Character Development

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Revision as of 15:42, 18 August 2021 by Enguzrad (talk | contribs) (build calculator)
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Build Calculator

To plan your character you can use this calculator. Just download the file and open it in Excel or LibreOffice Calc. Be warned that there might be errors in the calculator's formulas.


Leveling

  • Character starts at level 1. Max level is 140.
  • Once you reach max level, you keep gaining experience and "leveling" but your actual level never gets higher than 140. Instead, you gain 1 Majestics point every time you "level" over 140. These can be used to purchase various things. To gain 1 majestic point you need to get 1,895,000 experience.
Every level gives you:
+2.5 Max HP
+2   Max SP
+2   Max MP
+5   Max Weight
+1%  Critical Hit Damage
Increased Cast Probability (see Spells)

Every 10 levels gives you: +1 rechargable Critical Hit
Level Total Exp Level Total Exp Level Total Exp Level Total Exp
1 0 36 ?????? 71 ?????? 106 ??????
2 5,100 37 ?????? 72 ?????? 107 59,733,000
3 13,400 38 ?????? 73 ?????? 108 61,053,000
4 26,400 39 ?????? 74 25,110,000 109 62,390,000
5 44,600 40 ?????? 75 25,915,000 110 63,744,000
6 68,500 41 ?????? 76 26,734,000 111 65,114,000
7 ?????? 42 ?????? 77 ?????? 112 66,501,000
8 ?????? 43 ?????? 78 ?????? 113 67,904,000
9 ?????? 44 ?????? 79 29,281,000 114 69,325,000
10 ?????? 45 ?????? 80 30,159,000 115 70,763,000
11 ?????? 46 ?????? 81 31,053,000 116 72,217,000
12 ?????? 47 ?????? 82 31,961,000 117 73,689,000
13 ?????? 48 ?????? 83 ?????? 118 75,177,000
14 ?????? 49 ?????? 84 ?????? 119 ??????
15 ?????? 50 ?????? 85 ?????? 120 78,206,000
16 ?????? 51 ?????? 86 ?????? 121 79,746,000
17 ?????? 52 ?????? 87 ?????? 122 ??????
18 ?????? 53 ?????? 88 ?????? 123 82,878,000
19 ?????? 54 ?????? 89 ?????? 124 84,471,000
20 ?????? 55 ?????? 90 ?????? 125 86,080,000
21 ?????? 56 ?????? 91 ?????? 126 87,707,000
22 ?????? 57 ?????? 92 ?????? 127 89,352,000
23 ?????? 58 ?????? 93 ?????? 128 91,014,000
24 ?????? 59 ?????? 94 ?????? 129 92,694,000
25 ?????? 60 ?????? 95 ?????? 130 94,391,000
26 ?????? 61 ?????? 96 ?????? 131 96,106,000
27 ?????? 62 ?????? 97 ?????? 132 97,839,000
28 ?????? 63 ?????? 98 ?????? 133 99,590,000
29 ?????? 64 18,514,000 99 ?????? 134 101,359,000
30 ?????? 65 ?????? 100 ?????? 135 103,145,000
31 ?????? 66 ?????? 101 ?????? 136 104,950,000
32 ?????? 67 ?????? 102 ?????? 137 106,772,000
33 ?????? 68 ?????? 103 ?????? 138 108,613,000
34 ?????? 69 ?????? 104 ?????? 139 110,471,000
35 ?????? 70 ?????? 105 ?????? 140 112,348,000


Rebirth

  • When you achieve max level, you can choose to rebirth your character. This will grant you extra 3 attribute points (making you 1 level higher then normal), reset you to level 1 and give you permanent penalty to experience gain. You can rebirth up to 20 times.
  • You keep your skills, spells and your talents (you select one of them to have it from 1st level, the second will be selected automatically at level 40).
  • To rebirth, go to your town City Hall and talk to City Hall Officer. You need to have enough gold and majestics and store your items in warehouse so you have less than 55 weight.
Price: gold = 1,000,000     
       majestics = 5 * next rebirth level
Experience gain penalty: 20% for each rebirth (multiplicative, so at rebirth 10 you gain only 100 * 0.8^10 % experience)
Rebirth Level Majestics Cost Base Experience Gain [%]
0 - 100
1 5 80.0
2 10 64.0
3 15 51.2
4 20 41.0
5 25 32.8
6 30 26.2
7 35 21.0
8 40 16.8
9 45 13.4
10 50 10.7
11 55 8.59
12 60 6.87
13 65 5.50
14 70 4.40
15 75 3.52
16 80 2.81
17 85 2.25
18 90 1.80
19 95 1.44
20 100 1.15


Attributes

  • Character has a minimum of 10 points in each attribute and gets 10 attribute points at creation (level 1).
  • You gain 3 attribute points for every level starting with level 2 and stopping at level 140. You can also rebirth your character up to 20 times, each rebirth gives you extra 3 attribute points. Other ways of gaining attribute points are talents and tutelary angels.
  • From levels and rebirths you can distribute up to 487 attribute points (10 at level 1, 417 for levels, 60 for rebirths).
  • One attribute can be increased up to 200.
  • Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
  • You can change your attribute allocation by doing a rebirth or using the Cash Shop.

Strength

Related Skills: Hand Attack, Mining, Manufacturing

 1 pt:  + 1 Max SP,  + 5 Max Weight,  + 0.2% base weapon damage
 3 pts: + 2 Max HP
20 pts: + 1 base Hands damage

Vitality

 1 pt:  + 2 Max HP,  + 0.75 average HP regeneration,  + 0.13 average SP regeneration
10 pts: - 1 incoming magical damage
20 pts: - 1 incoming physical damage

Dexterity

Related Skills: Short Sword, Long Sword, Fencing, Axe, Hammer, Archery, Shield, Fishing

 1 pt:         + 2 Defense Ratio
 1 pt over 50: + 1.2 physical Hit Ratio

Intelligence

Related Skills: Farming, Alchemy

 2 pt:         + 1 Max MP
 2 pt over 50: + 1 Casting Probability

Magic

Related Skills: Magic, Staff

 1 pt:         + 2 Max MP,  + 0.3% magic damage,  + 0.66 average MP regeneration
 1 pt over 50: + 1 Magic Resistance,  + 1.15 magic Hit Ratio

Luck

 1 pt: + 0.33% Crush Chance,  + 0.125% Drop Chance


Tutelary Angels

  • Represented by Angelic Pendant that can be equiped to special character slot. The pendant is bound to your character (can't be traded).
  • Can add up to 16 points to one of your attributes. This way the attribute can be pushed over 200 points.
  • Angel can be bought from Gail at Command Hall for 5 Majestics.
  • Angel can be upgraded for more Majestics using Upgrade Item option in Skill List.

Available Angel types: Strength, Dexterity, Intelligence, Magic

Upgrade Majestics Cost Upgrade Majestics Cost
+1 6 +9 34
+2 8 +10 39
+3 10 +11 44
+4 13 +12 49
+5 16 +13 54
+6 20 +14 59
+7 24 +15 64
+8 29 Total 469

Talents

  • You can choose your first talent after you get level 5 and second talent after you get level 40.
  • Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.
  • Talents can be changed in the Cash Shop or with Event Tokens.

Short Sword

Short Sword bonuses
+1..25% Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).
Criticals earned like this can only be used by Short Swords.
+15% base damage
Passive bonuses
Critical Points regenerate 2x faster.
+8% Crush Chance
Increased Consecutive Attack Damage (+1,+3,+5)
Passive penalties
-5% Defense Ratio

Long Sword

Long Sword bonuses:
+42% Dash Attack speed
+15% base damage
Passive bonuses
+5% Crush Chance
+5% Physical Crush Damage
+2.5% Magic Crush Damage
+5% Physical Hit Ratio

Fencing

Fencing bonuses
Attacks hit 2 additional nearby targets for 75% damage.
Critical Attacks hit 3 additional nearby targets for 75% damage.
Can cast spells with shield equipped.
+15% base damage
Fencing penalties
Shield skill halved.
Passive bonuses
+8% Magic Hit Ratio
+8% Physical hit ratio
Passive penalties
-5% Defense Ratio

Axe

Axe bonuses
Attacks hit 2 additional nearby targets for 33% damage.
+15% base damage
Passive bonuses
+15% Crush Chance
+10% Crush Damage

Hammer

Hammer bonuses
Attacks ignore up to 100% Physical Absorption of target's armor (scales up with armor's missing endurance).
Attacks ignore up to 75% Physical Absorption of hit monster (scales up with monster's missing health).
+15% base damage
Passive bonuses
Physical attacks ignore 8% of Physical Absorbtion.
Physical attacks reduce target's armor endurance by 0.35% per hit (double, if critical hit).
+6% Physical damage

Archery

Bow bonuses
75% chance to hit enemies directly on and next to the path between you and your target.
50% chance to hit the target twice.
50% chance to not use an arrow when attacking.
+5% Stun Ratio
+15% base damage
+1 base damage for every 30 Strength
Passive bonuses
+5% Physical Hit Ratio

Earth

Earth spells bonuses
Drains stamina.
+10% damage
Passive bonuses
Learn Earth Shock Wave spell.
+8% Earth Absorption
Passive penalties
-8% Fire Absorption

Lightning

Lightning spells bonuses
Cast 20% faster.
Cast recovery 40% faster.
+10% damage
Other spells bonuses
Cast 10% faster.
Cast recovery 25% faster.
Passive bonuses
Learn Fury of Thor spell.
+8% Lightning absorption
Passive penalties
-8% Earth Absorption

Fire

Fire spells bonuses
Causes Burn damage over time, stacking up to 3 times.
Ignore 20% of target's Fire and Magic Absorption.
+10% damage
Other spells bonuses
Ignore 15% of target's Element and Magic Absorbtion.
Passive bonuses
Learn Hellfire spell.
+10% Crush Chance
+4% Crush Damage
+8% Magic Crush Damage
+8% Fire absorption
Passive penalties
-8% Ice Absorption

Ice

Ice spells bonuses
Causes Freeze status effect.
+10% damage
+12% damage on targets affected by Freeze
+5% Magic Hit Ratio
Passive bonuses
Learn Blizzard spell.
+5% Magic Hit Ratio
+8% Ice Absorption
Passive penalties
-8% Lightning Absorption

Holy

Passive bonuses
Replaces Hunger with Faith. Faith is replenished by healing and causing damage.
Healing spells replenish health up to 120% of Max HP.
+100% HP healed with spells
+100% SP replenished with spells
Learn Divine Touch spell
Learn Mass Heal spell
Learn Meditation spell
Ability cooldown 25% shorter.
Your Paralyze spell lasts 5 seconds longer (1 second for Tier 7+ monsters).

Poison

Passive bonuses
Poison deals additional damage based on unit's current health.
25% Chance to apply poison on hit.
+10% Poison Resistance
25% chance on being hit when Paralyzed to reduce Paralyze duration by 1 second.

Tank

Passive bonuses
+15 Vitality
+1 Vitality every 20 levels
+30% HP Recovery
25% chance on being hit when Paralyzed to reduce Paralyze duration by 1 second.
-8% chance of being stunned by physical attacks.
+7% Physical Absorption when directly facing your opponent with a shield.
+7% Magic Absorption when directly facing your opponent with a shield.
Passive penalties
Monsters are more likely to attack you.

Xelima

Passive bonuses
+25% Crush Chance
+15% Physical Crush Damage
+8% physical damage
+12% magic damage
+15 Physical Hit Ratio
+15 Magic Hit Ratio
Cast 0.05% faster per 1 Mag
Cast recovery speed reduced by 0.1% per 1 Mag
Passive penalties
-20% Max HP
-20% HP Recovery
-25% HP from Health Potions
-8% Defence Ratio
-8% Magic Resistance

Merien

Passive bonuses
Increased attack speed
Cast 0.1% faster per 1 Mag
Cast recovery 0.2% faster per 1 Mag
Ability cooldown 25% shorter.
+15 Strength
+15 Magic
Learn Transfer Criticals spell.
Passive penalties
-15% magic damage
-10% physical damage