Difference between revisions of "Gameplay"

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Look at [[Talents]] wiki page for more information.
 
Look at [[Talents]] wiki page for more information.
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'''Warrior:''' <br /> If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.<br />
 
'''Warrior:''' <br /> If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.<br />

Revision as of 07:19, 30 July 2021

Account setup and Character Planning

Download the Olympia Client from http://www.helbreath.net/download.


Creating a new Account

If you are new, you must create an account. Start the game and in main menu you can click 'New Account' to create it. Fill in all the blank spaces and click the 'Create' button. You must choose an account name which does not exist yet.


Create a new Helbreath Character.

After you login to your account, you can create your character. You can have up to 4 characters.

Character selection.jpg

Attributes Allocation
Each character has six specific attributes,the specific points determine the build of the character. Each time the character gains a level you gain three points to allocate to the attribute of your choice,until the maximum level of 140.

Attribute points range from 10 - 200(maximum).

(1) STR (Strength): STR points define the physical power of a character. Necessary to use most armor and weapons.
3 STR = +2 Max HP (150 Str = +100 Max HP)
1 STR = +1 Max SP (160 Str = +160 Max SP)
1 Str = +5 Max Weight (160 Str = +800 Max Weight)
Hands: +1 base damage for every 20 Str
Archery (w/talent): +1 base damage for every 30 Str
Weapons: +0.2% base damage for every 1 Str
Related skills = Mining, Hand Attack, Manufacturing
(2) VIT (Vitality): VIT Points define the life force of a character.
1 VIT = +2 Max HP (51 Vit = +102 Max HP)
HP Regen: Vit/2 + Vit/2*(random(0, 1)^0.2) (10 Vit = regen between 5 ~ 10)
SP Regen: +3d(Vit/20) (10 Vit = +3d2)
Reduces all incoming damage by 1 every 20 Vit (51 Vit = -2)
(3) DEX (Dexterity) : DEX points define the agility of a character.
1 Dex = +2 Defense Ratio (129 Dex = +258 Defense Ratio)
+1.2 Physical Hit Ratio for every 1 Dex above 50 (129 Dex = +95 Physical Hit Ratio)
Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer
(4) INT (Intelligence): INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.
2 Int = +1 Max MP (59 Int = +29 Max MP)
Every 2 Int above 50 increases casting probability.
Int is required for learning magic spells at the Wizard tower.
Related skills = Farming, Alchemy
(5) MAG (Magic): MAG points define the magical ability of a character. Higher Mag increases MP Recovery, attack success and damage.
1 mag = +2 Max MP (18Mag = +36 Max MP)
MP regen: Mag/3 + Mag/1.5 * (1 - random(0, 1)^0.35) (194 mag = regen 64 ~ 194)
+1.15 Magic Hit Ratio for every 1 Mag above 50 (194 Mag = +165 Magic Hit Ratio)
1 mag = 0.3% magic damage(194 Mag = +58% magic damage)
+1 Magic Resistance for every 1 Mag above 50 (194 Mag = +144 Magic Resistance)
Related Skills = Magic, Staff Attack
(6) LUK (Luck): LUK points define the Luck of a character. The increase of LUK points enables you to gain a better chance of getting a drop.
+0.33% Crush Chance for every 1 Luck (10 Luck = +3.30% Crush Chance)
+0.125% NPC Drop Chance for every 1 Luck (10 Luck = +1.25%).
HP(Health Points), MP(Mana Points), SP(Stamina Point), and MaxLoad (Maximum Weight Load) will be calculated by compounding the characteristics above.
    Max Hp = Vit*2 + Lvl*2.5 + Str*2/3(Xelima Talent subtracts 25% from this calculation)
    Max MP = Mag*2 + Lvl*2 + INT/2
    Max SP = 10 + Lvl*2 + Str
    Max.Load = (Str*5) + (Lvl*5)


Setting characteristic at the beginning

Make your choice.

As the image shows the game will allow you to select from three basic starting builds - Warrior, Mage or Master. Selecting one of them will allocate your 10 starting attribute points. You can also allocate these points yourself.
"Old school" builds are now balanced around the New Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.

Look at Talents wiki page for more information.






Warrior:
If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.

PFM Warr(36 Int), Zerker(59 INT), Haste(62 INT) and AMP Warr(112 INT) are all options depending on the style the player wishes to adopt.


Mage:
If you prefer to use magic, you should try a mage. Mages may have harder time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight, after collecting a basic MP set a mage can begin their journey.

You can develop your mage in certain ways with INT, STR, DEX, and VIT.


Basic Controls

Walking: Click the left mouse button on the screen where you would like to go, click the right mouse button to stop the action.
Running: Hold the 'Shift' key and left click anywhere to make you character run. 'Ctrl+R' will activate run mode. In order to run you must have stamina (SP). 
Attack: Left click on enemy you wish to attack. Your character will move in range, if necessary, and then attack.

Standstill Attack: Right click to attack without moving. Especially useful for archery.
Oppression Attack: Enemies or allies. If you want to attack, hold 'Ctrl' key and click the character or activate Auto Attack mode with 'Ctrl+A'.
Critical Attack: For each 10 levels you gain 1 rechargable critical attack. Hold 'Alt' key to use the attack with melee or archery.

Differences between enemies and allies: Enemy players have red (or blue if low level) circle under their character.
Greeting: If you want to greet someone change to peace mode and left click on them.

For more advanced controls, see Commands & Hotkeys.


Entering the Helbreath World

Welcome aboard! So whats on my screen?
imagen.png
(1) The Mini Map: This helps you to get around.
Press Ctrl/M to enable/disable the Mini Map.
Hovering your mouse over the Mini map will display extra functions like +/- (to enlarge and reduce the view area) and Ctrl/Z to display Monster Pits within the Map area
Double left clicking the mini map will take your character to that location
As we learn more about the Helbreath world we will learn more complex functions of the Mini map.
(2) HP & MP Bars: Dont forget to keep an eye on your Health!
(3) Stamina Bar: Don't go running without it!
(4) Map name & Coordinates: Hovering mouse over this area will tell you the Exp Required for the next level up!
(5) Attack Mode button: If it is gray you are in Peace Mode. Pres 'Tab' to switch into Attack Mode. If it glows yellow you are in Safe Attack Mode which means that you cannot damage allied players and NPCs.
(6) Character Menu: This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.
Take some time to get familiar with this screen as it contains alot of the tools you will need as you develop your character.
(7) Inventory: Where all your items are kept.
(8) Magic List: Your Spell Book.
(9) Skill List: List of skills that you can develop and use.
(10) Chat History: Displays the In-Game chats. Use our handy Glossary to know what they talk about.
(11) Options Tab: Contains basic game options plus the Extended menu, also where you Log Out of the game.


Leveling Up

Beginner Zone

Elvine or Aresden?

When you enter the game you will arrive at the beginner map, here you can get used to the game controls and HUD (heads up display).

On your minimap you will see a blue dot in top right corner of the map. That is you.
A little south west of you is a pink dot - an NPC with a beginner quest. Accept it.
Now go south and kill enough slimes to finish the quest.

If you started as a mage, you will have Magic Missile in your spellbook. Otherwise just stab the slimes with your knife. Take care not to get surrounded, you can die easily in the beginning.
Once you are done, you should be level five. You should distribute your attribute points and you can select your first talent (or don't, you won't lose the option).
Next step is to pick the town you would like to fight for, Elvine on the right, Aresden on the left.



Town Farm

After choosing the town, you will be teleported to your town's Farm map. Here you can access shops to get basic gear, spells, potions and a warehouse to store your items.
On your minimap you will see fixed spawns of various monsters. You should get your next 10-15 levels killing monsters, progressing from slimes through ants and snakes to orcs. At level 15 you can get a snake oriented quest in the shop.
Monsters will drop gold, potions, equipment and various items. Equip what you can use and has good properties, sell the rest to shop.

Mage
You want to buy mana potions to fuel your spells. When you get AoE spells, try to make monsters to bunch up by running around them so you can hit multiple targets with single spell.
Try to be mana effecient. Figure out which spells need how many casts to kill what you are hunting and pay attention to elements. Most monsters on Town Farm are Earth which calls for Fire. But Orcs are resistant to Fire.

Warrior
Get enough armor and a good weapon. Remember that weapons have upper strength limit. If you have less strength, you will swing slower.
Take advantage of corners and obstacles to break monster groups that would surround you. If you have Archery talent, you will want to take advantage of the piercing properties of your arrows so aim at distant targets.
Save some critical attacks so you can get out of group of monsters or so you can quickly finish off elite monster.

Entrance to Town Farm Dungeon - stairs leading underground.


Once you feel strong enough to take on orcs, you can grab quest at the teleport pad to Town which is repeatable and tells you to kill 200 orcs and 2 elite orcs. The best approach is to take advantage of the Farm Dungeon. You can find entrance to it close to the village.
Once you enter the dungeon you will be forced into party with all players that are present there. That means that you will share experience for kills as long as you are close enough that you can see each other. Get to nearest orc spawn, or to the one that has another player in it to make it go easier (party members show up as green dots on minimap). You may notice that some players have red circle under them signaling that they belong to the other town. Fear not, they are in party with you here so they are treated as allies.
When you are done with the quest, Recall, claim reward and repeat. You can also do quests which are given in the dungeon itself. Continue till you get to level 40-50.



Mass Exp Party

When you have high enough level to enter other zones such as Garden, Promise Land or Death Valley, then you will want to join a mass experience gathering party.
Ideally, you want to go hunting with your guild but you can also join a public party. These parties are usually advertised in Town chat as "mass DV" (Death Valley being the most common destination). You send a request for joining the party to the player spamming the chat by pointing mouse at their name in chat and pressing 'Ctrl+P'. Once you are in party, you should move to the map and find the party there (its useful to be able to cast invisibility on yourself so you don't get killed before reaching them, shop sells invisibility scrolls).

Your goal will be to keep up with the main body of the party to gain experience from their kills. Try to help to the best of your ability by casting AoE spells, buffing melee players with berserk/shield or killing off weaker straglers closing on party's mages. But most importantly, don't die.
This way you can get to max level in just a couple of hours.