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==Build Calculator==
 
To plan your character you can use [https://www.dropbox.com/s/eiioysjlvkbhwsn/Helbreath%20Build%20Calculator%20v1.ods?dl=0 this calculator]. Just download the file and open it in ''Excel'' or ''LibreOffice Calc''. Be warned that there might be errors in the calculator's formulas.
 
 
 
 
 
==Leveling==
 
==Leveling==
 
* Character starts at level 1. Max level is 140.
 
* Character starts at level 1. Max level is 140.
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* One attribute can be increased up to 200.
 
* One attribute can be increased up to 200.
 
* Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
 
* Most attributes relate to skills. The skill has a limit of 2 * the respective attribute (e.g. with 25 Strength you can have only up to 50% in Mining skill).
* You can change your attributes by using Majestics, doing a rebirth, or using Stat Change Ticket from the ''Cash Shop''.
 
  
 
===Strength===
 
===Strength===
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===Luck===
 
===Luck===
 
   1 pt: '''+ 0.33%''' Crush Chance,  '''+ 0.125%''' Drop Chance
 
   1 pt: '''+ 0.33%''' Crush Chance,  '''+ 0.125%''' Drop Chance
 +
 +
  
 
==Tutelary Angels==
 
==Tutelary Angels==
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|-
 
|-
 
|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
 
|bgcolor="black"|'''<span style="color:white">+8</span> '''||29||bgcolor="black"|'''<span style="color:white">Total</span> '''||469
 +
|}
 +
 +
==Talents==
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* You can choose your first talent after you get level 5 and second talent after you get level 40.
 +
* Talents give you passive bonuses that always apply and bonuses that apply when holding certain weapon or using spells of certain element.
 +
 +
===Short Sword===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Short Sword bonuses
 +
|-
 +
|'''+1..25%''' Chance of granting you a Critical Point on a successful hit (scales with Short Sword skill).<br/>Criticals earned like this can only be used by Short Swords.<br/>'''+15%''' base damage
 +
|-
 +
! Passive bonuses
 +
|-
 +
| Critical Points regenerate '''2x''' faster.<br />'''+8%''' Crush Chance<br/>Increased Consecutive Attack Damage ('''+1''','''+3''','''+5''')
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|-
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! Passive penalties
 +
|-
 +
| '''-5%''' Defense Ratio
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|}
 +
 +
===Long Sword===
 +
{| class="wikitable" style="text-align: left;"
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|-
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! Long Sword bonuses''':
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|-
 +
| '''+42%''' Dash Attack speed<br/>'''+15%''' base damage
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|-
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! Passive bonuses
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|-
 +
|'''+5%''' Crush Chance<br />'''+5%''' Physical Crush Damage<br />'''+2.5%''' Magic Crush Damage<br />'''+5%''' Physical Hit Ratio
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|}
 +
 +
===Fencing===
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{| class="wikitable" style="text-align: left;"
 +
|-
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! Fencing bonuses
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|-
 +
| Attacks hit '''2''' additional nearby targets for '''75%''' damage.<br />Critical Attacks hit '''3''' additional nearby targets for '''75%''' damage.<br />Can cast spells with shield equipped.<br />'''+15%''' base damage
 +
|-
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! Fencing penalties
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|-
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| Shield skill halved.
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|-
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! Passive bonuses
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|-
 +
|'''+8%''' Magic Hit Ratio<br />'''+8%''' Physical hit ratio
 +
|-
 +
! Passive penalties
 +
|-
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|'''-5%''' Defense Ratio
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|}
 +
 +
===Axe===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Axe bonuses
 +
|-
 +
| Attacks hit '''2''' additional nearby targets for '''33%''' damage.<br />'''+15%''' base damage
 +
|-
 +
! Passive bonuses
 +
|-
 +
|'''+15%''' Crush Chance<br />'''+10%''' Crush Damage
 +
|-
 +
|}
 +
 +
===Hammer===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
 +
! Hammer bonuses
 +
|-
 +
| Attacks ignore '''up to 100%''' Physical Absorption of target's armor (scales up with armor's missing endurance).<br />Attacks ignore '''up to 75%''' Physical Absorption of hit monster (scales up with monster's missing health).<br />'''+15%''' base damage
 +
|-
 +
! Passive bonuses
 +
|-
 +
| Physical attacks ignore '''8%''' of Physical Absorbtion.<br />Physical attacks reduce target's armor endurance by '''0.35%''' per hit (double, if critical hit).<br />'''+6%''' Physical damage
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|-
 +
|}
 +
 +
===Archery===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Bow bonuses
 +
|-
 +
|'''75%''' chance to hit enemies directly on and next to the path between you and your target.<br />'''50%''' chance to hit the target twice.<br /> '''50%''' chance to not use an arrow when attacking.<br />'''+5%''' Stun Ratio<br />'''+15%''' base damage<br/>'''+1''' base damage for every 30 Strength
 +
|-
 +
! Passive bonuses
 +
|-
 +
|'''+5%''' Physical Hit Ratio
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|}
 +
 +
===<span style="color:#8a3324">Earth</span>===
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{| class="wikitable" style="text-align: left;"
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|-
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! Earth spells bonuses
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|-
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| Drains stamina.<br />'''+10%''' damage
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|-
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! Passive bonuses
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|-
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| Learn '''Earth Shock Wave''' spell.<br/>'''+8%''' Earth Absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Fire Absorption
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|}
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 +
===<span style="color:#ffd700">Lightning</span>===
 +
 +
{| class="wikitable" style="text-align: left;"
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|-
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! Lightning spells bonuses
 +
|-
 +
| Cast '''20%''' faster.<br />Cast recovery '''40%''' faster.<br />'''+10'''% damage
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|-
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! Other spells bonuses
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|-
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|Cast '''10%''' faster.<br />Cast recovery '''25%''' faster.
 +
|-
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! Passive bonuses
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|-
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|Learn '''Fury of Thor''' spell.<br/>'''+8%''' Lightning absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Earth Absorption
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|}
 +
 +
===<span style="color:#ff4500">Fire</span>===
 +
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Fire spells bonuses
 +
|-
 +
| Causes '''Burn''' damage over time, stacking up to '''3''' times.<br />Ignore '''20%''' of target's Fire and Magic Absorption.<br />'''+10%''' damage
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|-
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! Other spells bonuses
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|-
 +
| Ignore '''15%''' of target's Element and Magic Absorbtion.
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|-
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! Passive bonuses
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|-
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|Learn '''Hellfire''' spell.<br/>'''+10%''' Crush Chance<br />'''+4%''' Crush Damage<br />'''+8%''' Magic Crush Damage<br />'''+8%''' Fire absorption
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|-
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! Passive penalties
 +
|-
 +
|'''-8%''' Ice Absorption
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|}
 +
 +
===<span style="color:#87cefa">Ice</span>===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Ice spells bonuses
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|-
 +
| Causes '''Freeze''' status effect.<br />'''+10%''' damage<br />'''+12%''' damage on targets affected by Freeze<br />'''+5%''' Magic Hit Ratio
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|-
 +
! Passive bonuses
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|-
 +
|Learn '''Blizzard''' spell.<br/>'''+5%''' Magic Hit Ratio<br />'''+8%''' Ice Absorption
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|-
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! Passive penalties
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|-
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|'''-8%''' Lightning Absorption
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|}
 +
 +
===<span style="color:#b7b7b7">Holy</span>===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Passive bonuses
 +
|-
 +
| Replaces '''Hunger''' with '''Faith'''. Faith is replenished by healing and causing damage.<br />Healing spells replenish health up to 120% of Max HP.<br />'''+100%''' HP healed with spells<br />'''+100%''' SP replenished with spells<br/>Learn '''Divine Touch''' spell<br/>Learn '''Mass Heal''' spell<br/>Learn '''Meditation''' spell<br/>Ability cooldown '''25%''' shorter.<br/>Your Paralyze spell lasts '''5''' seconds longer (1 second for Tier 7+ monsters).
 +
|}
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 +
===<span style="color:#00EE00">Poison</span>===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Passive bonuses
 +
|-
 +
| Poison deals additional damage based on unit's current health.<br />'''25%''' Chance to apply poison on hit.<br />'''+10%''' Poison Resistance<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.
 +
|-
 +
|}
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 +
===<span style="color:#48452a">Tank</span>===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
 +
! Passive bonuses
 +
|-
 +
|'''+15''' Vitality<br />'''+1''' Vitality every '''20''' levels <br />'''+30%''' HP Recovery<br />'''25%''' chance on being hit when Paralyzed to reduce Paralyze duration by '''1''' second.<br />'''-8%''' chance of being stunned by physical attacks.<br />'''+7%''' Physical Absorption when directly facing your opponent with a shield.<br />'''+7%''' Magic Absorption when directly facing your opponent with a shield.
 +
|-
 +
! Passive penalties
 +
|-
 +
| Monsters are more likely to attack you.
 +
|}
 +
 +
===<span style="color:#D13434">Xelima</span>===
 +
{| class="wikitable" style="text-align: left;"
 +
|-
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! Passive bonuses
 +
|-
 +
|'''+25%''' Crush Chance<br/>'''+15%''' Physical Crush Damage<br/>'''+8%''' physical damage<br/>'''+12%''' magic damage<br/>'''+15''' Physical Hit Ratio<br/>'''+15''' Magic Hit Ratio<br/>Cast '''0.05%''' faster per '''1''' Mag<br/>Cast recovery speed reduced by '''0.1%''' per '''1''' Mag
 +
|-
 +
! Passive penalties
 +
|-
 +
|'''-20%''' Max HP<br/>'''-20%''' HP Recovery<br/>'''-25%''' HP from Health Potions<br/>'''-8%''' Defence Ratio<br/>'''-8%''' Magic Resistance
 +
|}
 +
 +
===<span style="color:#53DB8E">Merien</span>===
 +
 +
{| class="wikitable" style="text-align: left;"
 +
|-
 +
! Passive bonuses
 +
|-
 +
| Increased attack speed<br/>Cast '''0.1%''' faster per '''1''' Mag<br/>Cast recovery '''0.2%''' faster per '''1''' Mag<br/>Ability cooldown '''25%''' shorter.<br/>'''+15''' Strength<br/>'''+15''' Magic<br/>Learn '''Transfer Criticals''' spell.
 +
|-
 +
! Passive penalties
 +
|-
 +
|'''-15%''' magic damage<br/>'''-10%''' physical damage
 
|}
 
|}

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