Difference between revisions of "Character Development"

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==Build Calculator==
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To plan your character you can use [https://www.dropbox.com/s/eiioysjlvkbhwsn/Helbreath%20Build%20Calculator%20v1.ods?dl=0 this calculator]. Just download the file and open it in ''Excel'' or ''LibreOffice Calc''. Be warned that there might be errors in the calculator's formulas.
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==Leveling==
 
==Leveling==
 
* Character starts at level 1. Max level is 140.
 
* Character starts at level 1. Max level is 140.
Line 154: Line 159:
 
* One attribute can be increased up to 200.
 
* One attribute can be increased up to 200.
 
* Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
 
* Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
* You can change your attribute allocation by doing a rebirth or using the ''Cash Shop''.
+
* You can change your attributes by using Majestics, doing a rebirth, or using Stat Change Ticket from the ''Cash Shop''.
  
 
===Strength===
 
===Strength===
Line 184: Line 189:
 
===Luck===
 
===Luck===
 
   1 pt: '''+ 0.33%''' Crush Chance,  '''+ 0.125%''' Drop Chance
 
   1 pt: '''+ 0.33%''' Crush Chance,  '''+ 0.125%''' Drop Chance
 
 
  
 
==Tutelary Angels==
 
==Tutelary Angels==
Line 216: Line 219:
 
|-
 
|-
 
|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
 
|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
|}
 
 
==Talents==
 
* You can choose your first talent after you get level 5 and second talent after you get level 40.
 
* Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.
 
* Talents can be changed in the ''Cash Shop'' or with ''Event Tokens''.
 
 
===Short Sword===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Short Sword bonuses
 
|-
 
|'''+1..25%''' Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).<br/>Criticals earned like this can only be used by Short Swords.<br/>'''+15%''' base damage
 
|-
 
! Passive bonuses
 
|-
 
| Critical Points regenerate '''2x''' faster.<br />'''+8%''' Crush Chance<br/>Increased Consecutive Attack Damage ('''+1''','''+3''','''+5''')
 
|-
 
! Passive penalties
 
|-
 
| '''-5%''' Defense Ratio
 
|}
 
 
===Long Sword===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Long Sword bonuses''':
 
|-
 
| '''+42%''' Dash Attack speed<br/>'''+15%''' base damage
 
|-
 
! Passive bonuses
 
|-
 
|'''+5%''' Crush Chance<br />'''+5%''' Physical Crush Damage<br />'''+2.5%''' Magic Crush Damage<br />'''+5%''' Physical Hit Ratio
 
|}
 
 
===Fencing===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Fencing bonuses
 
|-
 
| Attacks hit '''2''' additional nearby targets for '''75%''' damage.<br />Critical Attacks hit '''3''' additional nearby targets for '''75%''' damage.<br />Can cast spells with shield equipped.<br />'''+15%''' base damage
 
|-
 
! Fencing penalties
 
|-
 
| Shield skill halved.
 
|-
 
! Passive bonuses
 
|-
 
|'''+8%''' Magic Hit Ratio<br />'''+8%''' Physical hit ratio
 
|-
 
! Passive penalties
 
|-
 
|'''-5%''' Defense Ratio
 
|}
 
 
===Axe===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Axe bonuses
 
|-
 
| Attacks hit '''2''' additional nearby targets for '''33%''' damage.<br />'''+15%''' base damage
 
|-
 
! Passive bonuses
 
|-
 
|'''+15%''' Crush Chance<br />'''+10%''' Crush Damage
 
|-
 
|}
 
 
===Hammer===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Hammer bonuses
 
|-
 
| Attacks ignore '''up to 100%''' Physical Absorption of target's armor (scales up with armor's missing endurance).<br />Attacks ignore '''up to 75%''' Physical Absorption of hit monster (scales up with monster's missing health).<br />'''+15%''' base damage
 
|-
 
! Passive bonuses
 
|-
 
| Physical attacks ignore '''8%''' of Physical Absorbtion.<br />Physical attacks reduce target's armor endurance by '''0.35%''' per hit (double, if critical hit).<br />'''+6%''' Physical damage
 
|-
 
|}
 
 
===Archery===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Bow bonuses
 
|-
 
|'''75%''' chance to hit enemies directly on and next to the path between you and your target.<br />'''50%''' chance to hit the target twice.<br /> '''50%''' chance to not use an arrow when attacking.<br />'''+5%''' Stun Ratio<br />'''+15%''' base damage<br/>'''+1''' base damage for every 30 Strength
 
|-
 
! Passive bonuses
 
|-
 
|'''+5%''' Physical Hit Ratio
 
|}
 
 
===<span style="color:#8a3324">Earth</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Earth spells bonuses
 
|-
 
| Drains stamina.<br />'''+10%''' damage
 
|-
 
! Passive bonuses
 
|-
 
| Learn '''Earth Shock Wave''' spell.<br/>'''+8%''' Earth Absorption
 
|-
 
! Passive penalties
 
|-
 
|'''-8%''' Fire Absorption
 
|}
 
 
===<span style="color:#ffd700">Lightning</span>===
 
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Lightning spells bonuses
 
|-
 
| Cast '''20%''' faster.<br />Cast recovery '''40%''' faster.<br />'''+10'''% damage
 
|-
 
! Other spells bonuses
 
|-
 
|Cast '''10%''' faster.<br />Cast recovery '''25%''' faster.
 
|-
 
! Passive bonuses
 
|-
 
|Learn '''Fury of Thor''' spell.<br/>'''+8%''' Lightning absorption
 
|-
 
! Passive penalties
 
|-
 
|'''-8%''' Earth Absorption
 
|}
 
 
===<span style="color:#ff4500">Fire</span>===
 
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Fire spells bonuses
 
|-
 
| Causes '''Burn''' damage over time, stacking up to '''3''' times.<br />Ignore '''20%''' of target's Fire and Magic Absorption.<br />'''+10%''' damage
 
|-
 
! Other spells bonuses
 
|-
 
| Ignore '''15%''' of target's Element and Magic Absorbtion.
 
|-
 
! Passive bonuses
 
|-
 
|Learn '''Hellfire''' spell.<br/>'''+10%''' Crush Chance<br />'''+4%''' Crush Damage<br />'''+8%''' Magic Crush Damage<br />'''+8%''' Fire absorption
 
|-
 
! Passive penalties
 
|-
 
|'''-8%''' Ice Absorption
 
|}
 
 
===<span style="color:#87cefa">Ice</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Ice spells bonuses
 
|-
 
| Causes '''Freeze''' status effect.<br />'''+10%''' damage<br />'''+12%''' damage on targets affected by Freeze<br />'''+5%''' Magic Hit Ratio
 
|-
 
! Passive bonuses
 
|-
 
|Learn '''Blizzard''' spell.<br/>'''+5%''' Magic Hit Ratio<br />'''+8%''' Ice Absorption
 
|-
 
! Passive penalties
 
|-
 
|'''-8%''' Lightning Absorption
 
|}
 
 
===<span style="color:#b7b7b7">Holy</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Passive bonuses
 
|-
 
| Replaces '''Hunger''' with '''Faith'''. Faith is replenished by healing and causing damage.<br />Healing spells replenish health up to 120% of Max HP.<br />'''+100%''' HP healed with spells<br />'''+100%''' SP replenished with spells<br/>Learn '''Divine Touch''' spell<br/>Learn '''Mass Heal''' spell<br/>Learn '''Meditation''' spell<br/>Ability cooldown '''25%''' shorter.<br/>Your Paralyze spell lasts '''5''' seconds longer (1 second for Tier 7+ monsters).
 
|}
 
 
===<span style="color:#00EE00">Poison</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Passive bonuses
 
|-
 
| Poison deals additional damage based on unit's current health.<br />'''25%''' Chance to apply poison on hit.<br />'''+10%''' Poison Resistance<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.
 
|-
 
|}
 
 
===<span style="color:#48452a">Tank</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Passive bonuses
 
|-
 
|'''+15''' Vitality<br />'''+1''' Vitality every '''20''' levels <br />'''+30%''' HP Recovery<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.<br />'''-8%''' chance of being stunned by physical attacks.<br />'''+7%''' Physical Absorption when directly facing your opponent with a shield.<br />'''+7%''' Magic Absorption when directly facing your opponent with a shield.
 
|-
 
! Passive penalties
 
|-
 
| Monsters are more likely to attack you.
 
|}
 
 
===<span style="color:#D13434">Xelima</span>===
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Passive bonuses
 
|-
 
|'''+25%''' Crush Chance<br/>'''+15%''' Physical Crush Damage<br/>'''+8%''' physical damage<br/>'''+12%''' magic damage<br/>'''+15''' Physical Hit Ratio<br/>'''+15''' Magic Hit Ratio<br/>Cast '''0.05%''' faster per '''1''' Mag<br/>Cast recovery speed reduced by '''0.1%''' per '''1''' Mag
 
|-
 
! Passive penalties
 
|-
 
|'''-20%''' Max HP<br/>'''-20%''' HP Recovery<br/>'''-25%''' HP from Health Potions<br/>'''-8%''' Defence Ratio<br/>'''-8%''' Magic Resistance
 
|}
 
 
===<span style="color:#53DB8E">Merien</span>===
 
 
{| class="wikitable" style="text-align: left;"
 
|-
 
! Passive bonuses
 
|-
 
| Increased attack speed<br/>Cast '''0.1%''' faster per '''1''' Mag<br/>Cast recovery '''0.2%''' faster per '''1''' Mag<br/>Ability cooldown '''25%''' shorter.<br/>'''+15''' Strength<br/>'''+15''' Magic<br/>Learn '''Transfer Criticals''' spell.
 
|-
 
! Passive penalties
 
|-
 
|'''-15%''' magic damage<br/>'''-10%''' physical damage
 
 
|}
 
|}

Latest revision as of 04:11, 21 August 2021

Build Calculator[edit]

To plan your character you can use this calculator. Just download the file and open it in Excel or LibreOffice Calc. Be warned that there might be errors in the calculator's formulas.


Leveling[edit]

  • Character starts at level 1. Max level is 140.
  • Once you reach max level, you keep gaining experience and "leveling" but your actual level never gets higher than 140. Instead, you gain 1 Majestics point every time you "level" over 140. These can be used to purchase various things. To gain 1 majestic point you need to get 1,895,000 experience.
Every level gives you:
+2.5 Max HP
+2   Max SP
+2   Max MP
+5   Max Weight
+1%  Critical Hit Damage
Increased Cast Probability (see Spells)

Every 10 levels gives you: +1 rechargable Critical Hit
Level Total Exp Level Total Exp Level Total Exp Level Total Exp
1 0 36 ?????? 71 ?????? 106 ??????
2 5,100 37 ?????? 72 ?????? 107 59,733,000
3 13,400 38 ?????? 73 ?????? 108 61,053,000
4 26,400 39 ?????? 74 25,110,000 109 62,390,000
5 44,600 40 ?????? 75 25,915,000 110 63,744,000
6 68,500 41 ?????? 76 26,734,000 111 65,114,000
7 ?????? 42 ?????? 77 ?????? 112 66,501,000
8 ?????? 43 ?????? 78 ?????? 113 67,904,000
9 ?????? 44 ?????? 79 29,281,000 114 69,325,000
10 ?????? 45 ?????? 80 30,159,000 115 70,763,000
11 ?????? 46 ?????? 81 31,053,000 116 72,217,000
12 ?????? 47 ?????? 82 31,961,000 117 73,689,000
13 ?????? 48 ?????? 83 ?????? 118 75,177,000
14 ?????? 49 ?????? 84 ?????? 119 ??????
15 ?????? 50 ?????? 85 ?????? 120 78,206,000
16 ?????? 51 ?????? 86 ?????? 121 79,746,000
17 ?????? 52 ?????? 87 ?????? 122 ??????
18 ?????? 53 ?????? 88 ?????? 123 82,878,000
19 ?????? 54 ?????? 89 ?????? 124 84,471,000
20 ?????? 55 ?????? 90 ?????? 125 86,080,000
21 ?????? 56 ?????? 91 ?????? 126 87,707,000
22 ?????? 57 ?????? 92 ?????? 127 89,352,000
23 ?????? 58 ?????? 93 ?????? 128 91,014,000
24 ?????? 59 ?????? 94 ?????? 129 92,694,000
25 ?????? 60 ?????? 95 ?????? 130 94,391,000
26 ?????? 61 ?????? 96 ?????? 131 96,106,000
27 ?????? 62 ?????? 97 ?????? 132 97,839,000
28 ?????? 63 ?????? 98 ?????? 133 99,590,000
29 ?????? 64 18,514,000 99 ?????? 134 101,359,000
30 ?????? 65 ?????? 100 ?????? 135 103,145,000
31 ?????? 66 ?????? 101 ?????? 136 104,950,000
32 ?????? 67 ?????? 102 ?????? 137 106,772,000
33 ?????? 68 ?????? 103 ?????? 138 108,613,000
34 ?????? 69 ?????? 104 ?????? 139 110,471,000
35 ?????? 70 ?????? 105 ?????? 140 112,348,000


Rebirth[edit]

  • When you achieve max level, you can choose to rebirth your character. This will grant you extra 3 attribute points (making you 1 level higher then normal), reset you to level 1 and give you permanent penalty to experience gain. You can rebirth up to 20 times.
  • You keep your skills, spells and your talents (you select one of them to have it from 1st level, the second will be selected automatically at level 40).
  • To rebirth, go to your town City Hall and talk to City Hall Officer. You need to have enough gold and majestics and store your items in warehouse so you have less than 55 weight.
Price: gold = 1,000,000     
       majestics = 5 * next rebirth level
Experience gain penalty: 20% for each rebirth (multiplicative, so at rebirth 10 you gain only 100 * 0.8^10 % experience)
Rebirth Level Majestics Cost Base Experience Gain [%]
0 - 100
1 5 80.0
2 10 64.0
3 15 51.2
4 20 41.0
5 25 32.8
6 30 26.2
7 35 21.0
8 40 16.8
9 45 13.4
10 50 10.7
11 55 8.59
12 60 6.87
13 65 5.50
14 70 4.40
15 75 3.52
16 80 2.81
17 85 2.25
18 90 1.80
19 95 1.44
20 100 1.15


Attributes[edit]

  • Character has a minimum of 10 points in each attribute and gets 10 attribute points at creation (level 1).
  • You gain 3 attribute points for every level starting with level 2 and stopping at level 140. You can also rebirth your character up to 20 times, each rebirth gives you extra 3 attribute points. Other ways of gaining attribute points are talents and tutelary angels.
  • From levels and rebirths you can distribute up to 487 attribute points (10 at level 1, 417 for levels, 60 for rebirths).
  • One attribute can be increased up to 200.
  • Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
  • You can change your attributes by using Majestics, doing a rebirth, or using Stat Change Ticket from the Cash Shop.

Strength[edit]

Related Skills: Hand Attack, Mining, Manufacturing

 1 pt:  + 1 Max SP,  + 5 Max Weight,  + 0.2% base weapon damage
 3 pts: + 2 Max HP
20 pts: + 1 base Hands damage

Vitality[edit]

 1 pt:  + 2 Max HP,  + 0.75 average HP regeneration,  + 0.13 average SP regeneration
10 pts: - 1 incoming magical damage
20 pts: - 1 incoming physical damage

Dexterity[edit]

Related Skills: Short Sword, Long Sword, Fencing, Axe, Hammer, Archery, Shield, Fishing

 1 pt:         + 2 Defense Ratio
 1 pt over 50: + 1.2 physical Hit Ratio

Intelligence[edit]

Related Skills: Farming, Alchemy

 2 pt:         + 1 Max MP
 2 pt over 50: + 1 Casting Probability

Magic[edit]

Related Skills: Magic, Staff

 1 pt:         + 2 Max MP,  + 0.3% magic damage,  + 0.66 average MP regeneration
 1 pt over 50: + 1 Magic Resistance,  + 1.15 magic Hit Ratio

Luck[edit]

 1 pt: + 0.33% Crush Chance,  + 0.125% Drop Chance

Tutelary Angels[edit]

  • Represented by Angelic Pendant that can be equiped to special character slot. The pendant is bound to your character (can't be traded).
  • Can add up to 16 points to one of your attributes. This way the attribute can be pushed over 200 points.
  • Angel can be bought from Gail at Command Hall for 5 Majestics.
  • Angel can be upgraded for more Majestics using Upgrade Item option in Skill List.

Available Angel types: Strength, Dexterity, Intelligence, Magic

Upgrade Majestics Cost Upgrade Majestics Cost
+1 6 +9 34
+2 8 +10 39
+3 10 +11 44
+4 13 +12 49
+5 16 +13 54
+6 20 +14 59
+7 24 +15 64
+8 29 Total 469