Rare Items

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Unique Items

- also known as rare items, are of a significantly higher grade than normal items. Some of them are only dropped when the monster's corpse starts to disappear.


Stones

- Zemstone drops instead of something from your bag.

- Items +3 and above risk losing the plus number, -1.

Name Description Picture
Zemstone of Sacrifice Drops instead of anything else from Equipped & Inventory. zem.gif
Stone of Merien Upgrade armor, craft necklace, gems, wares. Failure possible. Merienstone.gif
Stone of Xelima Upgrade weapons, craft necklace, gems, wares. Failure possible. Xelimstone.gif

Rare Armors

Name Defence Phys Abs Endurance Attributes Requirements Male Female
Merien Plate Mail 60 48% 5000 Special ability breaks the attacking enemy's weapon. Lvl 100 Str100 merienplatemail(m).gif merienplatemail(w).gif

Rare Shields

Name Defence Phys Abs Attributes Requirements Image
Merien Shield 50 33% Special ability Absorbs all incomming Magical and Physical Damage. lvl100. Str 40 Merien_shield.gif
Devlin Shield 4 8% zH6Hfof.png Lvl 60

Rare Bows

Name Endurance Damage Weight Full Swing Image
Dark Elf Bow 2500 10 80 80 Str darkelfbow.gif
Elemental Bow 9500 9 80 117 Str

Rare Wands

Name Endurance Damage Full Swing@ Attributes Requirements Image
Magic Wand (M.Shield) 5000 5 39 Str PA +30 No Mshield.gif
Berserk Wand (MS10, MS20) 4000 7 39 Str Deals +1 Physical Damage Deals 25% more Magical Damage No Zwand.gif
Kloness Wand (MS10, MS20) 4000 3 39 Str Bonus damage is calculated as
(attacker reputation - enemy reputation) / 18,
with a maximum bonus of 15
No Klonesswand.gif
Magic Wand (MS32-LLF) 4800 6 39 Str 32% reduction of Mana use Level Limit Free Ms30.gif
Resurrection Wand (MS10, MS20) 4000 3 39 Str Special Ability to Resurrect a player of your own town
Resurrected target has half Health, full Mana
full Stamina and no Hunger
Req 100 Int & 100 Mag to equip Ressurectionwand.gif
Charge Wands ? 5 39 Str 200 charges of a rare spell Required Int for spell image037.jpg

Rare Axes

Name Endurance Damage Full Swing@ Requirements Attributes Image
Blood Axe 7000 18 104 Str Lvl 100 Deals 12% of the damage you deal back to you. Has +80 Hitting Probability. Bloodaxe.gif
Kloness Axe 5000 19 169 Str Lvl 120 Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessaxe.gif
Xelima Axe 8000 20 169 Str Lvl 120 Activation item reduces the enemys health by 50% each hit,unlessthe Dice damage is higher then 50% of the target's HP. Xelimaaxe.gif

Rare Hammers

Name Endurance Damage Full Swing@ Requirements Attributes Image
Giant Battle Hammer 6000 23 182 ?? 30% Armor Strip Giantbattlehammer.gif

Rare Fencing Weapons

Name Endurance Damage Full Swing@ Requirements Attributes Image
Blood Rapier 5000 13 52 Str Lvl 70 Hit Ratio +80, Deals 12% of the damage you deal back to you - MS28 bloodrapier.gif
Kloness Esterk 5000 12 78 Str Lvl 100
50str
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessesterk.gif
Excalibur 8000 16 104 Str Lvl 100
40str
Also has MS34 Excalibur.gif
Xelima Rapier 5000 12 52 Str Lvl 100 Activation item reduces the enemy's health by 50% each hit, unless the damage is higher than 50% of the target's HP - MS28 Xelimarapier.gif

Rare Long Swords

Name Endurance Damage Full Swing@ Requirements Attributes Image
Blood Sword 5000 20 143 Str Lvl 100 Hit Ratio +80, Deals 12% of the damage you deal back to you bloodsword.gif
Sword of Heavens 8000 18 143 Str Lvl 100 Special Ability that restores all HP when used, provides AMP and immunity to Cancel and Freeze damage. Cancel seems to go through its amp now?? This activation will also remove any spells affecting player at the time eg.defence shield. Untitled.png
Sword of Thirst 8000 20 169 Str Lvl 120 Heals you for 30% of the physical damage dealt to your target image044.jpg
Dark Executor 4000 20 169 Str Deals +4 Damage during the night Darkexecutor.gif
Lightning Blade 4000 20 169 Str Deals +4 Damage during the day Lightningblade.gif
Demon Slayer 5000 22 156 Str +3~6 Damage to Demons demonslayer.gif
Kloness Blade 8000 19 156 Str Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15 Klonessblade.gif
Storm Bringer 3000 21 130 Str 65 Int to wield Normal and critical swings send storms Stormbringer.gif
Sword of Ice Elemental 7000 18 130 Str lvl 100 Encounter while active cannot be nullified by magic of any kind. Reduce target's movement speed by 50% Iceelementalsword.gif
Xelima Blade 8000 19 143 Str lvl 120 Activation item reduces the enemys health by 50% each hit,unlessthe Dice damage is higher then 50% of the target's HP Xelimablade.gif
Sword of Medusa 7000 23 130 Str lvl 120 Paralyzes enemies on hit image011.jpg
The Devastator 3000 24 200 Str lvl 140 thedevastator.gif

Rare Necklaces

Name Effect Requeriments
Necklace of Merien +60 Defence ratio. lvl 80. 10 str Merienneck.gif
Necklace of Kloness Adds damage based off rep. Klonessneck.gif
Necklace of Xelima +100 physical and magical hit ratio 80lvl Xelimaneck.gif
Necklace of Liche Spells cost 22% less Mana to cast. 55lvl Licheneck.gif
Necklace of Beholder Can see all invisible players. necklaceofbeholder.gif
Necklace of Medusa Inmunity to poison and 80% chance of resisting paralize. lvl 55. str 10 necklaceofmedusa.gif
Necklace of Poison Protection Poison resistance +20% Psnprotectneck.gif
Necklace of Sufferent Poison resistance +35% lvl 55 Serpentneck.gif
Necklace of Air Elemental Absorbs 50% Lightning Airelementalneck.gif
Necklace of Light Protection Absorbs 25% of Lightning lightprotectneck.gif
Necklace of Efreet Reduces fire damage done to you by 35%. lvl 55 efreetneck.gif
Necklace of Earth Protection Reduces earth damage done to you by 20%. lvl 55 efreetneck.gif
Necklace of Fire Protection Absorbs 25% of Fire Damage. fireprotectneck.gif
Necklace of Stone Golem Adds 40 Defense. Stonegolemneck.gif
Necklace of Ice Elemental Absorbs 50% of Ice Damage.Complete protection of Freeze Iceelementalneck.gif
Necklace of Ice Protection Absorbs 25% of Ice Damage. Iceprotectneck.gif

rare rings

name effect requirements
ring of orc +1 physical damage level: 10 image014-14.jpg
ring of ogre power +2 physical damage level: 50 image004-17.jpg
ring of demon power +4 physical damage level: 60 image003-19.jpg
ring of dragon power +5 physical damage level: 70 image005-16.jpg
ring of xelima +7 physical damage level: 80 image002-21.jpg
ring of abbadon +9 physical damage level: 90 image001-20.jpg
ring of apprentice +1 magic damage level: 10 image012-14.jpg
ring of wizard +2 magic damage level: 50 image006-15.jpg
ring of mage +4 magic damage level: 60 image008-18.jpg
ring of grand mage +5 magic damage level: 70 image007-20.jpg
ring of arch mage +7 magic damage level: 80 image009-20.jpg
ring of thirst Heals you for 15% of the physical damage dealt to your target. (1/3rd for archery) level: 120 image014-14.jpg
ruby ring +10% magic absorption level: 50 image010-15.jpg
emerald ring +20% magic absorption level: 50 image011-14.jpg
lucky gold ring 50% chance evade death level: 60

spell manuals

(if you double-click a spell manual without the minimum int stat, the manual will be lost forever.)
name int description picture
ice-storm manual 59 learns "ice-storm!" Spell_manual.gif
haste manual 62 learns "haste!" Spell_manual.gif
bloody-shock-wave Manual 105 learns "bloody-shock-wave!" Spell_manual.gif
cancellation Manual 135 learns "cancellation!" Spell_manual.gif
inhibition manual 172 learns "inhibition-casting!" Spell_manual.gif