Talents
Characters earn a talent point at level 10 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using 'Rebirth' at maximum level does reset your stat points but not your talent points.
Short Sword
|
Provides the following bonuses when using short sword |
|---|---|
| 1-25% Chance of granting you a Critical Point on a successful hit (scales with skill %) Criticals earned like this can only be used by short swords. 15% damage | |
| Passive stats(all weapons): | |
| Criticals regen 2 times faster +8% chance to Crush (deals extra damage) Increased combo damage (+1,+3,+5) |
Long Sword
|
Provides the following bonuses when using long swords: |
|---|---|
| Dash speed +42% +15% damage | |
| Passive stats(all weapons): | |
| +5% Crush Chance (deals bonus damage) +5% Crush Damage +5% Physical hit ratio |
Fencing
|
Provides the following bonuses when using fencing weapons: |
|---|---|
| Attacks hit 2 additional nearby target for 75% damage Criticals hit 3 additional nearby targets for 75% damage Can cast spells while shield equipped Shield skill halved. +15% damage | |
| Passive stats(all weapons): | |
| +8% Magical hit ratio +8% Physical hit ratio -5% Defense Ratio |
Axe
|
Provides the following bonuses when using axes: |
|---|---|
| Attacks cleave to two nearby units for 33% damage +15% damage | |
| Passive stats(all weapons): | |
| +15% chance to Crush (deals extra damage) +10% Crush damage |
Hammer
|
Provides the following bonuses when using Hammers: |
|---|---|
| Physical absorption on target's armor is reduced proportional to endurance left on armor Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs +15% damage | |
| Passive stats(all weapons): | |
| Physical attacks ignore 8% of Physical Abs. Reduce target armor endurance by 0.35% per hit (doubled with crit). +6% Physical damage |
Archery
|
Provides the following bonuses when using bows: |
|---|---|
| 75% chance to pierce units on their way to their target 75% chance to hit a single unit each sideways for each tile 50% chance to hit the monsters twice 50% chance to not use an arrow when attacking. +5% stun ratio +15% base damage | |
| Passive stats(all weapons): | |
| +5% Physical hit ratio |
Earth
|
Provides the following bonuses when using Earth magic: |
|---|---|
| Drains stamina. +10% damage | |
| Exclusive spells(learnt with talent): | |
| Earth Shock Wave (190 Int) | |
| Passive stats: | |
| +8% Earth absorption -8% Fire Absorption |
Lightning
|
Provides the following bonuses when using Lightning magic: |
|---|---|
| Cast +20% faster Cast recovery speed reduced by 40% +10% damage | |
| Exclusive spells (learnt with talent): | |
| Fury of Thor (182 Int) | |
| Bonus to other elements: | |
| Cast +10% faster Cast recovery speed reduced by 25% | |
| Passive stats: | |
| +8% Lightning absorption -8% Earth Absorption |
Fire
|
Provides the following bonuses when using Fire magic: |
|---|---|
| Burns enemies, stacking up to 3 times Spells reduce 20% of target's Fire and Magical Absorption +10% damage | |
| Exclusive spells (learnt with talent) | |
| Hellfire (200 Int) | |
| Bonus to other elements and mobs | |
| Spells Reduce 15% of target's Element and Magical Abs. | |
| Passive stats: | |
| +10% chance to Crush (deals extra damage) +4% crush damage +8% magic crush damage +8% Fire absorption -8% Ice Absorption |
Ice
|
Provides the following bonuses when using Ice magic: |
|---|---|
| Freezes enemies +10% damage +12% base damage on frozen targets +5% Magic hit ratio | |
| Exclusive spells (learnt with talent) | |
| Blizzard (195 Int) | |
| Passive stats: | |
| +5% Magical hit ratio +8% Ice absorption -8% Lightning Absorption |
Holy
|
Provides the following bonuses when using Holy magic: |
|---|---|
| Replaces Hunger with Faith Healing spells overheal, granting a shield up to 20% of Max HP +100% health with healing spells +100% stamina with stamina recovery spells | |
| Exclusive spells (learned with talent): | |
| Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int) Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int) Meditation (30% max MP recovery +15% on next regen + 66 heal, 20% max MP cost, 40 Int) | |
| Provides the following passive stats: | |
| Activation cooldown reduced by 25% Increased Paralize duration by 5s(1s for Tier 7+ mobs) |
Poison
|
Provides the following passive stats: |
|---|---|
| Poison deals additional damage based on unit's current health 25% Chance to tick poison on hit +10% Poison resistance +25% change to reduce Paralyzed duration by 1 second when hit |
Tank
|
Provides the following passive stats: |
|---|---|
| Increase aggro on monsters +15 Vitality +1 Vitality every 20 levels +30% HP Recovery +25% chance to reduce Paralyzed duration by 1 second when hit -8% chance of being stunned by physical attacks +7% Physical Absorption when directly facing your opponent with a shield +7% Magical Absorption when directly facing your opponent with a shield |
Xelima
|
Provides the following passive stats: |
|---|---|
| +25% chance to crush(deals extra damage +15% Crush damage | |
| ------------ | |
| -20% Max HP -20% HP Recovery |
Merien
|
Provides the following passive stats: |
|---|---|
| Increased attack speed Cast +0.1% faster per 1 Mag | |
| ----------- | |
| -15% Magical damage penalty -10% Physical damage penalty | |
| Exclusive spells (learned with talent): | |
| Transfer Criticals |