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=Formulas=
 
==Talent Builds and Stats==
 
==Talent Builds and Stats==
  
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent at level 5, then his second at level 40. Two is the maximum number of talents.
+
As with many other MMORPG's, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the maximum number of talents.
  
 
==Rebirth==
 
==Rebirth==
You gain 20% less experience with each rebirth. Experience is 100% at 140 regardless of rebirth.
+
it's 0.80^rebirthlevel
 +
-20% each time
  
Formula: 0.80 ^ RebirthLevel
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Rebirth Level !! Gold Cost !! Majestics Cost !! Exp obtained
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! Rebirth Level !! Cost !! Exp obtained
 
|-
 
|-
| 0 || - || - || 100%
+
| 0 || - || 100%
 
|-
 
|-
| 1 || 200,000 ||  5 || 80%
+
| 1 || Gold: 1 millon. Mjs: 5 || 80%
 
|-
 
|-
| 2 || 400,000 || 10 || 64%
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| 2 || Gold: 1 millon. Mjs:10 || 64%
 
|-
 
|-
| 3 || 600,000 || 15 || 51.2%
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| 3 || Gold: 1 millon. Mjs:15 || 51.2%
 
|-
 
|-
| 4 || 800,000 || 20 || 40.96%
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| 4 || Gold: 1 millon. Mjs:20 || 40.96%
 
|-
 
|-
| 5 || 1,000,000 || 25 || 32.77%
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| 5 || Gold: 1 millon. Mjs:25 || 32.77%
 
|-
 
|-
| 6 || 1,000,000 || 30 || 26.21%
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| 6 || Gold: 1 millon. Mjs:30 || 26.21%
 
|-
 
|-
| 7 || 1,000,000 || 35 || 20.97%
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| 7 || Gold: 1 millon. Mjs:35 || 20.97%
 
|-
 
|-
| 8 || 1,000,000 || 40 || 16.78%
+
| 8 || Gold: 1 millon. Mjs:40 || 16.78%
 
|-
 
|-
| 9 || 1,000,000 || 45 || 13.42%
+
| 9 || Gold: 1 millon. Mjs:45 || 13.42%
 
|-
 
|-
| 10 || 1,000,000 || 50 || 10.74%
+
| 10 || Gold: 1 millon. Mjs:50 || 10.74%
 
|-
 
|-
| 11 || 1,000,000 || 55 || 8.59%
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| 11 || Gold: 1 millon. Mjs:55 || 8.59%
 
|-
 
|-
| 12 || 1,000,000 || 60 || 6.87%
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| 12 || Gold: 1 millon. Mjs:60 || 6.87%
 
|-
 
|-
| 13 || 1,000,000 || 65 || 5.50%
+
| 13 || Gold: 1 millon. Mjs:65 || 5.50%
 
|-
 
|-
| 14 || 1,000,000 || 70 || 4.40%
+
| 14 || Gold: 1 millon. Mjs:70 || 4.40%
 
|-
 
|-
| 15 || 1,000,000 || 75 || 3.52%
+
| 15 || Gold: 1 millon. Mjs:75 || 3.52%
 
|-
 
|-
| 16 || 1,000,000 || 80 || 2.81%
+
| 16 || Gold: 1 millon. Mjs:80 || 2.81%
 
|-
 
|-
| 17 || 1,000,000 || 85 || 2.25%
+
| 17 || Gold: 1 millon. Mjs:85 || 2.25%
 
|-
 
|-
| 18 || 1,000,000 || 90 || 1.80%
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| 18 || Gold: 1 millon. Mjs:90 || 1.80%
 
|-
 
|-
| 19 || 1,000,000 || 95 || 1.44%
+
| 19 || Gold: 1 millon. Mjs:95 || 1.44%
 
|-
 
|-
| 20 || 1,000,000 || 100 || 1.15%
+
| 20 || Gold: 1 millon. Mjs:100 || 1.15%
 
|}
 
|}
 +
https://s10.postimg.org/5ret2nlop/image.png
  
 
==Hit Probability==
 
==Hit Probability==
 
Hit probability = (attacker hit ratio / defender defense ratio) *62%
 
Hit probability = (attacker hit ratio / defender defense ratio) *62%
  
[[File:Hitprob.png]]
+
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%
 
 
 
 
Magic hitting probability = (attacker magic hit ratio / target magic resistance) * 50%
 
 
 
 
==Reputation==
 
==Reputation==
Your character must be level 40 or more in order to trade/give rep..  
+
Your character must be level 50 or more in order to trade/give rep..  
  
 
You can trade rep every hour. Can only receive 2 rep per hour.
 
You can trade rep every hour. Can only receive 2 rep per hour.
  
 
  ''Kloness damage formula''
 
  ''Kloness damage formula''
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  Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage)
Warrior Weapons (Esterk, Blade, Axe)
+
  Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage)
  Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage).
 
  Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage).
 
 
 
Mage Weapons (MS10/20 Wand)
 
Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage.
 
  
  
  auto dmg_bonus = attacking player's reputation - enemy player's reputation / 25;
+
  auto dmg_bonus = (attacker_plr->_reputation - player->_reputation) / 25;
 
  dmg_bonus = Min(16, dmg_bonus) / 2;
 
  dmg_bonus = Min(16, dmg_bonus) / 2;
 
  dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
 
  dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);
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==Drops==
 
==Drops==
 
Contribution doesn't affect drops anymore.
 
Contribution doesn't affect drops anymore.
Rep/Mob speciality affects it (Only bonuses of the killer apply), but * [*, where "and"]  the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
+
Rep/Mob speciality affects it (Only bonuses of the killer apply), but the effect scales logarithmically. It also doesn't affect the frequency of drops directly like Luck, so it's hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it's actually more than it says it does).
  
 
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
 
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000
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Tested by Nakey.
 
Tested by Nakey.
 
 
----
 
 
3. Jelles
 
 
----
 
 
My Jelly Hunter with Talents and Stats build
 
 
 
 
 
Slime Jellies go for 150 per 1c I sometimes sell 500 for 3c to sell faster.
 
 
Use a gold clothes set to get a ton of Gold, Gold from Slimes you say!? Yes I get 70-100 per Slime, 280-450 per Elite Slime. Gold Sells for 1.5kk-2kk for 1c
 
 
Collect and Save ALL Exp/XX Clothes, keep and make clothes starter sets for new players to buy. I will sell full sets for 3c+
 
 
Zems, another way to earn while you are gathering up Jellies. 40 Zems = 1c or 10 RB Zems = 1c
 
 
Stones... YES SLIMES DROP STONES! As they may be pretty rare, I do get Xeli and Merien Stones from Slimes.
 
 
 
Talents are best as Archer + Merien
 
 
Stats are best when getting possesion, tho I opt out of getting it since I run a Gold252 Set. I rack up a lot of gold from running around picking up Items or Jellies.
 
 
That being said, Second stat would be most useful as SP. At low levels, if you are not picking up SP pots, it can be rough.
 
 
I rush 39 Str for Full Speed for Short Bow, then I rush 200 Luck, then lastly pure Str.
 
 
 
I use a Short Bow+3 (From my archer days) but a Short Bow+0 will more than suffice.
 
 
When starting, you may need to use an DMG Ring till you get bonus DMG from Mob Stats
 
 
 
Tested by Creetanna
 
 
 
 
https://i.ibb.co/RNNJqJz/Helbreath-Olympia-72.jpg
 
 
https://i.ibb.co/khQbXYH/Helbreath-Olympia-75.jpg
 
 
https://i.ibb.co/Zxp0Q8B/Helbreath-Olympia-70.jpg
 
 
 
----
 
 
== Frag/Shard Price Guide (Feb. 2023) ==
 
 
[[File:WhatsApp Image 2023-01-31 at 13.50.22.jpg|price guide]]
 

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