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=Notes about Spell Effects=
 
=Notes about Spell Effects=
 
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
 
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. Monsters killed by them also do not give experience (done to make AFK hunting harder).
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* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
 
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
 
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
* Benefitial spells such as Defense Shield can be casted on enemies too.
+
* Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
* You can have active only one of these spells: Defense Shield, Great Defense Shield, Protection From Magic and Absolute Magic Protection. That means if you have Defense Shield active, casting Absolute Magic Protection on yourself has no effect.
+
* Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
* On the other hand, if you have Minor Berserk active, you can replace it with Berserk spell (but not the other way around).
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* Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
 
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
 
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
  
=== Effects Over Time ===
+
=== Damage over time ===
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
 
* '''Poison''' - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed.
 
* '''Poison''' - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed.
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=== Summon Creature ===
 
=== Summon Creature ===
 
Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
 
Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
Summoned creature is always without any modifiers (wild, poisonous etc.). It won't ever attack you, it can be healed but it can also be damaged by spells even with Safe Mode on.<br>
+
Summoned creature is always without any modifiers (wild, poisonous etc.).<br>
You can have only limited amount of creatures summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
+
You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! scope="col"| Magic Skill %
 
! scope="col"| Magic Skill %
! scope="col"| Possible Creature Summons
+
! scope="col"| Possible Creature Summons (needs testing)
! scope="col"| Number of Creatures
 
 
|-
 
|-
|style="text-align: center;"| '''10''' || Slime || <div style="text-align: center;">1</div>
+
|style="text-align: center;"| '''10''' || Slime
 
|-
 
|-
|style="text-align: center;"| '''20''' || Slime, Giant Ant || <div style="text-align: center;">1</div>
+
|style="text-align: center;"| '''20''' || Slime, Giant Ant
 
|-
 
|-
|style="text-align: center;"| '''30''' || Slime, Giant Ant, Snake || <div style="text-align: center;">1</div>
+
|style="text-align: center;"| '''30''' || Slime, Giant Ant, Snake
 
|-
 
|-
|style="text-align: center;"| '''40''' || Giant Ant, Snake, Orc || <div style="text-align: center;">2</div>
+
|style="text-align: center;"| '''40''' || Giant Ant, Snake, Orc
 
|-
 
|-
|style="text-align: center;"| '''50''' || Giant Ant, Snake, Orc, Skeleton || <div style="text-align: center;">2</div>
+
|style="text-align: center;"| '''50''' || Giant Ant, Snake, Orc, Skeleton
 
|-
 
|-
|style="text-align: center;"| '''60''' || Snake, Orc, Skeleton, Clay Golem || <div style="text-align: center;">3</div>
+
|style="text-align: center;"| '''60''' || Snake, Orc, Skeleton, Clay Golem
 
|-
 
|-
|style="text-align: center;"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem || <div style="text-align: center;">3</div>
+
|style="text-align: center;"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem
 
|-
 
|-
|style="text-align: center;"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage || <div style="text-align: center;">4</div>
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|style="text-align: center;"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
 
|-
 
|-
|style="text-align: center;"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound || <div style="text-align: center;">4</div>
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|style="text-align: center;"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
 
|-
 
|-
|style="text-align: center;"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops || <div style="text-align: center;">5</div>
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|style="text-align: center;"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops
 
|}
 
|}
  
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=Elements=
 
=Elements=
Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>.For example, Ettins are a Lightning elemental monster. Looking at the table, the Earth element is strong versus the Lightning element so using Earth magic or the Earth element setting on the elemental bow will yield the 25% bonus damage.  
+
Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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|-
 
|-
 
|| '''Meditation'''
 
|| '''Meditation'''
|40||20% max MP||N/A||<div style="text-align: left;">Target regenerates 30% of their MP, gets 15% to their next natural MP regeneration and heals 66 of their HP.</div>||1x1||Holy talent, other* (*updated changes indicated)
+
|40||20% max MP||N/A||<div style="text-align: left;">Regenerates 28% of your MP.</div>||1x1||Holy talent
 
|-
 
|-
 
|| '''Transfer Criticals'''
 
|| '''Transfer Criticals'''
|10||35||N/A||<div style="text-align: left;">Transfers stored criticals to target player.</div>||1x1||Merien talent
+
|10||35||N/A||<div style="text-align: left;">Transfers your stored criticals to target player.</div>||1x1||Merien talent
 
|-
 
|-
 
|| '''Divine Touch'''
 
|| '''Divine Touch'''
|20||15% max MP + 100% Faith||N/A||<div style="text-align: left;">2 hits to target and to 2 hits to area of X damage where X is level (?).</div>||3x3||Holy talent
+
|20||15% max MP + 100% Faith||N/A||<div style="text-align: left;">Damage based on level.</div>||3x3||Holy talent
 
|}
 
|}
  
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|-
 
|-
 
|| '''Summon Creature'''
 
|| '''Summon Creature'''
|38||35||N/A||<div style="text-align: left;">Targeting yourself will summon allied monster for 5 minutes. Summoned monster depends on your magic skill.</div>||1x1||1500
+
|38||35||N/A||<div style="text-align: left;">Targeting yourself will summon allied monster. Summoned monster depends on your magic skill.</div>||1x1||1500
 
|-
 
|-
 
|| '''Invisibility'''
 
|| '''Invisibility'''
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|-
 
|-
 
|| '''Chill Wind'''
 
|| '''Chill Wind'''
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">19 damage to area.</div>||3x3||2300
+
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">19 damage to target, 19 damage to area.</div>||3x3||2300
 
|-
 
|-
 
|| '''Poison Cloud'''
 
|| '''Poison Cloud'''
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|-
 
|-
 
|| '''Lightning Bolt'''
 
|| '''Lightning Bolt'''
|50||58||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">Hits everything in direct path of the lightning twice for 12 damage and everything next to the path and around the target once for 12 damage. Target also gets a 3rd hit for 30 damage.</div>||3x3||2600
+
|50||58||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">30 damage to target, 12 damage to area.</div>||3x3||2600
 
|-
 
|-
 
|| '''Haste'''
 
|| '''Haste'''
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|-
 
|-
 
|| '''Mass Heal'''
 
|| '''Mass Heal'''
|60||56||N/A||<div style="text-align: left;">Heals up to 3 targets in area for 26 HP.</div>||5x5||Holy talent
+
|60||56||N/A||<div style="text-align: left;">Heals up to 3 targets (?) for 33 HP.</div>||5x5||Holy talent
 
|}
 
|}
  
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|-
 
|-
 
|| '''Mass Chill Wind'''
 
|| '''Mass Chill Wind'''
|85||85||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">2 hits of 19 damage to area.</div>||5x5||6000
+
|85||85||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">Stronger Chill Wind (?).</div>||5x5||6000
 
|-
 
|-
 
|| '''Earthworm Strike'''
 
|| '''Earthworm Strike'''
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|-
 
|-
 
|| '''Armor Break'''
 
|| '''Armor Break'''
|97||120||N/A||<div style="text-align: left;">2 hits of 15 damage to area, lowers the endurance on a target's armor (?).</div>||3x3||9100
+
|97||120||N/A||<div style="text-align: left;">15 damage to area, lowers the endurance on a target's armor (?).</div>||3x3||9100
 
|}
 
|}
  
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|-
 
|-
 
|| '''Mass Ice Strike'''
 
|| '''Mass Ice Strike'''
|118||115||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">2 hits of 25 damage to area.</div>||5x5||9400
+
|118||115||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">Freezes and damages target heavily (?).</div>||5x5||9400
 
|-
 
|-
 
|| '''Cloud Kill'''
 
|| '''Cloud Kill'''
|120||130||N/A||<div style="text-align: left;">Creates a field of poison tiles centered at targeted tile. Each poison tile deals 5 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies critical poisoning which is identical to Mass Poison spell.</div>||5x5||9100
+
|120||130||N/A||<div style="text-align: left;">Creates a field of poison tiles centered at targeted tile. Each poison tile deals ? damage in 3x3 area every ? seconds for 30 seconds. Getting damaged applies critical poisoning which is identical to Mass Poison spell.</div>||5x5||9100
 
|-
 
|-
 
|| '''Lightning Strike'''
 
|| '''Lightning Strike'''
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|-
 
|-
 
|| '''Ice Whirlwind'''
 
|| '''Ice Whirlwind'''
|200||120||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">33 damage to area (?).</div>||3x3||Monster Only
+
|200||120||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">33 damage to area.</div>||3x3||Monster Only
 
|-
 
|-
 
|| '''Cancellation'''
 
|| '''Cancellation'''
|135||835||N/A||<div style="text-align: left;">Deactiveates Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from *pre-*cast)[*, where indicated] 20% chance of pre-casting costing 1 charge (?).</div>||1x1||Wand
+
|135||835||N/A||<div style="text-align: left;">Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge (?).</div>||1x1||Wand
 
|-
 
|-
 
|| '''Illusion Movement'''
 
|| '''Illusion Movement'''
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|-
 
|-
 
|| '''Meteor Strike'''
 
|| '''Meteor Strike'''
|155||120||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">33 damage to target, 55 damage to area (?).</div>||3x3||12100
+
|155||120||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">33 damage to target, 55 damage to area.</div>||3x3||12100
 
|-
 
|-
 
|| '''Mass Magic Missile'''
 
|| '''Mass Magic Missile'''
|150||105||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">42 damage to target, 48 damage to area (?).</div>||3x3||12700
+
|150||105||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">42 damage to target, 48 damage to area.</div>||3x3||12700
 
|-
 
|-
 
|| '''Inhibition Casting'''
 
|| '''Inhibition Casting'''
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|-
 
|-
 
|| '''Blizzard'''
 
|| '''Blizzard'''
|195||185||<span style="color:#87cefa"> '''Ice''' </span>||46 damage to target, 46 damage to area (?). Hits 4 times (?).||5x5 (?)||Ice talent
+
|195||185||<span style="color:#87cefa"> '''Ice''' </span>||46 damage to target, 46 damage to area (?).||5x5 (?)||Ice talent
 
|-
 
|-
 
|| '''Ressurection'''
 
|| '''Ressurection'''
|100||200||N/A||Ressurects targeted dead player with half their HP (?).||1x1||Wand
+
|0||200||N/A||Ressurects targeted dead player with half their HP (?).||1x1||Wand
 
|-
 
|-
 
|| '''Mass Illusion Movement'''
 
|| '''Mass Illusion Movement'''
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|-
 
|-
 
|| '''Earth Shock Wave'''
 
|| '''Earth Shock Wave'''
|190||185||<span style="color:#8a3324"> '''Earth''' </span>||33 damage to target, 33 damage to area (?). Hits 6 times (?).||3x3 (?)||Earth talent
+
|190||185||<span style="color:#8a3324"> '''Earth''' </span>||32 damage to target, 32 damage to area (?).||3x3 (?)||Earth talent
 
|-
 
|-
 
|| '''Hellfire'''
 
|| '''Hellfire'''
|200||185||<span style="color:#ff4500"> '''Fire''' </span>||30 damage to target, 30 damage to area (?). Hits 4 times (?).||5x5 (?)||Fire talent
+
|200||185||<span style="color:#ff4500"> '''Fire''' </span>||30 damage to target, 30 damage to area (?).||5x5 (?)||Fire talent
 
|-
 
|-
 
|| '''Fury of Thor'''
 
|| '''Fury of Thor'''
|182||170||<span style="color:#ffd700"> '''Lightning''' </span>||48 damage to target, 48 damage to area (?). Hits 4 times (?).||5x5 (?)||Lightning talent
+
|182||158||<span style="color:#ffd700"> '''Lightning''' </span>||48 damage to target, 48 damage to area (?).||5x5 (?)||Lightning talent
 
|}
 
|}
  

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