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|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
 
|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
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==Talents==
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* You can choose your first talent after you get level 5 and second talent after you get level 40.
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* Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.
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* Talents can be changed in the ''Cash Shop'' or with ''Event Tokens''.
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===Short Sword===
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{| class="wikitable" style="text-align: left;"
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|-
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! Short Sword bonuses
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|-
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|'''+1..25%''' Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).<br/>Criticals earned like this can only be used by Short Swords.<br/>'''+15%''' base damage
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|-
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! Passive bonuses
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|-
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| Critical Points regenerate '''2x''' faster.<br />'''+8%''' Crush Chance<br/>Increased Consecutive Attack Damage ('''+1''','''+3''','''+5''')
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|-
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! Passive penalties
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|-
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| '''-5%''' Defense Ratio
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|}
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===Long Sword===
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{| class="wikitable" style="text-align: left;"
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|-
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! Long Sword bonuses''':
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|-
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| '''+42%''' Dash Attack speed<br/>'''+15%''' base damage
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|-
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! Passive bonuses
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|-
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|'''+5%''' Crush Chance<br />'''+5%''' Physical Crush Damage<br />'''+2.5%''' Magic Crush Damage<br />'''+5%''' Physical Hit Ratio
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|}
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===Fencing===
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{| class="wikitable" style="text-align: left;"
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|-
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! Fencing bonuses
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|-
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| Attacks hit '''2''' additional nearby targets for '''75%''' damage.<br />Critical Attacks hit '''3''' additional nearby targets for '''75%''' damage.<br />Can cast spells with shield equipped.<br />'''+15%''' base damage
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|-
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! Fencing penalties
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|-
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| Shield skill halved.
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|-
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! Passive bonuses
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|-
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|'''+8%''' Magic Hit Ratio<br />'''+8%''' Physical hit ratio
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|-
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! Passive penalties
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|-
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|'''-5%''' Defense Ratio
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|}
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===Axe===
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{| class="wikitable" style="text-align: left;"
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|-
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! Axe bonuses
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|-
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| Attacks hit '''2''' additional nearby targets for '''33%''' damage.<br />'''+15%''' base damage
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|-
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! Passive bonuses
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|-
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|'''+15%''' Crush Chance<br />'''+10%''' Crush Damage
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|-
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|}
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===Hammer===
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{| class="wikitable" style="text-align: left;"
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|-
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! Hammer bonuses
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|-
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| Attacks ignore '''up to 100%''' Physical Absorption of target's armor (scales up with armor's missing endurance).<br />Attacks ignore '''up to 75%''' Physical Absorption of hit monster (scales up with monster's missing health).<br />'''+15%''' base damage
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|-
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! Passive bonuses
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|-
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| Physical attacks ignore '''8%''' of Physical Absorbtion.<br />Physical attacks reduce target's armor endurance by '''0.35%''' per hit (double, if critical hit).<br />'''+6%''' Physical damage
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|-
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|}
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===Archery===
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{| class="wikitable" style="text-align: left;"
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|-
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! Bow bonuses
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|-
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|'''75%''' chance to hit enemies directly on and next to the path between you and your target.<br />'''50%''' chance to hit the target twice.<br /> '''50%''' chance to not use an arrow when attacking.<br />'''+5%''' Stun Ratio<br />'''+15%''' base damage<br/>'''+1''' base damage for every 30 Strength
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|-
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! Passive bonuses
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|-
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|'''+5%''' Physical Hit Ratio
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|}
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===<span style="color:#8a3324">Earth</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Earth spells bonuses
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|-
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| Drains stamina.<br />'''+10%''' damage
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|-
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! Passive bonuses
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|-
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| Learn '''Earth Shock Wave''' spell.<br/>'''+8%''' Earth Absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Fire Absorption
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|}
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===<span style="color:#ffd700">Lightning</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Lightning spells bonuses
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|-
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| Cast '''20%''' faster.<br />Cast recovery '''40%''' faster.<br />'''+10'''% damage
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|-
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! Other spells bonuses
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|-
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|Cast '''10%''' faster.<br />Cast recovery '''25%''' faster.
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|-
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! Passive bonuses
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|-
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|Learn '''Fury of Thor''' spell.<br/>'''+8%''' Lightning absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Earth Absorption
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|}
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===<span style="color:#ff4500">Fire</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Fire spells bonuses
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|-
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| Causes '''Burn''' damage over time, stacking up to '''3''' times.<br />Ignore '''20%''' of target's Fire and Magic Absorption.<br />'''+10%''' damage
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|-
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! Other spells bonuses
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|-
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| Ignore '''15%''' of target's Element and Magic Absorbtion.
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|-
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! Passive bonuses
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|-
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|Learn '''Hellfire''' spell.<br/>'''+10%''' Crush Chance<br />'''+4%''' Crush Damage<br />'''+8%''' Magic Crush Damage<br />'''+8%''' Fire absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Ice Absorption
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|}
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===<span style="color:#87cefa">Ice</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Ice spells bonuses
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|-
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| Causes '''Freeze''' status effect.<br />'''+10%''' damage<br />'''+12%''' damage on targets affected by Freeze<br />'''+5%''' Magic Hit Ratio
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|-
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! Passive bonuses
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|-
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|Learn '''Blizzard''' spell.<br/>'''+5%''' Magic Hit Ratio<br />'''+8%''' Ice Absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Lightning Absorption
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|}
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===<span style="color:#b7b7b7">Holy</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Passive bonuses
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|-
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| Replaces '''Hunger''' with '''Faith'''. Faith is replenished by healing and causing damage.<br />Healing spells replenish health up to 120% of Max HP.<br />'''+100%''' HP healed with spells<br />'''+100%''' SP replenished with spells<br/>Learn '''Divine Touch''' spell<br/>Learn '''Mass Heal''' spell<br/>Learn '''Meditation''' spell<br/>Ability cooldown '''25%''' shorter.<br/>Your Paralyze spell lasts '''5''' seconds longer (1 second for Tier 7+ monsters).
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|}
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===<span style="color:#00EE00">Poison</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Passive bonuses
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|-
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| Poison deals additional damage based on unit's current health.<br />'''25%''' Chance to apply poison on hit.<br />'''+10%''' Poison Resistance<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.
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|-
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|}
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===<span style="color:#48452a">Tank</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Passive bonuses
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|-
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|'''+15''' Vitality<br />'''+1''' Vitality every '''20''' levels <br />'''+30%''' HP Recovery<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.<br />'''-8%''' chance of being stunned by physical attacks.<br />'''+7%''' Physical Absorption when directly facing your opponent with a shield.<br />'''+7%''' Magic Absorption when directly facing your opponent with a shield.
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|-
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! Passive penalties
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|-
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| Monsters are more likely to attack you.
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|}
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===<span style="color:#D13434">Xelima</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Passive bonuses
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|-
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|'''+25%''' Crush Chance<br/>'''+15%''' Physical Crush Damage<br/>'''+8%''' physical damage<br/>'''+12%''' magic damage<br/>'''+15''' Physical Hit Ratio<br/>'''+15''' Magic Hit Ratio<br/>Cast '''0.05%''' faster per '''1''' Mag<br/>Cast recovery speed reduced by '''0.1%''' per '''1''' Mag
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|-
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! Passive penalties
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|-
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|'''-20%''' Max HP<br/>'''-20%''' HP Recovery<br/>'''-25%''' HP from Health Potions<br/>'''-8%''' Defence Ratio<br/>'''-8%''' Magic Resistance
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|}
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===<span style="color:#53DB8E">Merien</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Passive bonuses
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|-
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| Increased attack speed<br/>Cast '''0.1%''' faster per '''1''' Mag<br/>Cast recovery '''0.2%''' faster per '''1''' Mag<br/>Ability cooldown '''25%''' shorter.<br/>'''+15''' Strength<br/>'''+15''' Magic<br/>Learn '''Transfer Criticals''' spell.
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|-
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! Passive penalties
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|-
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|'''-15%''' magic damage<br/>'''-10%''' physical damage
 
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