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=Creating a Guild=
 
=Creating a Guild=
  
Any level 10 player with 30k gold can create a guild, simply visit the Guild Hall in your city.
+
Any player can create a guild, simply visit the Guild Hall in your city.
  
'''Elvine:'''
+
https://s11.postimg.org/kkqbm7ow3/image.png
 
 
https://i.ibb.co/NNsBktp/imagen.png
 
 
 
'''Aresden:'''
 
 
 
https://i.ibb.co/VD6FtSK/imagen.png
 
  
 
Talk to the Guild Hall Ofiicer to create the Guild, your character must be lvl 10 and have 30,000 gold.
 
Talk to the Guild Hall Ofiicer to create the Guild, your character must be lvl 10 and have 30,000 gold.
  
https://i.ibb.co/0jz6Zjb/imagen.png
+
https://s13.postimg.org/lounms40n/gho.png
https://i.ibb.co/6BDJZjQ/imagen.png
 
 
 
Congratulations! You created a guild!
 
 
 
https://i.ibb.co/cgJJQQc/imagen.png
 
  
 
=Guild Upgrades=
 
=Guild Upgrades=
Line 24: Line 13:
  
 
==Guild Warehouse==
 
==Guild Warehouse==
Guild members with the rank of Captain, Veteran or Guildmaster can withdraw items from the guild warehouse (any rank can deposit).
+
Guild members with the rank of Guildsmen or above may deposit and withdraw from the guild warehouse.
  
{| class="wikitable" style="text-align: center;"
+
'''Level 1:'''(cost) 50 Maj, 1.5 Mill Gold
!To Level||Gold||Majestic||Contribution||Enemy Kill||Bonus
 
|-
 
!1
 
|1.5m||50||0||0
 
|style="text-align: left;"|
 
Activates the guild warehouse and opens up 25 slots.
 
|-
 
!2
 
|3m||100||0||0
 
|style="text-align: left;"|
 
Increases Guild warehouse capacity from 25 to 50 slots.  
 
  
|-
+
Activates the guild warehouse and opens up 25 slots.
!3
 
|6m||200||0||0
 
|style="text-align: left;"|
 
Increases Guild warehouse capacity from 50 to 75 slots.  
 
  
|-
+
'''Level 2:'''(costs) 3 mill gold, 100 Maj.
!4
+
|12m||400||0||0
+
Increases Guild warehouse capacity from 25 to 50 slots.
|style="text-align: left;"|
 
Increases Guild warehouse capacity from 75 to 100 slots.  
 
  
|-
+
'''Level 3:'''(cost)
!...
 
|...||...||0||0
 
|style="text-align: left;"|
 
Increases Guild warehouse capacity +25.
 
|}
 
  
 
==Guild Summons==
 
==Guild Summons==
Guild members  may be summoned to the Guildmaster or Captain side at a cost of 2000 * Map Level Gold per summon. Guild members can't be summoned on enemy's back maps(For example: Members of an elvine's guild cant be summoned on Silent Wood).
+
Guild members  may be summoned to the guild masters side at a cost of 5000 Gold per summon.
  
{| class="wikitable" style="text-align: center;"
+
'''Level 1:'''(cost)
!To Level||Gold||Majestic||Contribution||Enemy Kill||Bonus
 
|-
 
!1
 
|0.5m||50||1.5k||50
 
|style="text-align: left;"|
 
'''Aresden''' - Eternal Field and Silent Woods
 
  
'''Elvine''' - Rocky Highland and Death Valley
+
The guild master may summon guild members  with the rank of guildsman or above to:
|-
 
!2
 
|1m||100||3k||100
 
|style="text-align: left;"|
 
'''Aresden''' - Aresden Dungeon
 
  
'''Elvine'''- Elvine Dungeon
+
''Aresden'' - Eternal Field and Silent Woods
  
|-
+
''Elvine'' - Rocky Highland and Death Valley
!3
 
|2m||200||6k||200
 
|style="text-align: left;"|
 
'''All''' - Middleland
 
|-
 
!4
 
|4m||400||12k||400
 
|style="text-align: left;"|
 
'''All''' - Dungeon Level 3
 
  
'''All''' - Dungeon Level 4
+
'''Level 2:'''(cost) 1 Mill Gold, 100 Maj, 3k Cont, 100 EKs
|-
 
!5
 
|8m||800||24k||800
 
|style="text-align: left;"|
 
'''All''' - Tower of Hell Level 1
 
  
'''All''' - Tower of Hell Level 2
+
''Aresden'' - Aresden Dungeon
|-
 
!6
 
|16m||1.6k||48k||1.6k
 
|style="text-align: left;"|
 
'''All''' - Icebound
 
|-
 
!7
 
|32m||3.2k||96k||3.2k
 
|style="text-align: left;"|
 
'''All''' - Tower of Hell Level 3
 
|-
 
!8
 
|64m||6.4k||192k||6.4k
 
|style="text-align: left;"|
 
'''All''' - Druncnian City
 
|}
 
  
==Captaincy==
+
''Elvine'' - Elvine Dungeon
This upgrade allows the Guildmaster to assign a member the rank of Captain.Captains are able to invite and dismiss players from the guild .
 
A captain may also set the teleport,build areas and summon monsters in ''The Crusade''.
 
  
 +
''All'' - Dungeon Level 2
  
{| class="wikitable" style="text-align: center;"
+
'''Level 3:'''(cost) 2 Mill Gold, 200 Maj, 6k Cont, 200 EKs
!To Level||Gold||Majestic||Contribution||Enemy Kill||Bonus
 
|-
 
!1
 
|250k||30||500||0
 
|style="text-align: left;"|
 
Guildmaster can asign 1 Captain
 
  
|-
+
''All'' - Middleland
!2
 
|500k||60||1k||0
 
|style="text-align: left;"|
 
Guildmaster can asign 2 Captain
 
|-
 
!3
 
|1m||120||2k||0
 
|style="text-align: left;"|
 
Guildmaster can asign 3 Captain
 
|-
 
!4
 
|2m||240||4k||0
 
|style="text-align: left;"|
 
Guildmaster can asign 4 Captain
 
|-
 
!5
 
|4m||480||8k||0
 
|style="text-align: left;"|
 
Guildmaster can asign 5 Captain
 
|-
 
!...
 
|...||...||...||...
 
|style="text-align: left;"|
 
Guildmaster can asign +1 Captain
 
|}
 
  
==Raid Master==
+
'''Level 4:'''(cost) 4 Mill Gold, 400 Maj, 12k Cont, 400 EKs
Raid masters provide additional damage to themselves and all nearby ''guild members'' partied with them.
 
  
{| class="wikitable" style="text-align: center;"
+
''All'' - Dungeon Level 3
!To Level||Gold||Majestic||Contribution||Enemy Kill||Bonus
 
|-
 
!1
 
|1m||200||0||200
 
|style="text-align: left;"|
 
1 Damage to players
 
  
1 RaidMaster
+
''All'' - Dungeon Level 4
|-
 
!2
 
|2m||400||0||400
 
|style="text-align: left;"|
 
2 Damage to players
 
  
1 RaidMaster
+
==Captaincy==
|-
+
This upgrade allows the Guildmaster to assign a member the rank of Captain.Captains are able to invite and dismiss players from the guild .
!3
+
A captain may also set the teleport,build areas and summon monsters in ''The Crusade''.
|4m||800||0||800
 
|style="text-align: left;"|
 
3 Damage to players
 
  
2 RaidMasters
+
'''Level 1:'''(cost)
|-
 
!4
 
|8m||1.6k||0||1.6k
 
|style="text-align: left;"|
 
4 Damage to players
 
  
2 RaidMasters
+
1 Captain
|-
 
!5
 
|16m||3.2k||0||3.2k
 
|style="text-align: left;"|
 
5 Damage to players
 
  
3 RaidMasters
+
'''Level 2:'''(cost) 500k Gold, 60 Maj, 1k Cont
|-
 
!6
 
|32m||6.4k||0||6.4k
 
|style="text-align: left;"|
 
6 Damage to players
 
  
3 RaidMasters
+
2 Captains
|-
 
!...
 
|...||...||...||...
 
|style="text-align: left;"|
 
+1 Damage to players
 
  
+1 RaidMasters each odd upgrade
+
'''Level 3:'''(cost)
  
|}
+
==Raid Master==
 +
Raid masters provide additional damage to themselves and all nearby ''guild members'' partied with them.
  
==Hunt Master==
+
'''Level 1:'''(cost)
Hunt Master rank provides a drop increase to themselves and all nearby ''Guild members'' partied with them.
 
  
{| class="wikitable" style="text-align: center;"
+
+ 1 damage to players ??
!To Level||Gold||Majestic||Contribution||Enemy Kill||Bonus
 
|-
 
!1
 
|1.5m||500||3k||0
 
|style="text-align: left;"|
 
3% Drop rate
 
  
3% damage reduction from mobs
+
'''Level 2:'''(cost) 2 Mill Gold, 400 Maj, 400 EKs
  
1 HuntMaster
+
+ 2 damage to players
|-
 
!2
 
|3m||1k||6k||0
 
|style="text-align: left;"|
 
6% Drop rate
 
  
6% damage reduction from mobs
+
'''Level 3:'''(cost)
 
+
==Hunt Master==
1 HuntMaster
+
Hunt Master rank provides a drop increase to themselves and all nearby ''Guild members'' partied with them.
|-
+
!3
+
'''Level 1:'''(cost) 500 Maj, 3k Cont, 1.5 Mill gold
|6m||2k||12k||0
 
|style="text-align: left;"|
 
9% Drop rate
 
 
 
9% damage reduction from mobs
 
 
 
2 HuntMaster
 
|-
 
!4
 
|12m||4k||24k||0
 
|style="text-align: left;"|
 
12% Drop rate
 
 
 
12% damage reduction from mobs
 
  
2 HuntMaster
+
+4% Drop Rate
|-
 
!5
 
|24m||8k||48k||0
 
|style="text-align: left;"|
 
15% Drop rate
 
  
15% damage reduction from mobs
+
+3% Damage Reduction from mobs
  
3 HuntMaster
+
'''Level 2:'''(cost) 3 Mill Gold, 1k Maj, 6k Cont
|-
 
!6
 
|48m||16k||96k||50
 
|style="text-align: left;"|
 
18% Drop rate
 
  
18% damage reduction from mobs
+
+8% Drop Rate
  
3 HuntMaster
+
+6% Damage Reduction from mobs
|-
 
!7
 
|96m||32k||192k||0
 
|style="text-align: left;"|
 
21% Drop rate
 
  
21% damage reduction from mobs
+
'''Level 3:'''(cost) 6 Mill Gold, 6k Maj, 12k Cont
  
4 HuntMaster
+
+12% Drop rate
|-
 
!...
 
|...||...||...||0
 
|style="text-align: left;"|
 
+3% Drop rate
 
  
+3% damage reduction from mobs
+
+9% Damage Reduction from mobs
  
+1 HuntMaster each odd upgrade
+
2 Huntmasters
|}
 

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