Difference between revisions of "Armours"

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||Light||Reduces the weight of the item.
 
||Light||Reduces the weight of the item.
 
|-
 
|-
||Agile||Increases the attack speed of the weapon. (-1 speed)
+
||Endurance||Increases the total amount of Endurance on the armor.
 
|-
 
|-
||Strong||Increases the endurance of the weapon.
+
||Mana Conversion||Converts an portion of the damage received to mana damage.
 
|-
 
|-
||<span style=color:Orange>Critical</span>||Increases critical attacks damage.
+
||Critical Chance increase</span>||Increases the critical strike chance by a %.
 
|-
 
|-
||<span style=color:Green>Poison</span>||Adds poison damage to every attack. Poison damage is dealt over time.
+
||Experience||Increases the amount of experience gained by a %.
 
|-
 
|-
||<span style=color:Blue>Sharp</span>||Increases the damage of the weapon by 1.
+
||Gold||Increases the amount of gold dropped by a %.
 
|-
 
|-
||<span style=color:Pink>Ancient</span>||Increases the damage of the weapon by 2.
+
||Poison Resistance||Increases your poison resistance by a %.
 
|-
 
|-
||<span style=color:Gray>Righteous</span>||Increases the damage of the weapon according to the amount of reputation your character has, compared to the player you are attacking.(400 vs 0 = +8 damage)(PVP ONLY)
+
||Defense Ratio||Increases the amount of defense on the armor.  
 
|-
 
|-
||Crush Chance||Increases the chance to score a crushing hit.(Bonus damage)
+
||Magic Resistance||Increases your total magic resistance by a set amount.
 
|-
 
|-
||Crush Damage|| Increases the amount of crush damage when landing a crushing hit.
+
||HP Recovery||Increases the amount of HP regenerated per tick by a %.
 +
|-
 +
||MP Recovery||Increases the amount of MP regenerated per tick by a %.
 +
|-
 +
||SP Recovery||Increases the amount of SP regenerated per tick by a %.
 +
|-
 +
||Physical Absorption||Increases the amount of physical damage absorbed by a %.
 +
|-
 +
||Magical Absorption||Increases the amount of magical damage absorbed by a %.
 
|}
 
|}
 
PA depends on which armor is hit
 
PA depends on which armor is hit
 
body armor is hit 50% of the time
 
body armor is hit 50% of the time
 
  
 
=Shields=
 
=Shields=

Revision as of 09:46, 5 June 2018

Armor Attributes

Attribute Type Description
Light Reduces the weight of the item.
Endurance Increases the total amount of Endurance on the armor.
Mana Conversion Converts an portion of the damage received to mana damage.
Critical Chance increase Increases the critical strike chance by a %.
Experience Increases the amount of experience gained by a %.
Gold Increases the amount of gold dropped by a %.
Poison Resistance Increases your poison resistance by a %.
Defense Ratio Increases the amount of defense on the armor.
Magic Resistance Increases your total magic resistance by a set amount.
HP Recovery Increases the amount of HP regenerated per tick by a %.
MP Recovery Increases the amount of MP regenerated per tick by a %.
SP Recovery Increases the amount of SP regenerated per tick by a %.
Physical Absorption Increases the amount of physical damage absorbed by a %.
Magical Absorption Increases the amount of magical damage absorbed by a %.

PA depends on which armor is hit body armor is hit 50% of the time

Shields

Name/Image Defence Physical Absorption Level
Wood Shield
image001.jpg
8 5% 0
Leather Shield
image002.jpg
10 6% 10
Targe Shield
image003.jpg
13 8% 20
Scutum Shield
image004.jpg
16 10% 30
Bronze Shield
image005.jpg
18 12% 40
Iron Shield
image006.jpg
22 14% 50
Lagi Shield
image007.jpg
26 17% 60
Kite Shield
image008.jpg
30 20% 70
Tower Shield
image009.jpg
35 23% 80