min 4500
Ice Strike 60 59 Ice Freezes and damages target 4x4 3600
Mass Heal 60 56 Holy Heals up to 3 targets 3x3 Talent Specific

Circle 7

Spell INT Mana Element Effect Range Price
Energy Strike 67 65 Lightning Stream of Energy Pulses, 45-80 Damage 4x4 4000
Mass Fire Strike 75 72 Fire Exploding Firebomb, 40-80 damage 4x4 4400
Confusion 75 78 N/A Target cannot recognize a player's allegiance 3x3 30 seconds 5100
Mass Chill Wind 85 90 Ice Stronger Chill Wind 4x4 6000
Earthworm Strike 97 80 Earth Summons a worm to strike from the ground beneath, drains 40 Stamina Points 3x3 6700
Absolute Magic Protection 112 100 N/A Protection from all Magic 1x1 7200
Armor Break 97 120 Earth Lowers the endurance on a target's armor and does significant damage. 3x3 9100

Circle 8

Spell INT Mana Element Effect Range Price
Bloody Shock Wave* 105 120 Lightning Sends out a red shock wave, 60-80 Damage direct hit, 20-40 Path range hit 3x3 Manual
Cloud Kill 120 130 Poison Area Effect Spell. Creates a field of critically poisonous cloud 5x5 9100
Lightning Strike 123 85 Lightning Electrifying Lightning Bolts stream from the eyes! 4x4 9600
Mass Confusion 130 125 N/A Confusion, but twice as long 4x4 1 Min 7700
Mass Ice Strike 118 115 Ice Freezes and damages target heavily 4x4 9400
Illusion Movement 160 150 N/A Player can not control their movements as well 1x1 11200
Cancellation* 135 835 N/A Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). 1x1 Wand Added 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge-

Circle 9

Spell INT Mana Element Effect Range Hits Price
Illusion 150 143 N/A Target sees other players as the spell caster for 20 s 3x3     
    
11000
Meteor Strike 155 120 Fire Call upon a flaming meteor from the skies. 3x3 Direct impact
init hit dmg < next hit dmg
12100
Mass Magic Missile 150 105 Lightning Summons a swarm of slow moving magic missile that take time to reach their target. 3x3 Direct impact
init hit dmg > next hit dmg
12700
Inhibition Casting* 150 120 N/A Makes targeted player fail spell casts for 40 seconds 1x1      Manual - Wand

Circle 10

Spell INT Mana Element Effect Range Price
Mass Illusion 180 200 N/A Illusion, for three times as long 1x1 12800
Ressurection** 100 200 N/A Ressurects targeted dead player with half their HP. 1x1 Staff
Mass Illusion Movement* 200 200 N/A A players movements are reversed (left becomes right) etc for 1 min. Cannot cast near fellow Citizens. 1x1 Manual - Wand
Elemental Signature Spells
Spell INT Mana Element Effect Damage Price
Blizzard 195 170 Ice Call upon a snowstorm to freeze and critically damage your enemies (hits multiple times and pierces Protection from Magic)      Talent Spell
Earth Shock Wave 190 180 Earth High damage earth attack, drains SP. Drains SP even when PFM is activated.      Talent Spell
Hell Fire 200 180 Fire Summons a great swarm of meteors to rain down causing huge amounts of damage.      Talent Spell
Fury Of Thor 182 160 Lightning Large range high damage lightning attack      Talent Spell

Hints

If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person. If you're going to break the para right away, then you should just do Hold Person. Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage