Editing Spells

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''Information marked with (?) is not confirmed to be true.''
 
 
 
=Spell casting=
 
=Spell casting=
 
* After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
 
* After selecting a spell from Magic List player character will first prepare the spell and then player can cast it by clicking on target.
 
* Getting damaged between preparing and casting a spell will cancel the spell.
 
* Getting damaged between preparing and casting a spell will cancel the spell.
* Casting a spell has a chance of failure. Failed spell cast costs no mana but you need to prepare the spell again.
 
* You cannot cast spells at dungeon exit.
 
 
===Spell Casting Chance Calculation===
 
'''Probability''' = { 300, 250, 200, 150, 100,  80,  70,  60,  50,  40 }
 
'''Penalty'''    = {  5,  5,  8,  8,  10,  14,  28,  32,  36,  40 }
 
''Adjusted Level'' = ''Level'' + ''Rebirth Level'' (max 140 in total)
 
''Mage Level'' = ''Adjusted Level'' / 10 (round result down)
 
 
''Base Chance'' = (20 + (0.8 * ''Magic Skill'')) / 100 * '''Probability'''{''Circle''} (round result down)
 
 
if ''Intelligence'' > 50, add
 
    ''Intelligence Bonus'' = (''Intelligence'' - 50) / 2 (round result down)
 
 
if ''Circle'' < ''Mage Level'', add
 
    ''Level Bonus'' = 5 * (''Mage Level'' - ''Circle'')
 
 
if ''Circle'' > ''Mage Level'', subtract
 
    ''Level Penalty'' = ''b'' - (''a'' / ''c'' * ''b'') (round result to nearest)
 
    ''a'' = ''Adjusted Level'' - (10 * ''Mage Level'')
 
    ''b'' = (''Circle'' - ''Mage Level'') * '''Penalty'''{''Circle''}
 
    ''c'' = (''Circle'' - ''Mage Level'') * 10
 
  
  
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=Notes about Spell Effects=
 
=Notes about Spell Effects=
 
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
 
* Spells with area effect usually have different damage/heal for target and for area. Target is hit by both target damage/heal and area damage/heal. Players around the target are hit only by area damage/heal.
* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm. Monsters killed by them also do not give experience (done to make AFK hunting harder).
+
* Spells that create special damage dealing tiles (e.g. Fire Wall) cannot be cast in town or town's farm.
 
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
 
* You can not damage yourself or allied players/NPCs with safe mode enabled. Contrary to in-game help, safe mode does not increase spell mana cost. Some offensive spells don't work at all when targeting yourself.
* Benefitial spells such as Defense Shield can be casted on enemies too.
+
* Benefitial spells such as Defense Shield or Heal grant their effect only to you and your allies.
* You can have active only one of these spells: Defense Shield, Great Defense Shield, Protection From Magic and Absolute Magic Protection. That means if you have Defense Shield active, casting Absolute Magic Protection on yourself has no effect.
+
* Casting a benefitial spell on target that has the same spell active will not reset the spell's duration.
* On the other hand, if you have Minor Berserk active, you can replace it with Berserk spell (but not the other way around).
+
* Casting a benefitial spell on target that has similar spell active will have no effect (e.g. casting Great Defense Shield on player with active Defense Shield).
 
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
 
* Beware that if you miss your target and click on ground instead, you will cast the spell on that ground tile potentially wasting it.
  
=== Effects Over Time ===
+
=== Damage over time ===
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
 
* '''Burn''' - Is now a stunning hit, these hits ignore all MA.
* '''Poison''' - Will give an EK, if opponent dies in safe zone. After poison deals damage 3 times (?), there is a chance after every poison tick to resist it. Poisoned target can't be poisoned again until the poison is removed.
+
* '''Poison''' - Will give an EK, if opponent dies in safe zone. Can be resisted.
 
* '''Freeze''' - Slows down movement.
 
* '''Freeze''' - Slows down movement.
  
 
=== Summon Creature ===
 
=== Summon Creature ===
 
Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
 
Creature can be commanded with ''/tgt <player>'' (creature attacks player), ''/hold'' (creature stays still) and ''/free'' (cancels hold, creature will follow you again).<br>
Summoned creature is always without any modifiers (wild, poisonous etc.). It won't ever attack you, it can be healed but it can also be damaged by spells even with Safe Mode on.<br>
+
Summoned creature is always without any modifiers (wild, poisonous etc.).<br>
You can have only limited amount of creatures summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
+
You can have only one creature summoned at the same time. You can't summon new creatures until the body of the old creature disappears.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! scope="col"| Magic Skill %
 
! scope="col"| Magic Skill %
! scope="col"| Possible Creature Summons
+
! scope="col"| Possible Creature Summons (needs testing)
! scope="col"| Number of Creatures
 
 
|-
 
|-
|style="text-align: center;"| '''10''' || Slime || <div style="text-align: center;">1</div>
+
|rowspan="1"| '''10''' || Slime
 
|-
 
|-
|style="text-align: center;"| '''20''' || Slime, Giant Ant || <div style="text-align: center;">1</div>
+
|rowspan="1"| '''20''' || Slime, Giant Ant
 
|-
 
|-
|style="text-align: center;"| '''30''' || Slime, Giant Ant, Snake || <div style="text-align: center;">1</div>
+
|rowspan="1"| '''30''' || Slime, Giant Ant, Snake
 
|-
 
|-
|style="text-align: center;"| '''40''' || Giant Ant, Snake, Orc || <div style="text-align: center;">2</div>
+
|rowspan="1"| '''40''' || Giant Ant, Snake, Orc
 
|-
 
|-
|style="text-align: center;"| '''50''' || Giant Ant, Snake, Orc, Skeleton || <div style="text-align: center;">2</div>
+
|rowspan="1"| '''50''' || Giant Ant, Snake, Orc, Skeleton
 
|-
 
|-
|style="text-align: center;"| '''60''' || Snake, Orc, Skeleton, Clay Golem || <div style="text-align: center;">3</div>
+
|rowspan="1"| '''60''' || Snake, Orc, Skeleton, Clay Golem
 
|-
 
|-
|style="text-align: center;"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem || <div style="text-align: center;">3</div>
+
|rowspan="1"| '''70''' || Snake, Orc, Skeleton, Clay Golem, Stone Golem
 
|-
 
|-
|style="text-align: center;"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage || <div style="text-align: center;">4</div>
+
|rowspan="1"| '''80''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage
 
|-
 
|-
|style="text-align: center;"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound || <div style="text-align: center;">4</div>
+
|rowspan="1"| '''90''' || Orc, Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound
 
|-
 
|-
|style="text-align: center;"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops || <div style="text-align: center;">5</div>
+
|rowspan="1"| '''100''' || Skeleton, Clay Golem, Stone Golem, Orc Mage, Hellhound, Cyclops
 
|}
 
|}
  
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=Elements=
 
=Elements=
Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>.For example, Ettins are a Lightning elemental monster. Looking at the table, the Earth element is strong versus the Lightning element so using Earth magic or the Earth element setting on the elemental bow will yield the 25% bonus damage.  
+
Each spell has an element which has its strengths and weaknesses against other elements. This is mainly useful against monsters. Using a spell against a monster's weak element causes<span style="color:#0000ff"> '''25% increased damage''' </span> , while using the same element will <span style="color:#ff0000"> '''reduce damage by 25%''' </span>.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Magic Missile'''
+
|rowspan="1"| '''Magic Missile'''
|14||4||<span style="color:#FFD700"> '''Lightning''' </span>||<div style="text-align: left;">10 damage to target.</div>||1x1||400
+
|14||4||<span style="color:#FFD700"> '''Lightning''' </span>||10 damage to target.||1x1||400
 
|-
 
|-
|| '''Heal'''
+
|rowspan="1"| '''Heal'''
|14||8||N/A||<div style="text-align: left;">Target gains 15 Health Points.</div>||1x1||400
+
|14||8||N/A||Target gains 15 Health Points.||1x1||400
 
|-
 
|-
|| '''Create Food'''
+
|rowspan="1"| '''Create Food'''
|10||18||N/A||<div style="text-align: left;">Creates food on target ground tile.</div>||1x1||400
+
|10||18||N/A||Creates food on target ground tile.||1x1||400
 
|-
 
|-
|| '''Meditation'''
+
|rowspan="1"| '''Meditation'''
|40||20% max MP||N/A||<div style="text-align: left;">Target regenerates 30% of their MP, gets 15% to their next natural MP regeneration and heals 66 of their HP.</div>||1x1||Holy talent, other* (*updated changes indicated)
+
|40||20% max MP||N/A||Regenerates 28% of your MP.||1x1||Holy talent
 
|-
 
|-
|| '''Transfer Criticals'''
+
|rowspan="1"| '''Transfer Criticals'''
|10||35||N/A||<div style="text-align: left;">Transfers stored criticals to target player.</div>||1x1||Merien talent
+
|10||35||N/A||Transfers your stored criticals to target player.||1x1||Merien talent
 
|-
 
|-
|| '''Divine Touch'''
+
|rowspan="1"| '''Divine Touch'''
|20||15% max MP + 100% Faith||N/A||<div style="text-align: left;">2 hits to target and to 2 hits to area of X damage where X is level (?).</div>||3x3||Holy talent
+
|20||15% max MP + 100% Faith||N/A||Damage based on level.||3x3||Holy talent
 
|}
 
|}
  
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|-
 
|-
  
|| '''Energy Bolt'''
+
|rowspan="1"| '''Energy Bolt'''
|24||13||<span style="color:#FFD700"> '''Lightning''' </span>||<div style="text-align: left;">10 damage to target, 7 damage to area.</div>||3x3||600
+
|24||13||<span style="color:#FFD700"> '''Lightning''' </span>||10 damage to target, 7 damage to area.||3x3||600
 
|-
 
|-
|| '''Stamina Drain'''
+
|rowspan="1"| '''Stamina Drain'''
|22||14||N/A||<div style="text-align: left;">Drains 28 SP from target and 15 SP from area.</div>||3x3||600
+
|22||14||N/A||Drains 28 SP from target and 15 SP from area.||3x3||600
 
|-
 
|-
|| '''Recall'''
+
|rowspan="1"| '''Recall'''
|10||0||N/A||<div style="text-align: left;">Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm.<br>In town you can click on teleport pad in minimap to teleport there.<br>You can not Recall from enemy town maps and if damaged recently.</div>||1x1||1
+
|10||0||N/A||Lvl 120+ teleports yourself to your town, lvl 119- teleports you to the town's farm.<br>In town you can click on teleport pad in minimap to teleport there.<br>You can not Recall from enemy town maps and if damaged recently.||1x1||1
 
|-
 
|-
|| '''Defense Shield'''
+
|rowspan="1"| '''Defense Shield'''
|26||19||N/A||<div style="text-align: left;">Raises target's Defense Ratio by 40 for 1 minute.</div>||1x1||600
+
|26||19||N/A||Raises target's Defense Ratio by 40 for 1 minute.||1x1||600
 
|-
 
|-
|| '''Celebrating Light'''
+
|rowspan="1"| '''Celebrating Light'''
|25||10||<span style="color:#FFD700"> '''Lightning''' </span>||<div style="text-align: left;">Lights fireworks at target ground tile.</div>||1x1||900
+
|25||10||<span style="color:#FFD700"> '''Lightning''' </span>||Lights fireworks at target ground tile.||1x1||900
 
|-
 
|-
|| '''Minor Berserk'''
+
|rowspan="1"| '''Minor Berserk'''
|23||26||N/A||<div style="text-align: left;">Boosts target's base physical damage for 1 minute by 40%.</div>||1x1||1600
+
|23||26||N/A||Boosts target's physical attack damage for 1 minute by 25-35% (depending on weapon).||1x1||1600
 
|}
 
|}
  
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! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Fireball'''
+
|rowspan="1"| '''Fireball'''
|26||27||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">8 damage to target, 11 damage to area.</div>||3x3||1000
+
|26||27||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 11 damage to area.||3x3||1000
 
|-
 
|-
|| '''Great Heal'''
+
|rowspan="1"| '''Great Heal'''
|28||28||N/A||<div style="text-align: left;">Target gains 33 Health Points.</div>||1x1||1000
+
|28||28||N/A||Target gains 33 Health Points.||1x1||1000
 
|-
 
|-
|| '''Stamina Recovery'''
+
|rowspan="1"| '''Stamina Recovery'''
|20||20||N/A||<div style="text-align: left;">Restores 22 SP to target and 12 SP to area.</div>||3x3||700
+
|20||20||N/A||Restores 22 SP to target and 12 SP to area.||3x3||700
 
|-
 
|-
|| '''Protection from Arrows'''
+
|rowspan="1"| '''Protection from Arrows'''
|20||22||N/A||<div style="text-align: left;">Total protection from arrows for 1 minute.</div>||1x1||700
+
|20||22||N/A||Total protection from arrows for 1 minute.||1x1||700
 
|-
 
|-
|| '''Hold Person'''
+
|rowspan="1"| '''Hold Person'''
|26||24||N/A||<div style="text-align: left;">Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.</div>||1x1||1000
+
|26||24||N/A||Stops target's movement for 30 seconds. Cleared, if physically or magically damaged.||1x1||1000
 
|-
 
|-
|| '''Possession'''
+
|rowspan="1"| '''Possession'''
|26||25||N/A||<div style="text-align: left;">Picks up item from target ground tile.</div>||1x1||1000
+
|26||25||N/A||Picks up item from target ground tile.||1x1||1000
 
|-
 
|-
|| '''Poison'''
+
|rowspan="1"| '''Poison'''
|29||28||N/A||<div style="text-align: left;">Applies poison to target, 4 damage every 8 seconds.</div>||1x1||1200
+
|29||28||N/A||Applies poison to target, 12 damage over 12 seconds.||1x1||1200
 
|-
 
|-
|| '''Great Stamina Recovery''' </span>
+
|rowspan="1"| '''Great Stamina Recovery''' </span>
|30||45||N/A||<div style="text-align: left;">Restores 40 SP to target and 23 SP to area.</div>||3x3||1300
+
|30||45||N/A||Restores 40 SP to target and 23 SP to area.||3x3||1300
 
|}
 
|}
  
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! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Fire Strike'''
+
|rowspan="1"| '''Fire Strike'''
|34||36||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">8 damage to target, 13 damage to area.</div>||5x5||1500
+
|34||36||<span style="color:#ff4500"> '''Fire''' </span>||8 damage to target, 13 damage to area.||5x5||1500
 +
|-
 +
|rowspan="1"| '''Summon Creature'''
 +
|38||35||N/A||Targeting yourself will summon allied monster. Summoned monster depends on your magic skill.||1x1||1500
 
|-
 
|-
|| '''Summon Creature'''
+
|rowspan="1"| '''Invisibility'''
|38||35||N/A||<div style="text-align: left;">Targeting yourself will summon allied monster for 5 minutes. Summoned monster depends on your magic skill.</div>||1x1||1500
+
|30||31||N/A||Makes the target invisible for 1 minute.||1x1||1300
 
|-
 
|-
|| '''Invisibility'''
+
|rowspan="1"| '''Protection from Magic'''
|30||31||N/A||<div style="text-align: left;">Makes the target invisible for 1 minute.</div>||1x1||1300
+
|32||35||N/A||Protects target from offensive spells up to [[#Circle 8|Circle 8]] (included) for 1 minute.||1x1||2400
 
|-
 
|-
|| '''Protection from Magic'''
+
|rowspan="1"| '''Detect Invisibility'''
|32||35||N/A||<div style="text-align: left;">Protects target from offensive spells up to [[#Circle 8|Circle 8]] (included) for 1 minute.</div>||1x1||2400
+
|30||33||N/A||Dispells invisibility from enemy players and monsters.||Full Screen||1200
 
|-
 
|-
|| '''Detect Invisibility'''
+
|rowspan="1"| '''Paralyze'''
|30||33||N/A||<div style="text-align: left;">Dispells invisibility from enemy players and monsters.</div>||Full Screen||1200
+
|36||35||N/A||Stops target's movement for 25 seconds. Cleared, if magically damaged.||1x1||1500
 
|-
 
|-
|| '''Paralyze'''
+
|rowspan="1"| '''Cure'''
|36||35||N/A||<div style="text-align: left;">Stops target's movement for 25 seconds. Cleared, if magically damaged.</div>||1x1||1500
+
|35||32||N/A||Cures the target of any poison.||1x1||1200
 
|-
 
|-
|| '''Cure'''
+
|rowspan="1"| '''Lightning Arrow'''
|35||32||N/A||<div style="text-align: left;">Cures the target of any poison.</div>||1x1||1200
+
|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||30 damage to target.||1x1||1600
 
|-
 
|-
|| '''Lightning Arrow'''
+
|rowspan="1"| '''Tremor'''
|38||30||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">30 damage to target.</div>||1x1||1600
+
|33||34||<span style="color:#8a3324"> '''Earth''' </span>||5 damage to target, 16 damage to area.||3x3||1500
 
|-
 
|-
|| '''Tremor'''
 
|33||34||<span style="color:#8a3324"> '''Earth''' </span>||<div style="text-align: left;">5 damage to target, 16 damage to area.</div>||3x3||1500
 
 
|}
 
|}
  
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! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Firewall'''
+
|rowspan="1"| '''Firewall'''
|45||42||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.</div>||1x5||1700
+
|45||42||<span style="color:#ff4500"> '''Fire''' </span>||Creates a row of 5 fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Row orientation depends on mouse to player angle, not on player character facing direction.||1x5||1700
 +
|-
 +
|rowspan="1"| '''Fire Field'''
 +
|48||48||<span style="color:#ff4500"> '''Fire''' </span>||Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.||3x3||1900
 
|-
 
|-
|| '''Fire Field'''
+
|rowspan="1"| '''Confuse Language'''
|48||48||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">Creates a field of fire tiles centered at targeted tile. Each fire tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds.</div>||3x3||1900
+
|42||40||N/A||Target has messesed up chat (?) for 2 minutes.||1x1||1800
 
|-
 
|-
|| '''Confuse Language'''
+
|rowspan="1"| '''Lightning'''
|42||40||N/A||<div style="text-align: left;">Target has messesed up chat (?) for 2 minutes.</div>||1x1||1800
+
|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||41 damage to target.||1x1||2100
 
|-
 
|-
|| '''Lightning'''
+
|rowspan="1"| '''Great Defense Shield'''
|47||40||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">41 damage to target.</div>||1x1||2100
+
|46||45||N/A||Raises target's Defense Ratio by 100 for 40 seconds.||1x1||1900
 
|-
 
|-
|| '''Great Defense Shield'''
+
|rowspan="1"| '''Chill Wind'''
|46||45||N/A||<div style="text-align: left;">Raises target's Defense Ratio by 100 for 40 seconds.</div>||1x1||1900
+
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||19 damage to target, 19 damage to area.||3x3||2300
 
|-
 
|-
|| '''Chill Wind'''
+
|rowspan="1"| '''Poison Cloud'''
|50||48||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">19 damage to area.</div>||3x3||2300
+
|49||48||N/A||Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.||3x3||2200
 
|-
 
|-
|| '''Poison Cloud'''
+
|rowspan="1"| '''Triple Energy Bolt'''
|49||48||N/A||<div style="text-align: left;">Creates a field of poison tiles centered at targeted tile. Each poison tile deals 3 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies poisoning which is identical to Poison spell.</div>||3x3||2200
+
|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||10 damage to target, 19 damage to area.||5x5||2100
 
|-
 
|-
|| '''Triple Energy Bolt'''
+
|rowspan="1"| '''Scan'''
|45||40||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">10 damage to target, 19 damage to area.</div>||5x5||2100
+
|50||50||N/A||Game tells you target's current HP and MP||1x1||2300
 
|-
 
|-
|| '''Scan'''
 
|50||50||N/A||<div style="text-align: left;">Game tells you target's current HP and MP.</div>||1x1||2300
 
 
|}
 
|}
  
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! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Area
+
! scope="col"| Range
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Berserk'''
+
|rowspan="1"| '''Haste*'''
|59||57||N/A||<div style="text-align: left;">Boosts target's base physical damage for 1 minute by 100%.</div>||1x1||4500
+
|62||60||N/A||Increases target's speed by 24%. Casting on oneself has no effect||5 sec|| Manual
 +
|-
 +
|rowspan="1"| '''Mass Poison'''
 +
|52||54||<span style="color:#00EE00"> '''Poison''' </span>||Critically Poisons target||1x1||2400
 
|-
 
|-
|| '''Lightning Bolt'''
+
|rowspan="1"| '''Mass Lightning Arrow'''
|50||58||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">Hits everything in direct path of the lightning twice for 12 damage and everything next to the path and around the target once for 12 damage. Target also gets a 3rd hit for 30 damage.</div>||3x3||2600
+
|53||53||<span style="color:#ffd700"> '''Lightning''' </span>||5 Lightning Arrows, 28-63 damage||1x1||2900
 
|-
 
|-
|| '''Haste'''
+
|rowspan="1"| '''Spike Field'''
|62||60||N/A||<div style="text-align: left;">Increases target's speed by 24% (?) for 6 seconds. Casting on yourself has no effect.</div>||1x1|| Manual
+
|56||56||<span style="color:#ffd700"> '''Lightning''' </span>||Creates a field of Spikes, 3 to 8 health points each step||4x4||2500
 
|-
 
|-
|| '''Mass Poison'''
+
|rowspan="1"| '''Ice Storm*'''
|52||54||N/A||<div style="text-align: left;">Applies critical poison to target, 10 damage every 8 seconds.</div>||1x1||2400
+
|59||58||<span style="color:#87cefa"> '''Ice''' </span>||Area Effect Spell. Freezes target, slowly damages whoever is inside the storm||3x3||Manual
 
|-
 
|-
|| '''Spike Field'''
+
|rowspan="1"| '''Lightning Bolt'''
|56||56||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">Creates a field of spike tiles centered at targeted tile. Every move onto a spike tile has a chance of dealing 8 damage.</div>||5x5||2500
+
|58||58||<span style="color:#ffd700"> '''Lightning''' </span>||Bolt of Lightning, 35-52 Direct Damage, 15-25 Path Range||3x3||2600
 
|-
 
|-
|| '''Ice Storm'''
+
|rowspan="1"| '''Berserk'''
|59||70||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">Freezes target, slowly damages whoever is inside the storm (?).</div>||3x3||Manual
+
|59||57||N/A||Doubles physical attack damage||1 min||4500
 
|-
 
|-
|| '''Mass Lightning Arrow'''
+
|rowspan="1"| '''Ice Strike'''
|53||53||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">55 damage to target.</div>||1x1||2900
+
|60||59||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target|| 4x4||3600
 
|-
 
|-
|| '''Ice Strike'''
+
|rowspan="1"| '''Mass Heal'''
|60||59||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">33 damage to area.</div>||5x5||3600
+
|60||56||<span style="color:#b7b7b7"> '''Holy''' </span>||Heals up to 3 targets||3x3||Talent Specific
 
|-
 
|-
|| '''Mass Heal'''
 
|60||56||N/A||<div style="text-align: left;">Heals up to 3 targets in area for 26 HP.</div>||5x5||Holy talent
 
 
|}
 
|}
  
Line 323: Line 301:
 
! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Area
+
! scope="col"| Range
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Energy Strike'''
+
|rowspan="1"| '''Energy Strike'''
|67||65||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">42 damage to area.</div>||5x5||4000
+
|67||65||<span style="color:#ffd700"> '''Lightning''' </span>||Stream of Energy Pulses, 45-80 Damage||4x4||4000
 +
|-
 +
|rowspan="1"| '''Mass Fire Strike'''
 +
|75||72||<span style="color:#ff4500"> '''Fire''' </span>||Exploding Firebomb, 40-80 damage||4x4||4400
 
|-
 
|-
|| '''Mass Fire Strike'''
+
|rowspan="1"| '''Confusion'''
|75||72||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">11 damage to target, 43 damage to area.</div>||5x5||4400
+
|75||78||N/A||Target cannot recognize a player's allegiance||3x3 30 seconds||5100
 
|-
 
|-
|| '''Confusion'''
+
|rowspan="1"| '''Mass Chill Wind'''
|75||78||N/A||<div style="text-align: left;">Target cannot recognize a player's allegiance (?) for 20 seconds.</div>||3x3||5100
+
|85||90||<span style="color:#87cefa"> '''Ice''' </span>||Stronger Chill Wind||4x4||6000
 
|-
 
|-
|| '''Mass Chill Wind'''
+
|rowspan="1"| '''Earthworm Strike'''
|85||85||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">2 hits of 19 damage to area.</div>||5x5||6000
+
|97||80||<span style="color:#8a3324"> '''Earth''' </span>||Summons a worm to strike from the ground beneath, drains 40 Stamina Points||3x3||6700
 
|-
 
|-
|| '''Earthworm Strike'''
+
|rowspan="1"| '''Absolute Magic Protection'''
|97||80||<span style="color:#8a3324"> '''Earth''' </span>||<div style="text-align: left;">49 damage to area.</div>||3x3||6700
+
|112||100||N/A||Protection from all Magic||1x1||7200
 
|-
 
|-
|| '''Absolute Magic Protection'''
+
|rowspan="1"| '''Armor Break'''
|112||100||N/A||<div style="text-align: left;">Target is protected from all Magic except Cancellation.</div>||1x1||7200
+
|97||120||<span style="color:#8a3324"> '''Earth''' </span>||Lowers the endurance on a target's armor and does significant damage.||3x3||9100
 
|-
 
|-
|| '''Armor Break'''
 
|97||120||N/A||<div style="text-align: left;">2 hits of 15 damage to area, lowers the endurance on a target's armor (?).</div>||3x3||9100
 
 
|}
 
|}
  
Line 356: Line 335:
 
! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Area
+
! scope="col"| Range
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Bloody Shock Wave'''
+
|rowspan="1"| '''Bloody Shock Wave*'''
|105||120||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">52 damage to target, 27 damage to area.</div>||3x3||Manual
+
|105||120||<span style="color:#ffd700"> '''Lightning''' </span>||Sends out a red shock wave, 60-80 Damage direct hit, 20-40 Path range hit||3x3||Manual
 
|-
 
|-
|| '''Mass Confusion'''
+
|rowspan="1"| '''Cloud Kill'''
|130||125||N/A||<div style="text-align: left;">Target cannot recognize a player's allegiance (?) for 1 minute.</div>||5x5||7700
+
|120||130||<span style="color:#00EE00"> '''Poison''' </span>||Area Effect Spell. Creates a field of critically poisonous cloud||5x5||9100
 
|-
 
|-
|| '''Mass Ice Strike'''
+
|rowspan="1"| '''Lightning Strike'''
|118||115||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">2 hits of 25 damage to area.</div>||5x5||9400
+
|123||85||<span style="color:#ffd700"> '''Lightning''' </span>||Electrifying Lightning Bolts stream from the eyes!||4x4||9600
 
|-
 
|-
|| '''Cloud Kill'''
+
|rowspan="1"| '''Mass Confusion'''
|120||130||N/A||<div style="text-align: left;">Creates a field of poison tiles centered at targeted tile. Each poison tile deals 5 damage in 3x3 area every 3 seconds for 30 seconds. Getting damaged applies critical poisoning which is identical to Mass Poison spell.</div>||5x5||9100
+
|130||125||N/A||Confusion, but twice as long||4x4 1 Min||7700
 
|-
 
|-
|| '''Lightning Strike'''
+
|rowspan="1"| '''Mass Ice Strike'''
|123||85||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">50 damage to area.</div>||5x5||9600
+
|118||115||<span style="color:#87cefa"> '''Ice''' </span>||Freezes and damages target heavily||4x4||9400
 
|-
 
|-
|| '''Ice Whirlwind'''
+
|rowspan="1"| '''Illusion Movement'''
|200||120||<span style="color:#87cefa"> '''Ice''' </span>||<div style="text-align: left;">33 damage to area (?).</div>||3x3||Monster Only
+
|160||150||N/A||Player can not control their movements as well||1x1||11200
 
|-
 
|-
|| '''Cancellation'''
+
|rowspan="1"| '''Cancellation*'''
|135||835||N/A||<div style="text-align: left;">Deactiveates Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword). Has 60 second cooldown (starts from *pre-*cast)[*, where indicated] 20% chance of pre-casting costing 1 charge (?).</div>||1x1||Wand
+
|135||835||N/A||Deactives Protection from arrows, Protection from Magic, Absolute Magic Protection, Defense Shield, Great Defense Shield, Paralyze (even from Medusa Sword), Mass Illusion Movement, Berserk, and freezes (including freeze from Ice Sword).||1x1||Wand
|-
+
| Added 60 second cooldown (starts from pre-cast) 20% chance of pre-casting costing 1 charge-
|| '''Illusion Movement'''
 
|160||150||N/A||<div style="text-align: left;">Target player's movement is reversed for 20 seconds.</div>||3x3||11200
 
 
|}
 
|}
  
Line 392: Line 369:
 
! scope="col"| Element
 
! scope="col"| Element
 
! scope="col"| Effect
 
! scope="col"| Effect
! scope="col"| Area
+
! scope="col"| Range
 +
! scope="col"| Hits
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Illusion'''
+
|rowspan="1"| '''Illusion'''
|150||143||N/A||<div style="text-align: left;">Target sees other players as the spell caster for 20 seconds.</div>||3x3||11000
+
|150||143||N/A||Target sees other players as the spell caster for 20 s||3x3||    <br>    ||11000
 
|-
 
|-
|| '''Meteor Strike'''
+
|rowspan="1"| '''Meteor Strike'''
|155||120||<span style="color:#ff4500"> '''Fire''' </span>||<div style="text-align: left;">33 damage to target, 55 damage to area (?).</div>||3x3||12100
+
|155||120||<span style="color:#ff4500"> '''Fire''' </span>||Call upon a flaming meteor from the skies.||3x3||Direct impact <br> init hit dmg < next hit dmg||12100
 
|-
 
|-
|| '''Mass Magic Missile'''
+
|rowspan="1"| '''Mass Magic Missile'''
|150||105||<span style="color:#ffd700"> '''Lightning''' </span>||<div style="text-align: left;">42 damage to target, 48 damage to area (?).</div>||3x3||12700
+
|150||105||<span style="color:#ffd700"> '''Lightning''' </span>||Summons a swarm of slow moving magic missile that take time to reach their target.||3x3||Direct impact <br> init hit dmg > next hit dmg||12700
 +
|-
 +
|rowspan="1"| '''Inhibition Casting*'''
 +
|150||120||N/A||Makes targeted player fail spell casts for 40 seconds||1x1||    ||Manual - Wand
 
|-
 
|-
|| '''Inhibition Casting'''
 
|150||160||N/A||<div style="text-align: left;">Target player fails spell casts for 40 seconds.</div>||1x1||Manual/Wand
 
 
|}
 
|}
  
Line 419: Line 398:
 
! scope="col"| Price
 
! scope="col"| Price
 
|-
 
|-
|| '''Mass Illusion'''
+
|rowspan="1"| '''Mass Illusion'''
|180||200||N/A||Target sees other players as the spell caster for 1 minute.||3x3||12800
+
|180||200||N/A||Illusion, for three times as long||1x1||12800
 +
|-
 +
|rowspan="1"| '''Ressurection**'''
 +
|100||200||N/A||Ressurects targeted dead player with half their HP.||1x1||Staff
 +
|-
 +
|rowspan="1"| '''Mass Illusion Movement*'''
 +
|200||200||N/A||A players movements are reversed (left becomes right) etc for 1 min. Cannot cast near fellow Citizens.||1x1||Manual - Wand
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align: center;"
 +
|-
 +
|rowspan="6"|<span style="color:#ff0000"> '''Elemental Signature Spells'''
 
|-
 
|-
|| '''Blizzard'''
+
! scope="col"| Spell
|195||185||<span style="color:#87cefa"> '''Ice''' </span>||46 damage to target, 46 damage to area (?). Hits 4 times (?).||5x5 (?)||Ice talent
+
! scope="col"| INT
 +
! scope="col"| Mana
 +
! scope="col"| Element
 +
! scope="col"| Effect
 +
! scope="col"| Damage
 +
! scope="col"| Price
 
|-
 
|-
|| '''Ressurection'''
+
|rowspan="1"| '''Blizzard'''
|100||200||N/A||Ressurects targeted dead player with half their HP (?).||1x1||Wand
+
|195||170||<span style="color:#87cefa"> '''Ice''' </span>||Call upon a snowstorm to freeze and critically damage your enemies (hits multiple times and pierces Protection from Magic)||    ||Talent Spell
 
|-
 
|-
|| '''Mass Illusion Movement'''
+
|rowspan="1"| '''Earth Shock Wave'''
|200||200||N/A||Target player's movement is reversed for 25 seconds. Cannot cast near fellow Citizens (?).||3x3||Manual/Wand
+
|190||180||<span style="color:#8a3324"> '''Earth''' </span>||High damage earth attack, drains SP. Drains SP even when PFM is activated.||    ||Talent Spell
 
|-
 
|-
|| '''Earth Shock Wave'''
+
|rowspan="1"| '''Hell Fire'''
|190||185||<span style="color:#8a3324"> '''Earth''' </span>||33 damage to target, 33 damage to area (?). Hits 6 times (?).||3x3 (?)||Earth talent
+
|200||180||<span style="color:#ff4500"> '''Fire''' </span>||Summons a great swarm of meteors to rain down causing huge amounts of damage.||    ||Talent Spell
 
|-
 
|-
|| '''Hellfire'''
+
|rowspan="1"| '''Fury Of Thor'''
|200||185||<span style="color:#ff4500"> '''Fire''' </span>||30 damage to target, 30 damage to area (?). Hits 4 times (?).||5x5 (?)||Fire talent
+
|182||160||<span style="color:#ffd700"> '''Lightning''' </span>||Large range high damage lightning attack||    ||Talent Spell
 
|-
 
|-
|| '''Fury of Thor'''
 
|182||170||<span style="color:#ffd700"> '''Lightning''' </span>||48 damage to target, 48 damage to area (?). Hits 4 times (?).||5x5 (?)||Lightning talent
 
 
|}
 
|}
  
 
=Hints=
 
=Hints=
 +
 
If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person.
 
If the circle you're casting is higher than your level / 10, then you get less hitratio the higher the circle is. If it's lower, you get more hitratio the lower the circle is. At level 140, the lower the circle is, the more hitratio it has. The amount you gain/lose is 5 HR per circle difference. So at level 140, you get +20 HR on Blizz, +50 on Para, and +55 on Hold Person.
 
If you're going to break the para right away, then you should just do Hold Person.
 
If you're going to break the para right away, then you should just do Hold Person.
 
Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage
 
Additionally, you should use Energy Bolt and not Fire Ball/Fire Strike to break allied paras. It's less MP, has more HR, and deals less damage

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