Difference between revisions of "Guides,Hints & Formulas"

From Helbreath Olympia Wiki
Jump to navigation Jump to search
Line 2: Line 2:
 
==Talent Builds and Stats==
 
==Talent Builds and Stats==
  
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent early on, and then his second one at level 40. Two is the maximum number of trainable talents.  
+
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the number of talents.  
  
Here is a list of well-known and functional talent builds. Note that stats may vary slightly from one player to the other.
 
 
The Noob-Hunter: Long sword/Archery - This spec is good for new players, as it allows them to use the Dark knight Flamberge and upgrade it. The Dark knight Flamberge can be upgraded with majestic points in order to add a maximum of +15 damage. Once a player reaches max level, he is eligible to get the DK Flam. Also, the Noob-Hunter profits of 10% bonus hit ratio from both of his talents. This permits him to have a good hit probability, without having rare High Hit Ratio weapons. Eventually, the Noob-Hunter becomes underpowered compared to other specs, and most players will reroll a new character once they find a better weapon.
 
Stats: 130str, 83vit, 180dex, 59int, 25mag, --luk
 
 
The Not-So-Noob-Hunter: Long Sword/Poison - This spec is also very good early on as it benefits from the Dark Knight Flamberge, but it also foresees the future of the player. Poison talent is extremely strong against high vit monsters, and is very much sought after. This spec drops the archery talent, in order to compete in the later game, when rare weapons become stronger.
 
Stats: 160str, 70vit, 170dex, 59int, 18mag, --luk
 
 
The Stalker: Axe/Fire - The stalker get his name from the in-game monster. Stalker mobs are known for dropping Battle Axes and most BAxe users hunt them. Both axe and fire talents add crush chance and crush damage to the player mods which is why they pair up well.
 
Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
 
 
The Xelima-Warrior : Axe/Xelima - Xelima warriors are feared for their extremely high damage. The down side is that they have low hp and lowered defenses. Battle axes work best because of their high damage, and the added crush chance and crush damage from the axe talent.
 
Stats: 169str, 61vit, 170dex, 59int, 18mag, --luk
 
 
The Farmer : Fencing/Poison - Farmers are highly sought after due to their ability to farm constantly with very little downtime. Fencing enable to hit multiple targets at once, and poison enables the fencer to kill elite mobs quickly.
 
Stats: 100str, 93vit, 200dex, 59int, 25mag, --luk
 
 
The Lucky Swordsman : Short Sword/Poison - The Lucky Swordsman uses high luck in order to deal good consistent crush damage. His attacks are extremely quick and can be deadly when paired with Poison.
 
Stats: 78str, 75vit, 175dex, 59int, 18mag, 82lu
 
 
The Xelima-Archer : Archery/Xelima - Archers have the potential to be strong, but with the lack of rare bows, are often over-looked. Nonetheless, Xelima archers deal good damage, and can sacrifice some of their defenses to maximize their Luck.
 
Stats: 104str, 44vit, 190dex, 59int, 18mag, 72luk
 
 
Holy-Lightning Rebirth/Support Mage : Doesn't get hungry, useful at any level, great for beginners. A few benefits if you pick holy as your first talent; (1)Doesn't get hungry (2)One cast to regenerate hp and sp at low level (3)Meditate to regenerate mana (4)High mag low int build could get you ek easily with divine touch(20int)
 
(5)Mass heal(60int) is great in party (6)Overhealing provides you with a shield(20% of max hp)
 
Recommended stats for rebirthing: 67 int(Energy strike), 15str(greed leather), prioritise mag and vit over int before lvl90.(Why? In promiseland mages who goes for their signature spell first usually have lower mag, those that could kill you are usually well beyond the level range for eks. And having at least 40 vit helps to reduce damage and provides the hp capacity(overheal) to take hits from warrior jumps. But make sure to get 112 int by the time you hit lvl90 for d4 parties!
 
Note: High casting probability wand is required.
 
 
Holy-Fire Hunting Mage:
 
Pros: Great for both solo and party hunt. Minimal item requirements.
 
Cons: Sacrificing lightning talent's speed could cost you in pvps.
 
Recommended items: cc/cd wand(doesn't mean zwand isn't great), divinity hat
 
Fire is the best talent for hunting because of it's after effect(burn). Burn stacks up to 3 times(you can tell by the size of burning fire). Holy is great for beginners because of its double heal effect and ability to regenerate mana(meditation).
 
Guide to solo demon/gargoyle: Make your target stuck by luring it to an obstacle preventing direct path to you. Start by laying down cloud kill on your target, shoot it with hellfire, make sure you have the mana to cast meditate before you run out of mana, finish it off with divine touch. Tier7 and above monsters reflects damage, which makes healing with holy talent great. By healing yourself after each demon/gargoyle you also regain faith(28 per heal) for the next divine touch cast.
 
  
 
==Rebirth==
 
==Rebirth==

Revision as of 06:11, 5 January 2020

Formulas

Talent Builds and Stats

As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the number of talents.


Rebirth

it's 0.80^rebirthlevel -20% each time


Rebirth Level Cost Exp obtained
0 - 100%
1 Gold: 1 millon. Mjs: 5 80%
2 Gold: 1 millon. Mjs:10 64%
3 Gold: 1 millon. Mjs:15 51.2%
4 Gold: 1 millon. Mjs:20 40.96%
5 Gold: 1 millon. Mjs:25 32.77%
6 Gold: 1 millon. Mjs:30 26.21%
7 Gold: 1 millon. Mjs:35 20.97%
8 Gold: 1 millon. Mjs:40 16.78%
9 Gold: 1 millon. Mjs:45 13.42%
10 Gold: 1 millon. Mjs:50 10.74%
11 Gold: 1 millon. Mjs:55 8.59%
12 Gold: 1 millon. Mjs:60 6.87%
13 Gold: 1 millon. Mjs:65 5.50%
14 Gold: 1 millon. Mjs:70 4.40%
15 Gold: 1 millon. Mjs:75 3.52%
16 Gold: 1 millon. Mjs:80 2.81%
17 Gold: 1 millon. Mjs:85 2.25%
18 Gold: 1 millon. Mjs:90 1.80%
19 Gold: 1 millon. Mjs:95 1.44%
20 Gold: 1 millon. Mjs:100 1.15%

image.png

Hit Probability

Hit probability = (attacker hit ratio / defender defense ratio) *62%

Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%

Reputation

Your character must be level 50 or more in order to trade/give rep..

Kloness damage formula
400 rep more than target for max damage
auto dmg_bonus = (attacker_plr->_reputation - player->_reputation) / 25;
dmg_bonus = Min(16, dmg_bonus) / 2;
dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);

Tutelary Angel

To receive the tutelary Angel you need to have saved 5 majestics, the angel is available from Gail the NPC in your citys Command Hall

Upgrade Req Majestics Upgrade Req Majestics
+1 6 +9 34
+2 8 +10 39
+3 10 +11 44
+4 13 +12 49
+5 16 +13 54
+6 20 +14 59
+7 24 +15 64
+8 29 Total 469

Drops

Cont doesn't affect drops anymore. Rep affects it, but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).

http://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000

Weapon Damage

There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it

Crush Damage

average damage = damage + damage * crush_chance * crush_damage

Normal Upgrades

Weapons and Armours may be upgraded with the use of Xelima(weapons) and Merien(Armours) Stones.

Upgrades of this type are safe until +3.

At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4.

Raid Time

During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,

Spells that are restricted,

- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field

Friday to Saturday & Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.

Xelents Guide To The Apocalypse.

General info : The event start's and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.

Keep in mind that at any time a big bunch of enemy's could come running and things get wild.

fftTIWn.png

Inside of Druncnian City there's usually a huge melee of aresden and elvinian's slaughtering eachother, also there's Hellclaw and Nizie pits that drop good stuff. 
Z15VkRo.png     Nus4WiE.png                                        
  Infernia A           Infernia B


There are two portal's that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal's only open when all of the mobs in the map have been killed, from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in. Mobs are usually killed in infernia in order of drop value : Fire Wyvern's > Barlog's > Demons > and then the rest until the portal open's zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.

Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.

The portals in A & B located in the lower half of the map lead to the Maze the upper portals allow transfer between Inf A & B.

0lxjFTG.png


In the Maze, the mini map disappears. It's a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.

There's one correct path.

Normally, we don't kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.


rtZebEU.png

 Procella

Inside of Procella it's just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.

2wjYUxd.png

The Abaddon

In Abbadon we need to kill everything /mcount to 0 before abbadon spawn's, again usually we start off with the Frost Wyver's > Barlog's > Tigerwor's > Hellclaw's > minotaur's,GG's ,DD's etc. As soon as the /mcount reaches 0 there will be 10 sec's delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.


Gl and Happy Hunting Kind Reg. Xelent aka. Amazing