Editing Gameplay

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
  
 
'''Attributes Allocation'''<br>
 
'''Attributes Allocation'''<br>
Each character has six specific attributes,the specific points determine the '''build''' of the character. Each time the character gains a '''level''' you gain three points to allocate to the attribute of your choice, until the maximum level of '''140.'''
+
Each character has six specific attributes,the specific points determine the '''build''' of the character. Each time the character gains a '''level''' you gain three points to allocate to the attribute of your choice,until the maximum level of '''140.'''
  
Attribute points range from '''10''' - '''200'''.<br/>
+
Attribute points range from '''10''' - '''200'''(maximum).
Look at [[Character_Development|Character Development]] wiki page for more information.
 
  
  '''Strength'''
+
  '''(1) STR''' (Strength): STR points define the physical power of a character. Necessary to use most armor and weapons.<br />3 STR = +2 Max HP ('''150''' Str = '''+100''' Max HP)<br />1 STR = +1 Max SP ('''160''' Str = '''+160''' Max SP)<br />1 Str = +5 Max Weight ('''160''' Str = '''+800''' Max Weight)<br />Hands: '''+1''' base damage for every 20 Str<br />Archery (w/talent): '''+1''' base damage for every 30 Str<br />Weapons: '''+0.2%''' base damage for every 1 Str<br />Related skills = Mining, Hand Attack, Manufacturing<br />
Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.
+
  '''(2) VIT''' (Vitality): VIT Points define the life force of a character.<br />1 VIT = +2 Max HP ('''51''' Vit = '''+102''' Max HP)<br />HP Regen: '''Vit/2 + Vit/2*(random(0, 1)^0.2)''' ('''10''' Vit = regen between '''5''' ~ '''10''')<br />SP Regen: '''+3d(Vit/20)'''  ('''10''' Vit = '''+3d2''')<br />Reduces all incoming damage by 1 every 20 Vit ('''51''' Vit = '''-2''')<br />
 
+
  '''(3) DEX''' (Dexterity) : DEX points define the agility of a character.<br />1 Dex = +2 Defense Ratio ('''129''' Dex = '''+258''' Defense Ratio)<br />+1.2 Physical Hit Ratio for every 1 Dex above 50 ('''129''' Dex = '''+95''' Physical Hit Ratio)<br />Related skills = Fishing, Archery, Short Sword, Long Sword, Fencing, Axe, Shield, Hammer<br />
  '''Vitality'''
+
  '''(4) INT''' (Intelligence): INT defines the Intelligence of a character. The more INT points you have, the higher circle magic you will get.<br />2 Int = +1 Max MP ('''59''' Int = '''+29''' Max MP)<br />Every 2 Int above 50 increases casting probability.<br />Int is required for learning magic spells at the Wizard tower.<br />Related skills = Farming, Alchemy<br />
  More health, less damage received.
+
  '''(5) MAG''' (Magic): MAG points define the magical ability of a character. Higher Mag increases MP Recovery, attack success and damage.<br />1 mag = +2 Max MP ('''18'''Mag = '''+36''' Max MP)<br />MP regen: '''Mag/3 + Mag/1.5 * (1 - random(0, 1)^0.35)'''  ('''194''' mag = regen '''64''' ~ '''194''')<br />+1.15 Magic Hit Ratio for every 1 Mag above 50 ('''194''' Mag = '''+165''' Magic Hit Ratio)<br />1 mag = 0.3% magic damage('''194''' Mag = '''+58%''' magic damage)<br />+1 Magic Resistance for every 1 Mag above 50 ('''194''' Mag = '''+144''' Magic Resistance)<br />Related Skills = Magic, Staff Attack<br />
 
+
  '''(6) LUK''' (Luck): LUK points define the Luck of a character. The increase of LUK points enables you to gain a better chance of getting a drop.<br />+0.33% Crush Chance for every 1 Luck ('''10''' Luck = '''+3.30%''' Crush Chance)<br />+0.125% NPC Drop Chance for every 1 Luck ('''10''' Luck = '''+1.25%''').
  '''Dexterity'''
 
  Be harder to hit with weapons and hit more often with weapons.
 
 
 
  '''Intelligence'''
 
  Cast more powerful spells.
 
 
 
'''Magic'''
 
  More mana, be harder to hit with spells and hit more often with spells.
 
 
 
'''Luck'''
 
Get crush damage bonus more often and get more loot from monsters.
 
  
  
Line 51: Line 39:
 
"Old school" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.<br>
 
"Old school" builds are now balanced around the '''New''' Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.<br>
  
Look at [[Character_Development|Character Development]] wiki page for more information.
+
Look at [[Talents]] wiki page for more information.
  
  

Please note that all contributions to Helbreath Olympia Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Helbreath Olympia Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)