Gameplay

From Helbreath Olympia Wiki
Jump to navigation Jump to search
Main_Page Commands and Hotkeys Gameplay Items Spells Talents Monsters and drops Maps Events

Account setup and Character Development

Download the Olympia Client from[www.hbolympia.com/download.php]

1.Creating a new Account

You must create an account if you are new. You can create by clicking 'New Account' in the main page. Fill in all the information needed and then click the 'Create' button.

Capture1.png

Fill in all the blank spaces correctly,the account name must not already be in use.

2.Create a new Helbreath Character.

Capture.jpg

2.1. Characteristic Allocation Each character has six specific attributes,the specific points determine the build of the character. Each time the character gains a level you gain three points to allocate to the attribute of your choice,until the maximum level of 140.

Attribute points range from 10 - 200(maximum).

(1) STR (Strength):STR points define the power of a character.

2 STR = +1 Max HP (160 Str = +80 Max HP)
1 STR = +2 Max SP (160 Str = +320 Max SP)
1 Str = +5 Max Weight (160 Str = +800 Max Weight)
Hands: +1 base damage for every 20 Str (+8)
Archery: +1 base damage for every 30 Str (+2)
Weapons: +0.2% base damage for every 1 Str (+32.00%)
Related skills = Mining, Hand Attack, Manufacturing
(2) VIT (Vitality):VIT Points define the life force of a character.

1 VIT = +3 Max HP (51 Vit = +153 Max HP)
HP Regen: +3d(Vit/3) with max Vit/2 (+3d17 with max 25)
SP Regen: +3d(Vit/10) = +33d5
Reduces all incoming damage by 1 every 20 Vit (51 Vit = +2)
(3) DEX (Dexterity) : The DEX points define the agility of a character.

1 Dex = +2 Defense Ratio (129 Dex = +258 Defense Ratio)
+1.2 Physical Hit Ratio for every 1 Dex above 50 (129 Dex = +95 Physical Hit Ratio)
Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer
(4) INT (Intelligence):INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.

2 Int = +1 Max MP (59 Int = +29 Max MP)
Every 2 Int above 50 increases casting probability.
Int is required for learning magic spells at the Wizard tower.
Related skills = Farming, Alchemy
(5) MAG (Magic):MAG points define the magical ability of a character.Higher Mag increases MP Recovery, attack success and damage.

1 mag = +2 Max MP (18Mag = +36 Max MP)
MP regen: +3d(Mag/3) = +3d6
+1.25 Magic Hit Ratio for every 1 Mag above 50 (18 Mag = +0 Magic Hit Ratio)
1 mag = 0.3% magic damage(18 Mag = +5% magic damage)
+1 Magic Resistance for every 1 Mag above 50 (18 Mag = +0 Magic Resistance)
Related Skills = Magic, Staff Attack
(6) CHR/LUCK (Charisma/ now Luck):The CHR points define the Luck of a character. Specific CHR point levels enable you to found Guilds, and the increase of CHR points enables you to buy items at cheaper prices and gain a better chance of getting a drop.

+0.25% Crush Chance for every 1 Luck (10 Luck = +2.50% Crush Chance)
+0.125% Drop Chance for every 1 Luck (10 Luck = +1.50%)
Creating a new Guild requires 20 Luck.
HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
    Max Hp = Vit*3 + Lvl*2 = Str/2(Xelima Talent subtracts 35% from this calculation)
    Max MP = Mag*2 + Lvl*2 + INT/2
    Max SP = Lvl*2 + Str*2
    Max.Load = (Str*5) + (Lvl*5)

2.2. Setting characteristic at the beginning

Capture3.jpg

As the above image shows the game will allow you to pre allocate points to make Warrior,Mage or Master,this is for advanced players only.

Warrior:
If you want to swing weapons like swords, axes or hammers you can choose a warrior.

Pure warrior(No Int or Mag) has much more HP and higher Defence,although many Warriors choose to take some points in INT and MAG to defend against Mages.
-PFM Warr(36 Int/20 Mag), Zerker(59 INT/20`50 Mag) and AMP Warr(112 INT- "B-Mage") are all options depending on the style the player wishes to adopt.
These "old skool" builds are now balanced around the New Talent system and careful consideration of the attributes gained or lost with each Talent will be needed to get the best out of your build.


Mage:
If you prefer to use magic, you should try a mage. Mages may have hard time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight,after collecting a basic MP set a mage can begin his journey.

You can develop your mage in certain ways with INT, STR, DEX, and VIT.

Pure MageRefers to a (200 Int/200 Mag) build this requires Min 15 Str to equip the basic Armours eg. leathers
'Dex Mages will usually take the min 15 Str but opt for lower Int and Mag in favour of Dex(50 and upwards) and Vit,this build is often referred to as a support Build forfeiting damage in flavor of survive-ability and acting as a defender to his team Amping , In-vising and casting spells to break Para etc.This type of build also suits Fencers and a whole new world of builds has opened up with the new Talent system.
Battle MageUsually built around 104 - 130 Str a B-Mage utilises the best of both worlds,being able to cast spells like Amp and Energy Strike(some take even higher Int) these type of builds are often supported by Rare items and require good knowledge of the game to play successfully. |}

Entering the Helbreath World

Welcome aboard! So whats on my screen?

Capture4.jpg

(1) The Mini Map:- This helps you to get around.
Press Ctrl/M to enable/disable the Mini Map.
Hovering your mouse over the Mini map will display extra functions like +/- (to enlarge and reduce the view area) and Ctrl/Z to display Monster Pits within the Map area
Double left clicking the mini map will take your character to that location
As we learn more about the Helbreath world we will learn more complex functions of the Mini map.
(2) HP & MP Bars: - Dont forget to keep an eye on your Health!
(3) Stamina Bar:
(4) Map name & Coordinates:Hovering mouse over this area will tell you the Exp Required for the next level up!
(5) Attack Mode button:This must be Red to engage the enemy. If it is Yellow you are in Safe Attack(cannot attack your own town)
and must press HOME to return to Full attack mode.Also controlled by [TAB]
(6) Character Menu: This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.
Take some time to get familiar with this screen as it contains alot of the tools you will need as you develop your character.
(7) Inventory: Where all your items are kept.
(8) Magic List: Your Spell Book.
(9) Skill List: List of skills that you gain from Talents or Skill manuals.
(10) Chat History: Displays the In-Game chats.
(11) Options Tab: Contains basic game options plus the Extended menu, also where you Log out of the game.

Basic Controls

Walking:Click the left mouse button on the screen where you would like to go,click the right mouse button to stop  the action.
Running:Press the 'Shift' key and click any place and then the character will run.[CTRL]+[R] will activate run mode.In order to run you must have stamina (SP).
Attack:Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack.

Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit. Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference. Greeting: If you want to greet someone change to peace mode and click the left button to anyone. Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character. Change Direction: Click the right button in to the direction you want Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction. |}



3-4. Skills Fistfight Attack: It's an attack without any weapon. It's faster than using any weapon, but the damage is low. As the STR is high your attack is better. Max Mastery= STR*2 Short Knife Attack: Different of Long knife, the speed is faster and the usage is recommendable for small and average monsters. But the damage is not that high. Max Mastery= DEX*2 Fencing Attack: Kind of Dirk and Long Sword, it gives more damage than the dirk and faster than the long sword. It's faster but the attack is not good, so it's not quite used. Max Mastery= DEX*2 Axe Attack: The attack gives more damage than the short sword without any differences between the hitting rate and it's faster than the long sword. Max Mastery= DEX*2 Long Sword Attack: The long sword attack uses the two hands. The speed is low and the hitting rate for small and middle monsters is low but once you hit the damage is high. If you want to have a successful attack, you should have high point of STR and DEX. Actually, it's the favorite weapon for many players. Max Mastery= DEX*2 Archery Attack: If you have reached the ability of archery you need arrows to use it. The positive point is that using this weapon you can attack with distance. Max Mastery= DEX*2 Magic Attack: If you want use the magic, at first, you must learn in the Magic Tower. You will need to increase your Mana level. It's difficult to use attack continuously but it's quite sufficient to force the players. Critical Attack: If the weapon skill that you are using is 100%, you can use it if the special attack is more than 1. The special attack counter increases 1 each 40 seconds, and the maximum accumulation accords to the Level/10.The special attack depends on the weapon usage but the bonus increases according to the weapon damage. Extraction of mineral Digging attribute (Attribute x 2) : STR Manipulation of the Shield Attribute related to Shield (Attribute x2) : DEX Magic ability Attribute related to Magic (Attribute x2) : MAG Resist magic Attribute related to Resist Magic (Attribute x2) : MAG Alchemy Attribute related to Alchemy (Attribute x2) : INT Manufacturing Attribute related to Manufacturing (Attribute x2) : STR Farming Attribute related to Farming (Attribute x2) : INT Pretend Corpse Attribute (Attribute x2) : INT Poison Resistance Attribute: (Attribute x2) : VIT Staff attack Attribute: (Attribute x2) : MAG 3-5. Basic Interface Moving: Click the left button of the map, and click the place where you want to move. Running: Press the 'Shift' key and click any place and then the character will run. In order to run it's needed the SP (Stamina points). Stop: After running, click the right button until it stops. Battle/ Peace mode : Press the Tab key or click the knife icon to convert. Attack: Click the left button selecting the character where you want to attack. If the mark is out of range you can not attack. Standstill Attack: To use distance weapons like archery, click the right button. If the distance is too far, it will not be possible to hit. Differences between enemies and allies: Set the mouse cursor to any character and you will see the difference. Greeting: If you want to greet someone change to peace mode and click the left button to anyone. Oppression Attack: Enemies or allies, if you want to attack press Ctrl key and click the character. Change Direction: Click the right button in to the direction you want Dash-Attack: It means to attack as fast as possible at the same time the enemy. When you are in two blocks of distance press Shift+Ctrl and set the mouse cursor to diagonal or in to a straight line direction. Talk to Allies: Insert the '~' before and the chart is showed just to Allies. The allies chart is color blue, and if it's not showed in the history windows, you can see on the left position of the screen. Each time you talk reduces 5 points of SP and when it's empty it is transmitted as normal message. General Chat: All the players can listen in this mode. Type ' ! ' before transmitting.This message is showed as red color. And if the History windows is not open it will be transmitted on the left position of the screen. And this also reduces 5 points of SP each time you send message. Profile Setting: To set the active character profile type ' /setpf ' 'profile'. To see any character Profile: Type '/pf ID' and you will see a basic profile of the player. Verifying player if connected: '/fi ID ' You can see if he's connected. Enabling and Disabling whisper: To whisper, type "/to ID" and input message. To cancel whispering , type "/to". Insert, Send Chatting message: Write the message and press enter. The normal message is transmitted only for the player showed in the screen. Guild chatting: To chat only with the guild member type '@' before the text. The guild message is expressed as green, and it's also showed in the left position of the screen. 5 point of SP reduces each time you transmit. Bad appraisement to other players: ' /rep-ID ' Good appraisement to other players: '/rep+ID ' Gives good value to the character. Allies: Blue color General chat: Red color Whispering: Gray color Guild chat: Green

4. Roles in Helbreath The character has different kinds of procedure with a present aspect. Character's procedure, appears in the Traveler, Civilian, Guildsman status windows. The Status of a criminal is colored appearing below the name of the character. Traveler A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you receive the PK penalty. As a traveler you can't attack any players. You just can hunt monster until level 15. Civilian Travelers more than level 5 can obtain identification in the City hall. The level limit is disabled and you can participate in activities of the city. You can have good relations with a traveler, but you become enemy with the civilian of the other village. You can obtain a prize by catching a criminal in the City hall. But killing your same village people you will be named as criminal with PK penalty. Guild master A civilian that has got an identification with level 20 and Charisma 20 can become a guild master. At first, Organize the guildsman then you can attack to people of the other village. Guildsman To become a Guildsman the player has to obtain permission of the Guild master. You will need your Identification. Then you can battle as a Guildsman with other village civilian. Criminal and PK penalty The status of a character is divided in Innocent or Criminal, Murderer, Slaughterer. The player that has killed a character that doesn't appear as Enemy, receives the PK penalty showing the players Id as Criminal. As your crime gets worse your skill reduces and your Item is taken away.

4-1. Level 1~19 A new character it's independent from any village civilian, it means he is a traveler. You can make relation with other village people and when someone kills you the person receives the PK penalty. As a traveler you can't attack any players and your weapons do not need to be fixed. You just can hunt monster until level 19.

Until 19, it is recommended to remain as Neutral. If you are a Warrior : You should get enough STR to use your weapon. Example) One handed sword's minimum attack speed is 5, so you will need 65 STR to use this weapon. If you are training a pure warrior you should work on the STR, DEX, VIT. If you are a Magician : You should use the dagger until you learn magic. After learning magic you should work on the magic skills. Using Energy Bolt is recommended. If you are a Magic-Warrior : A Magic-Warrior is divided by its STR. Example)

  DEX Magic-Warrior : 30 STR, 50 DEX, attack magic more than Energy Strike, more than 100 MAG
  Fencing Magic-Warrior : 40 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG
  STR Magic-Warrior: 52 STR, 50+ ¥á DEX, attack magic more than Energy Strike, more than 100 MAG

If you consider more to Magic, it is easy to set your Magic-Warrior by setting to use the magic first. To raise a Magic-Warrior at the beginning, setting 2 on STR and 1 on DEX is recommended. If your STR is enough, than it is time to put 3 on DEX (until 50).

4-2. Level 20~50 It is recommended to train at the Barracks until lvl 50 (Barrack level limit : 50). Warrior : 98 STR, 12 VIT, 50 DEX & 100% of your weapon skill is recommended. Dummy is good to raise your shield skill also. Magician : Magicians doesn't matter to be in the Barrack. Hunting Slimes or using Farm maps are recommended. You can use the magic staff from level 30. You should raise enough STR to use the armor you want also. Magic-Warrior (Fencing) : Fencing Magic-Warrior needs shield skills. Barrack B2 is recommended. If your DEX is 50 then set 2 points on INT and 1 on MAG is recommend.

About Skills Below 50% - Needs the count by the number of the skill points. Over 50% - Needs square skill point / 10 of count.